mirror of
https://git.code.sf.net/p/quake/prozac-qfcc
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78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
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/*======================================================
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MENU.QC Custom TeamFortress v2.3
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(c) TeamFortress Software Pty Ltd 29/2/97
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(c) William Kerney 4/4/00
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(c) Craig Hauser 19/3/00
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========================================================
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This file handles all menu functions and displays.
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======================================================*/
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#define MENU_DEFAULT 1
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#define MENU_TEAM 2
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#define MENU_CLASS 3
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#define MENU_DROP 4
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#define MENU_INTRO 5
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#define MENU_CLASSHELP 6
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#define MENU_CLASSHELP2 7
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#define MENU_REPEATHELP 8
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#define MENU_PICKBINDS 9
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#define MENU_SHOWBINDS1 10
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#define MENU_SHOWBINDS2 11
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#define MENU_SPY 12
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#define MENU_SPY_SKIN 13
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#define MENU_SPY_COLOR 14
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#define MENU_ENGINEER 15
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#define MENU_ENGINEER_FIX_DISPENSER 16
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#define MENU_ENGINEER_FIX_SENTRYGUN 17
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#define MENU_ENGINEER_FIX_TESLA 18
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#define MENU_ENGINEER_FIX_TESLA2 19
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#define MENU_DISPENSER 20
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#define MENU_ENGINEER_FIX_CAMERA 21
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#define MENU_ENGINEER_FIX_TELEPORTER 22
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#define MENU_ENGINEER_FIX_SENSOR 23
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#define MENU_ENGINEER_FIX_FIELDGEN 24
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#define MENU_DEMON 26 // SB menu for demon summon, I use 26 in the hope that nobody
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// has made anything conflicting with this for future vers.
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// Not that I expect anyone else to ever do anything...
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#define MENU_ARMY 27
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#define MENU_F_HACK 28
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#define MENU_E_HACK 29
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#define MENU_CRUSADER 30
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//WK - Menus for making a custom class
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#define MENU_PRIMARY_WEAPON 31
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#define MENU_SECONDARY_WEAPON 32
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#define MENU_MISC_WEAPON 33
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#define MENU_LEGS 34
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#define MENU_HEALTH 35
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#define MENU_ARMOR 36
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#define MENU_SPECIAL 37
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#define MENU_SPECIAL2 38
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#define MENU_GREN1 39
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#define MENU_GREN2 40
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#define MENU_ENGINEERING 41
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#define MENU_PROFESSION 42
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#define MENU_PROFESSION2 43
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#define MENU_PROFICIENCY 44
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#define MENU_OPTION 45
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//If we extend this, search for "MENU_OPTION" below
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//WK ------------------------------------
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#define MENU_REFRESH_RATE 25
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#define UPGRADE 125 //Cells per upgrade
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//#define MAXUPGRADES 6
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#define MAXCELLS0 50
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#define MAXCELLS1 120
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#define MAXCELLS2 200
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#define MAXCELLS3 300
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#define ADDCELLS1 70 //how much to add with upgrade
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#define ADDCELLS2 80
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#define ADDCELLS3 100
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