clear self.fire_held_down in PutClientInServer so fireing works if the

player dies while firing the autocannon
This commit is contained in:
Bill Currie 2002-09-08 02:24:03 +00:00
parent bde3685210
commit 5bd65227de

View file

@ -1800,6 +1800,7 @@ void() PutClientInServer =
local float iszoom, oldclass;
local entity spot, te;
self.fire_held_down = 0;
self.touch = player_touch;
self.classname = "player";
if (self.playerclass != PC_CUSTOM)