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Make sure netname is set to match the name infokey each frame
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3 changed files with 2 additions and 1 deletions
1
BUGS
1
BUGS
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@ -1,4 +1,3 @@
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- that the suicide message, and some others, used the original nick even though he changed it
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- info string length exceeded :/
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- still get teamkill curse with teamplay 0
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- duplicate connects
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@ -3015,6 +3015,7 @@ void() PlayerPostThink =
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sound (self, #CHAN_VOICE, "player/land.wav", 1, #ATTN_NORM);
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}
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self.netname = infokey(self, "name");
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self.jump_flag = self.velocity_z;
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@ -1319,6 +1319,7 @@ void(entity bastard,float threshold) createBastard =
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bastard.penance_time = time + 60;
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stuffcmd(bastard, "name \"ÔĺáíËéěěĺň (");
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// stuffcmd(bartard, "name \"\<TeamKiller\> (");
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stuffcmd(bastard, bastard.netname);
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stuffcmd(bastard, ")\"\n");
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