2001-07-19 09:51:23 +00:00
- info string length exceeded :/
- duplicate connects
2001-07-21 06:12:19 +00:00
- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
2001-07-23 15:08:39 +00:00
- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
2001-07-24 20:54:19 +00:00
- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
2001-07-25 17:48:51 +00:00
- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
2001-07-27 05:11:51 +00:00
- the "speed cheat" checker needs to be ripped out, it's kinda useless
2001-08-01 06:07:13 +00:00
- sometimes rockets go through armor..
2001-08-01 21:13:20 +00:00
- crashed alot on prozac :/
2001-09-15 23:31:34 +00:00
- I could jump at a sentry turret but I went through instead of zapping
- the sentry turret would shoot me through walls when the door is closed
- intercepting your sentry when it turrets kills you, but stops the sentry
2001-09-22 03:13:49 +00:00
- if you judo an assault cannon your speed isn't restored when it's returned
2001-09-23 21:31:06 +00:00
- I've been told that if you're a thief and you start setting a detpack you won't get revealed until it's finished
2001-10-11 04:18:32 +00:00
- sentries/teslas should check their pointcontents every frame, and blow up if they're out of the map. "foo had a lesson in physics"
2001-09-30 22:38:44 +00:00
- topcolor gets reset every time you respawn (?), even though it shouldn't be. ditto for skin?
- prematch shouldn't force autoteam when it's done
2001-10-01 11:37:02 +00:00
- sometimes ID doesn't work. this may be because impulses are unreliable though :/
2001-10-05 23:05:28 +00:00
- minp/maxp are broken. possibly compiler !string bug
2001-10-07 22:15:22 +00:00
- rockets explode on observers
2001-10-08 11:14:13 +00:00
- scuba gear doesn't set the rad suit anymore
- I think getting a rad suit clears your scuba gear when it expires
2001-10-08 19:13:33 +00:00
- "hit to disguise to blue, then before it finishes stop disguising, then quick disguise to change your skin.......boop your color will finish disguising, then do another disguise (doesnt matter color/skin) then boop your skin will finish"
2001-10-12 06:10:59 +00:00
- I think the tesla is shorter than it's model because it would hit the model. this needs to be fixed because the tesla can fire while it can't be hit.
2001-11-02 06:38:25 +00:00
- if you get ring of shadows and die you can get permanent invis
2001-11-22 16:38:39 +00:00
- multicast isn't called as often as it should be
- nail grenades need a cap on their tempentity creation, in the range of 50 - 100
- hover boots fuel usage should be affected by how fast you're moving, and you should go up faster when you're not moving. the "empty" penalty should be smaller.
2001-12-05 18:47:21 +00:00
- taking over a tesla should set the colormap (?) to the new owner