#ifdef HAVE_CONFIG_H # include #endif #include #include #include "cvar.h" #include "console.h" #include "qargs.h" #include "cmd.h" #include "zone.h" #include "quakefs.h" #include "gib.h" #include "gib_instructions.h" #include "gib_interpret.h" #include "gib_modules.h" #include "gib_parse.h" #include "gib_vars.h" // Standard cvars void GIB_Init (void) { Cmd_AddCommand("gibload", GIB_Load_f); Cmd_AddCommand("gibstats", GIB_Stats_f); Cmd_AddCommand("gib", GIB_Gib_f); GIB_Init_Instructions (); } void GIB_Gib_f (void) { gib_sub_t *sub; gib_module_t *mod; int i, ret; if (!(mod = GIB_Get_ModSub_Mod(Cmd_Argv(1)))) { Con_Printf("Module not found!\n"); return; } if (!(sub = GIB_Get_ModSub_Sub(Cmd_Argv(1)))) Con_Printf("Subroutine not found!\n"); else { gib_subargc = Cmd_Argc() - 1; gib_subargv[0] = sub->name; for (i = 1; i <= gib_subargc; i++) gib_subargv[i] = Cmd_Argv(i + 1); ret = GIB_Run_Sub(mod, sub); if (ret != 0) Con_Printf("Error in execution of %s!\nError code: %i\n", Cmd_Argv(1), ret); } } void GIB_Load_f (void) { char filename[256]; QFile *f; snprintf(filename, sizeof(filename), "%s/%s.gib", com_gamedir, Cmd_Argv(1)); f = Qopen(filename, "r"); if (f) { GIB_Module_Load(Cmd_Argv(1), f); Qclose(f); } else Con_Printf("gibload: File not found.\n"); }