/*
	view.c

	@description@

	Copyright (C) 1996-1997  Id Software, Inc.

	This program is free software; you can redistribute it and/or
	modify it under the terms of the GNU General Public License
	as published by the Free Software Foundation; either version 2
	of the License, or (at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

	See the GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to:

		Free Software Foundation, Inc.
		59 Temple Place - Suite 330
		Boston, MA  02111-1307, USA

	$Id$
*/

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif

#include "compat.h"
#include "view.h"
#include "vid.h"
#include "console.h"
#include "host.h"
#include "client.h"
#include "draw.h"

/*
	V_UpdatePalette
*/
void
V_UpdatePalette (void)
{
	int		i, j;
	qboolean	new;
	byte	*basepal, *newpal;
	byte	pal[768];
	int		r,g,b;
	qboolean force;

	V_CalcPowerupCshift ();
	
	new = false;
	
	for (i=0 ; i<NUM_CSHIFTS ; i++)
	{
		if (cl.cshifts[i].percent != cl.prev_cshifts[i].percent)
		{
			new = true;
			cl.prev_cshifts[i].percent = cl.cshifts[i].percent;
		}
		for (j=0 ; j<3 ; j++)
			if (cl.cshifts[i].destcolor[j] != cl.prev_cshifts[i].destcolor[j])
			{
				new = true;
				cl.prev_cshifts[i].destcolor[j] = cl.cshifts[i].destcolor[j];
			}
	}
	
// drop the damage value
	cl.cshifts[CSHIFT_DAMAGE].percent -= host_frametime*150;
	if (cl.cshifts[CSHIFT_DAMAGE].percent <= 0)
		cl.cshifts[CSHIFT_DAMAGE].percent = 0;

// drop the bonus value
	cl.cshifts[CSHIFT_BONUS].percent -= host_frametime*100;
	if (cl.cshifts[CSHIFT_BONUS].percent <= 0)
		cl.cshifts[CSHIFT_BONUS].percent = 0;

	force = V_CheckGamma ();
	if (!new && !force)
		return;
			
	basepal = host_basepal;
	newpal = pal;
	
	for (i=0 ; i<256 ; i++)
	{
		r = basepal[0];
		g = basepal[1];
		b = basepal[2];
		basepal += 3;
	
		for (j=0 ; j<NUM_CSHIFTS ; j++)	
		{
			r += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[0]-r))>>8;
			g += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[1]-g))>>8;
			b += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[2]-b))>>8;
		}
		
		newpal[0] = gammatable[r];
		newpal[1] = gammatable[g];
		newpal[2] = gammatable[b];
		newpal += 3;
	}

	VID_ShiftPalette (pal);	
}

/*
==================
V_RenderView

The player's clipping box goes from (-16 -16 -24) to (16 16 32) from
the entity origin, so any view position inside that will be valid
==================
*/
extern vrect_t	scr_vrect;

void V_RenderView (void)
{
	if (con_forcedup)
		return;

// don't allow cheats in multiplayer
	if (cl.maxclients > 1)
	{
		Cvar_Set(scr_ofsx, "0");
		Cvar_Set(scr_ofsy, "0");
		Cvar_Set(scr_ofsz, "0");
	}

	if (cl.intermission)
	{	// intermission / finale rendering
		V_CalcIntermissionRefdef ();	
	}
	else
	{
		if (!cl.paused /* && (sv.maxclients > 1 || key_dest == key_game) */ )
			V_CalcRefdef ();
	}

	R_PushDlights (vec3_origin);

	if (lcd_x->value)
	{
		//
		// render two interleaved views
		//
		int		i;

		vid.rowbytes <<= 1;
		vid.aspect *= 0.5;

		r_refdef.viewangles[YAW] -= lcd_yaw->value;
		for (i=0 ; i<3 ; i++)
			r_refdef.vieworg[i] -= right[i]*lcd_x->value;
		R_RenderView ();

		vid.buffer += vid.rowbytes>>1;

		R_PushDlights (vec3_origin);

		r_refdef.viewangles[YAW] += lcd_yaw->value*2;
		for (i=0 ; i<3 ; i++)
			r_refdef.vieworg[i] += 2*right[i]*lcd_x->value;
		R_RenderView ();

		vid.buffer -= vid.rowbytes>>1;

		r_refdef.vrect.height <<= 1;

		vid.rowbytes >>= 1;
		vid.aspect *= 2;
	}
	else
	{
		R_RenderView ();
	}

	if (crosshair->int_val)
		Draw_Crosshair();
}

void
BuildGammaTable (float b, float c)
{
	int		i, j;
	int 	inf = 0;
	
	if ((b == 1.0) && (c == 1.0)) {
		for (i = 0; i < 256; i++)
			gammatable[i] = i;
		return;
	}
	
	for (i=0 ; i<256 ; i++) {
		if (!(i == 128)) {
			if (i < 128) {
				j = i + (int) ((128 - i) * (1 - c));
			} else {
				j = i + (int) ((i - 128) * (1 - c));
			}
		} else {
			j = i;
		}
		inf = (j * b);	// gamma is brightness now, and positive
		inf = bound(0, inf, 255);
		gammatable[i] = inf;
	}
}