From 5759b9b249de01c50a6b0760d05cc706623d95c0 Mon Sep 17 00:00:00 2001 From: Finny Merrill Date: Mon, 26 Jan 2004 11:53:49 +0000 Subject: [PATCH] Grenades use zombie throw sound now. Fixed bug with pentagram sounds not precaching --- tfort.qc | 3 ++- world.qc | 6 ++++++ 2 files changed, 8 insertions(+), 1 deletion(-) diff --git a/tfort.qc b/tfort.qc index 17f8ebc..29318a4 100644 --- a/tfort.qc +++ b/tfort.qc @@ -1191,8 +1191,9 @@ void() TeamFortress_GrenadePrimed = if (self.weapon == GR_TYPE_FLARE) sound (user, CHAN_WEAPON, "weapons/flmfire2.wav", 1, ATTN_NORM); else - sound (user, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM); +// sound (user, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM); // sound (user, CHAN_WEAPON, "weapons/throw.wav", 1, ATTN_NORM); + sound (user, CHAN_WEAPON, "zombie/z_shot1.wav", 1, ATTN_NORM); KickPlayer(-1, user); newmis = spawn (); diff --git a/world.qc b/world.qc index 68ff5db..5f1e4cd 100644 --- a/world.qc +++ b/world.qc @@ -302,6 +302,12 @@ void() worldspawn = precache_sound ("weapons/lstart.wav"); //lightning start precache_sound ("items/damage3.wav"); + precache_sound ("zombie/z_shot1.wav"); // For grenade + + precache_sound ("items/protect1.wav"); + precache_sound ("items/protect2.wav"); + precache_sound ("items/protect3.wav"); + precache_sound ("misc/power.wav"); //lightning for boss // player gib sounds