Fixed some glowcolor bugs, including me getting EF_RED and EF_BLUE reversed

(tee hee) and people not losing glow after a goalitem is removed. Possible
bug with chaplan also fixed.
This commit is contained in:
Finny Merrill 2003-12-10 03:07:19 +00:00
parent 6170af7519
commit 1c224e61ce
4 changed files with 15 additions and 10 deletions

View File

@ -182,8 +182,8 @@
#define EF_DIMLIGHT 8
#define EF_FLAG1 16
#define EF_FLAG2 32
#define EF_RED 64
#define EF_BLUE 128
#define EF_BLUE 64
#define EF_RED 128
#define EF_ANYGLOW (EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE)

View File

@ -368,7 +368,7 @@ void() JobChaplan =
//Start playing preacher music, glow and inspire!
//sound (self, CHAN_VOICE, "ambience/orff.wav", 0.75, ATTN_NORM);
sound (self, CHAN_MUSIC, "ambience/orff.wav", 0.75, ATTN_NORM);
self.effects |= EF_BRIGHTLIGHT | EF_GlowColor(self);
self.effects |= EF_GlowColor(self);
ChaplanInspire();
};

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@ -1512,14 +1512,14 @@ float(entity e) EF_GlowColor =
{
if (te.owner == e && (te.goal_activation & TFGI_GLOW))
{
ret |= EF_DIMLIGHT;
local float teamno = 0;
if (te.owned_by == 1)
ret |= EF_BLUE;
else if (te.owned_by == 2)
ret |= EF_RED;
else if (!ret)
ret = EF_DIMLIGHT;
}
te = find(te, classname, "item_tfgoal");
@ -1529,8 +1529,10 @@ float(entity e) EF_GlowColor =
ret |= EF_BLUE;
if (e.invincible_finished)
ret |= EF_RED;
if ((e.job & (JOB_CHAPLAN | JOB_ACTIVE)) == (JOB_CHAPLAN | JOB_ACTIVE))
ret |= EF_BLUE | EF_BRIGHTLIGHT;
if ((ret & EF_ANYGLOW) != EF_DIMLIGHT)
if (ret & (EF_BLUE | EF_RED))
ret &= ~EF_DIMLIGHT;
return ret;
@ -1546,9 +1548,9 @@ float(entity e) EF_GlowColor =
}
else if (e.team)
{
if (e.team == 1)
if (e.team_no == 1)
return EF_BLUE;
else if (e.team == 2)
else if (e.team_no == 2)
return EF_RED;
}

View File

@ -2926,10 +2926,9 @@ void(entity Item, entity AP, float method) tfgoalitem_RemoveFromPlayer =
// Make sure we don't remove an effect another Goal is also supplying
AP.effects &= ~EF_ANYGLOW;
AP.effects |= EF_GlowColor(AP); // This handles other glows
if (Item.goal_activation & TFGI_ITEMGLOWS)
Item.effects = Item.effects | EF_GlowColor(self);
Item.effects = Item.effects | EF_GlowColor(Item);
// Remove the Spy prevention
if (!spyoff)
@ -3018,10 +3017,12 @@ void(entity Item, entity AP, float method) tfgoalitem_RemoveFromPlayer =
Item.owner = NIL;
dremove(Item);
TeamFortress_SetSpeed(AP);
AP.effects |= EF_GlowColor(AP);
return;
}
Item.owner = NIL;
TeamFortress_SetSpeed(AP);
AP.effects |= EF_GlowColor(AP);
return;
}
@ -3059,6 +3060,7 @@ void(entity Item, entity AP, float method) tfgoalitem_RemoveFromPlayer =
Item.owner = NIL;
TeamFortress_SetSpeed(AP);
AP.effects |= EF_GlowColor(AP);
return;
}
@ -3066,6 +3068,7 @@ void(entity Item, entity AP, float method) tfgoalitem_RemoveFromPlayer =
Item.solid = SOLID_NOT;
Item.owner = NIL;
TeamFortress_SetSpeed(AP);
AP.effects |= EF_GlowColor(AP);
return;
}