prozac-qfcc/TODO

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o = todo
X = done
? = maybe but not likely
M = more testing
I = in progress
W = waiting on other work
M make changing skin/color force the proper color instead of kicking
M make sure team/color is cleared when a client connects
o allow lay mode if purchased
o various drop items
2001-07-23 20:54:38 +00:00
X move from *preqcc to cpp
o add more variety to tinkering
o add a way to edit the respawn ammo entities
X add localinfo string for bottom half of the MOTD
X add a define to disable abusive admin commands (eg stuffcmd)
X the thief skill should set the "invisible" face
o "slave teslas"
2001-08-01 21:17:04 +00:00
o instead of not allowing two fastest legs when upgraded, restrict the health/armor you're allowed when you have fast legs
o make a seperate menu for detonating engineer buildings
o remove RPrint, since it's really kinda pointless and just makes the code uglier
o change the color defines (eg DARKBLUE) to be the exact number, not number + 1
o remove the old method for teleports checking if blocked, after confirming it's not needed. (moving platforms block it?)
2001-09-21 15:28:24 +00:00
o only allow people to use certain topcolors
o allow more variation in skins
o Make it so '1' repairs/reloads on all building menus
o Teammates should be able to destroy fieldgens when they've been hacked to hurt teammates
o Possibly berserker shouldn't make detpacks do more damage
o give airborn pipebombs a different death message
o Health should be given automatically based on the amount of money you have left. That'd get rid of the "can't undo health" problem
o Hitting 0 when customizing should give you a confirmation screen, instead of exiting immedietly
o Make 50 frag (upgrade from frags? maybe not) teslas change color or do something special. (not yellow though, as that can happen normally)
o Medikits should trigger buttons
o Fix Sentry movement on platforms. (Make the top the only real entity, and the bottom one purely visual and adjusted to match it's position every frame)