From 68424ae9b7c6df40ac90573e574a4a36a8461f83 Mon Sep 17 00:00:00 2001 From: Adam Olsen Date: Sun, 26 Aug 2001 06:17:18 +0000 Subject: [PATCH] oops, don't want to display fieldgens on the build menu if you dont' have them --- menu.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/menu.qc b/menu.qc index 97c6310..4cd9f43 100644 --- a/menu.qc +++ b/menu.qc @@ -1131,10 +1131,10 @@ void() Menu_Engineer = else st += "\n"; - if (self.has_fieldgen < 2 && self.ammo_cells >= BUILD_COST_FIELDGEN) + if (self.has_fieldgen < 2 && self.ammo_cells >= BUILD_COST_FIELDGEN && self.cutf_items & CUTF_FIELDGEN) st += "\x9a.. Build a Field Generator \n"; #ifdef FIELD_FORCEMODE - else if (self.has_fieldgen == 2) + else if (self.has_fieldgen == 2 && self.cutf_items & CUTF_FIELDGEN) st += "\x9a.. Force field: " + (GetFieldForcedStatus() ? "\ \n" : "\ \n"); #endif else