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https://git.code.sf.net/p/quake/prozac-qfcc
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- remove some { from comments so it doesn't confuse vim
- make it print out the gamedir when it doesn't like it.
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2 changed files with 4 additions and 3 deletions
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@ -330,7 +330,7 @@ void(entity targ, entity inflictor, entity attacker, float damage, float T_flags
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//Remember last person who shot us, so we can give him a frag
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//Remember last person who shot us, so we can give him a frag
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if (targ.cutf_items & CUTF_EXPBODY && !targ.is_abouttodie)
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if (targ.cutf_items & CUTF_EXPBODY && !targ.is_abouttodie)
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{
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{
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//if (targ.classname == "player" && attacker.classname == "player" && !Teammate(targ.team_no, attacker.team_no)) {
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//if (targ.classname == "player" && attacker.classname == "player" && !Teammate(targ.team_no, attacker.team_no))
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targ.martyr_enemy = attacker;
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targ.martyr_enemy = attacker;
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targ.stored_deathmsg = deathmsg; //- OfN - UNUSED?
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targ.stored_deathmsg = deathmsg; //- OfN - UNUSED?
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}
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}
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@ -474,7 +474,7 @@ void(entity targ, entity inflictor, entity attacker, float damage, float T_flags
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//WK Slight mirror demon protection
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//WK Slight mirror demon protection
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//Do 2 points of damage to a friendly teammate shooting a friendly demon
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//Do 2 points of damage to a friendly teammate shooting a friendly demon
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//SB 2 damage? no way, we're doing the full mirror damage
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//SB 2 damage? no way, we're doing the full mirror damage
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//- Ofn- if ((targ.classname == "monster_demon1" || targ.classname == "monster_army" || targ.classname == "monster_shambler") && targ.real_owner != world) {
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//- Ofn- if ((targ.classname == "monster_demon1" || targ.classname == "monster_army" || targ.classname == "monster_shambler") && targ.real_owner != world)
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if (IsMonster(targ) && targ.real_owner != world) {
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if (IsMonster(targ) && targ.real_owner != world) {
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targ.armorvalue = 1;
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targ.armorvalue = 1;
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if (T_flags & TF_TD_NOTTEAM)
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if (T_flags & TF_TD_NOTTEAM)
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3
world.qc
3
world.qc
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@ -219,7 +219,8 @@ void() worldspawn =
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if (st == "")
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if (st == "")
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localcmd("sv_gamedir fortress\n");
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localcmd("sv_gamedir fortress\n");
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else
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else
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objerror("QW TF must be run with a gamedir of \"fortress\".\n");
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objerror("QW TF must be run with a gamedir of \"fortress\", not \""
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+ st + "\".\n");
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}
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}
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//- OfteN globals -//
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//- OfteN globals -//
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