From 4b92b3e4e57d3087c0c56cfeec7d51a1af2a0dd3 Mon Sep 17 00:00:00 2001 From: Adam Olsen Date: Thu, 22 Nov 2001 16:38:39 +0000 Subject: [PATCH] - BUGS, TODO. yada --- BUGS | 3 +++ TODO | 1 + 2 files changed, 4 insertions(+) diff --git a/BUGS b/BUGS index 0b553db..8806e68 100644 --- a/BUGS +++ b/BUGS @@ -23,3 +23,6 @@ - "hit to disguise to blue, then before it finishes stop disguising, then quick disguise to change your skin.......boop your color will finish disguising, then do another disguise (doesnt matter color/skin) then boop your skin will finish" - I think the tesla is shorter than it's model because it would hit the model. this needs to be fixed because the tesla can fire while it can't be hit. - if you get ring of shadows and die you can get permanent invis +- multicast isn't called as often as it should be +- nail grenades need a cap on their tempentity creation, in the range of 50 - 100 +- hover boots fuel usage should be affected by how fast you're moving, and you should go up faster when you're not moving. the "empty" penalty should be smaller. diff --git a/TODO b/TODO index f3a8c2c..e573cf2 100644 --- a/TODO +++ b/TODO @@ -32,4 +32,5 @@ o Hitting 0 when customizing should give you a confirmation screen, instead of o Make 50 frag (upgrade from frags? maybe not) teslas change color or do something special. (not yellow though, as that can happen normally) o Medikits should trigger buttons o Fix Sentry movement on platforms. (Make the top the only real entity, and the bottom one purely visual and adjusted to match it's position every frame) +o MegaTF-style caltrops. (requested by Misty-chan)