## Process this file with automake to produce Makefile.in # # Makefile.am # # Automake-using build system for QuakeForge # # Copyright (C) 2000 Jeff Teunissen # # This Makefile is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # # See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to: # # Free Software Foundation, Inc. # 59 Temple Place - Suite 330 # Boston, MA 02111-1307, USA # # $Id$ # # # Stuff that is common to both client and server # INCLUDES= -I$(top_srcdir)/include $(GGI_CFLAGS) $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLX_CFLAGS) $(TDFXGL_CFLAGS) bin_PROGRAMS = @TARGETS@ EXTRA_PROGRAMS= uquake-ggi uquake-mgl uquake-sdl uquake-svga uquake-x11 \ uquake-3dfx uquake-glx uquake-sgl uquake-wgl noinst_LIBRARIES= libqfsys.a libqfsnd.a libqfcd.a libqfnet.a if ASM_ARCH math_ASM= math.S soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \ d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S \ surf16.s surf8.s sound_ASM= snd_mixa.S common_ASM= sys_ia32.S worlda.S $(math_ASM) endif common_SOURCES= crc.c common.c cvar.c cmd.c mathlib.c wad.c world.c \ zone.c $(common_ASM) # # ... System type # if SYSTYPE_WIN32 libqfsys_a_SOURCES= sys_win.c fnmatch.c else libqfsys_a_SOURCES= sys_unix.c endif EXTRA_libqfsys_a_SOURCES= dirent.c fnmatch.c sys_unix.c sys_win.c # # ... Digital audio # if SNDTYPE_ALSA libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa.c $(sound_ASM) endif if SNDTYPE_MME libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_mme.c $(sound_ASM) endif if SNDTYPE_OSS libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_oss.c $(sound_ASM) endif if SNDTYPE_SUN libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_sun.c $(sound_ASM) endif if SNDTYPE_WIN32 libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_win.c $(sound_ASM) endif if SNDTYPE_NULL libqfsnd_a_SOURCES= snd_null.c $(sound_ASM) endif EXTRA_libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa.c snd_oss.c \ snd_sun.c snd_win.c snd_null.c $(sound_ASM) # # ... CD audio # if CDTYPE_WIN32 libqfcd_a_SOURCES= cd_win.c endif if CDTYPE_LINUX libqfcd_a_SOURCES= cd_linux.c endif if CDTYPE_NULL libqfcd_a_SOURCES= cd_null.c endif EXTRA_libqfcd_a_SOURCES= cd_audio.c cd_win.c cd_linux.c cd_null.c # # ... Networking # libqfnet_a_SOURCES= mdfour.c net_bsd.c net_com.c net_dgrm.c net_loop.c \ net_main.c net_udp.c net_vcr.c EXTRA_libqfcd_a_SOURCES=net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \ net_win.c net_wins.c net_wipx.c client_LIBS= -L. -lqfsys -lqfsnd -lqfcd -lqfnet $(SOUND_LIBS) $(NET_LIBS) client_SOURCES= cl_cam.c cl_demo.c cl_input.c cl_main.c cl_parse.c \ cl_tent.c console.c keys.c menu.c sbar.c view.c server_SOURCES= host.c host_cmd.c \ pr_cmds.c pr_edict.c pr_exec.c \ sv_main.c sv_move.c sv_phys.c sv_user.c common_SOURCES+= $(client_SOURCES) $(server_SOURCES) # # Software-rendering targets # # ... Common stuff # soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \ d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \ draw.c r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c r_efrag.c \ r_light.c r_main.c r_misc.c r_part.c r_sky.c r_sprite.c \ r_surf.c r_vars.c screen.c model.c $(soft_ASM) # # ... GGI # ggi_SOURCES= vid_ggi.c uquake_ggi_SOURCES= $(common_SOURCES) $(soft_SOURCES) $(ggi_SOURCES) uquake_ggi_LDADD= $(client_LIBS) $(GGI_LIBS) uquake_ggi_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a # # ... SciTech MGL # mgl_SOURCES= vid_mgl.c in_win.c uquake_mgl_SOURCES= $(common_SOURCES) $(soft_SOURCES) $(mgl_SOURCES) uquake_mgl_LDADD= $(client_LIBS) $(MGL_LIBS) uquake_mgl_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a # # ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher # sdl_SOURCES= vid_sdl.c uquake_sdl_SOURCES= $(common_SOURCES) $(soft_SOURCES) $(sdl_SOURCES) uquake_sdl_LDADD= $(client_LIBS) $(SDL_LIBS) uquake_sdl_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a # # ... Linux SVGAlib # svga_SOURCES= d_copy.S vid_svgalib.c uquake_svga_SOURCES= $(common_SOURCES) $(soft_SOURCES) $(svga_SOURCES) uquake_svga_LDADD= $(client_LIBS) $(SVGA_LIBS) uquake_svga_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a # # ... X11 # x11_SOURCES= vid_x11.c dga_check.c uquake_x11_SOURCES= $(common_SOURCES) $(soft_SOURCES) $(x11_SOURCES) uquake_x11_LDADD= $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) uquake_x11_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a # # OpenGL-using targets # # ... Common stuff # ogl_SOURCES= gl_draw.c gl_mesh.c gl_part.c gl_refrag.c gl_rlight.c \ gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_view.c gl_warp.c # # ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL # tdfx_SOURCES= vid_3dfxsvga.c in_svgalib.c uquake_3dfx_SOURCES= $(common_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES) uquake_3dfx_LDADD= $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS) uquake_3dfx_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a # # ... OpenGL in X Window # glx_SOURCES= vid_glx.c in_x11.c context_x11.c dga_check.c uquake_glx_SOURCES= $(common_SOURCES) $(ogl_SOURCES) $(glx_SOURCES) uquake_glx_LDADD= $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS) uquake_glx_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a # # ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode # sgl_SOURCES= vid_sgl.c uquake_sgl_SOURCES= $(common_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES) uquake_sgl_LDADD= $(client_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS) uquake_sgl_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a # # SGI/Microsoft WGL (Windows OpenGL) # wgl_SOURCES= vid_wgl.c uquake_wgl_SOURCES= $(common_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES) uquake_wgl_LDADD= $(client_LIBS) uquake_wgl_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a # # Stuff that doesn't get linked into an executable NEEDS to be mentioned here, # or it won't be distributed with 'make dist' # EXTRA_DIST= uquake-server.mak uquake-server.dsp \ uquake-mgl.mak uquake-sdl.mak uquake.dsp \ uquake-sgl.mak uquake-wgl.mak