From 66f50d28990bbfbf7835e5f9c53a957f36de941c Mon Sep 17 00:00:00 2001 From: Adam Olsen Date: Sat, 22 Sep 2001 19:23:24 +0000 Subject: [PATCH] - reduce assaultcannon's movement limitation from 1/8th to 1/4th - fix judo so your speed is returned after loosing an assault cannon --- jobs.qc | 2 +- tfort.qc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/jobs.qc b/jobs.qc index 2eed4d4..07855e9 100644 --- a/jobs.qc +++ b/jobs.qc @@ -531,7 +531,7 @@ void() JudokaRearm = oself = self; self = self.enemy; stuffcmd(self, "v_idlescale 0\n"); - self.tfstate = self.tfstate - (self.tfstate & TFSTATE_CANT_MOVE); + self.tfstate = self.tfstate - (self.tfstate & TFSTATE_ASSAULTCANNON); TeamFortress_SetSpeed(self); self.weaponframe = 0; self.count = 1; diff --git a/tfort.qc b/tfort.qc index a263146..43ca9a0 100644 --- a/tfort.qc +++ b/tfort.qc @@ -1643,7 +1643,7 @@ void(entity p) TeamFortress_SetSpeed = // 8th, check if they're firing an Assault Cannon if (p.tfstate & TFSTATE_ASSAULTCANNON) - p.maxspeed /= 8; + p.maxspeed /= 4; stuffcmd(p,"cl_backspeed 1000\n"); stuffcmd(p,"cl_forwardspeed 1000\n");