/* cl_main.c @description@ Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "msg.h" #include "cvar.h" #include "client.h" #include "chase.h" #include "input.h" #include "host.h" #include "va.h" #include "host.h" #include "server.h" #include "console.h" #include "screen.h" // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. // these two are not intended to be set directly cvar_t *cl_name; cvar_t *cl_color; cvar_t *cl_shownet; cvar_t *cl_nolerp; cvar_t *cl_sbar; cvar_t *cl_hudswap; cvar_t *cl_freelook; cvar_t *lookspring; cvar_t *lookstrafe; cvar_t *sensitivity; cvar_t *m_pitch; cvar_t *m_yaw; cvar_t *m_forward; cvar_t *m_side; cvar_t *show_fps; int fps_count; client_static_t cls; client_state_t cl; // FIXME: put these on hunk? efrag_t cl_efrags[MAX_EFRAGS]; entity_t cl_entities[MAX_EDICTS]; entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; int cl_numvisedicts; entity_t *cl_visedicts[MAX_VISEDICTS]; void CL_InitCvars(void) { show_fps = Cvar_Get("show_fps", "0", CVAR_NONE, "None"); cl_warncmd = Cvar_Get("cl_warncmd", "0", CVAR_NONE, "None"); cl_name = Cvar_Get("_cl_name", "player", CVAR_ARCHIVE, "None"); cl_color = Cvar_Get("_cl_color", "0", CVAR_ARCHIVE, "None"); cl_upspeed = Cvar_Get("cl_upspeed", "200", CVAR_NONE, "None"); cl_forwardspeed = Cvar_Get("cl_forwardspeed", "200", CVAR_ARCHIVE, "None"); cl_backspeed = Cvar_Get("cl_backspeed", "200", CVAR_ARCHIVE, "None"); cl_sidespeed = Cvar_Get("cl_sidespeed", "350", CVAR_NONE, "None"); cl_movespeedkey = Cvar_Get("cl_movespeedkey", "2.0", CVAR_NONE, "None"); cl_yawspeed = Cvar_Get("cl_yawspeed", "140", CVAR_NONE, "None"); cl_pitchspeed = Cvar_Get("cl_pitchspeed", "150", CVAR_NONE, "None"); cl_anglespeedkey = Cvar_Get("cl_anglespeedkey", "1.5", CVAR_NONE, "None"); cl_shownet = Cvar_Get("cl_shownet", "0", CVAR_NONE, "can be 0, 1, or 2"); cl_nolerp = Cvar_Get("cl_nolerp", "0", CVAR_NONE, "None"); cl_sbar = Cvar_Get ("cl_sbar", "1", CVAR_ARCHIVE, "Use old status bar"); cl_hudswap = Cvar_Get ("cl_hudswap", "0", CVAR_ARCHIVE, "HUD on left side?"); cl_freelook = Cvar_Get("freelook", "0", CVAR_ARCHIVE, "force +mlook"); lookspring = Cvar_Get("lookspring", "0", CVAR_ARCHIVE, "None"); lookstrafe = Cvar_Get("lookstrafe", "0", CVAR_ARCHIVE, "None"); sensitivity = Cvar_Get("sensitivity", "3", CVAR_ARCHIVE, "None"); m_pitch = Cvar_Get("m_pitch", "0.022", CVAR_ARCHIVE, "None"); m_yaw = Cvar_Get("m_yaw", "0.022", CVAR_ARCHIVE, "None"); m_forward = Cvar_Get("m_forward", "1", CVAR_ARCHIVE, "None"); m_side = Cvar_Get("m_side", "0.8", CVAR_ARCHIVE, "None"); } /* ===================== CL_ClearState ===================== */ void CL_ClearState (void) { int i; if (!sv.active) Host_ClearMemory (); // wipe the entire cl structure memset (&cl, 0, sizeof(cl)); SZ_Clear (&cls.message); // clear other arrays memset (cl_efrags, 0, sizeof(cl_efrags)); memset (cl_entities, 0, sizeof(cl_entities)); memset (cl_dlights, 0, sizeof(cl_dlights)); memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); memset (cl_temp_entities, 0, sizeof(cl_temp_entities)); memset (cl_beams, 0, sizeof(cl_beams)); // // allocate the efrags and chain together into a free list // cl.free_efrags = cl_efrags; for (i=0 ; istring)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va("color %i %i\n", (cl_color->int_val)>>4, (cl_color->int_val)&15)); MSG_WriteByte (&cls.message, clc_stringcmd); snprintf (str, sizeof(str), "spawn %s", cls.spawnparms); MSG_WriteString (&cls.message, str); break; case 3: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "begin"); Cache_Report (); // print remaining memory break; case 4: SCR_EndLoadingPlaque (); // allow normal screen updates break; } } /* ===================== CL_NextDemo Called to play the next demo in the demo loop ===================== */ void CL_NextDemo (void) { char str[1024]; if (cls.demonum == -1) return; // don't play demos SCR_BeginLoadingPlaque (); if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { Con_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; return; } } snprintf (str, sizeof(str), "playdemo %s\n", cls.demos[cls.demonum]); Cbuf_InsertText (str); cls.demonum++; } /* ============== CL_PrintEntities_f ============== */ void CL_PrintEntities_f (void) { entity_t *ent; int i; for (i=0,ent=cl_entities ; imodel) { Con_Printf ("EMPTY\n"); continue; } Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n" ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); } } /* =============== SetPal Debugging tool, just flashes the screen =============== */ void SetPal (int i) { #if 0 static int old; byte pal[768]; int c; if (i == old) return; old = i; if (i==0) VID_SetPalette (host_basepal); else if (i==1) { for (c=0 ; c<768 ; c+=3) { pal[c] = 0; pal[c+1] = 255; pal[c+2] = 0; } VID_SetPalette (pal); } else { for (c=0 ; c<768 ; c+=3) { pal[c] = 0; pal[c+1] = 0; pal[c+2] = 255; } VID_SetPalette (pal); } #endif } /* =============== CL_AllocDlight =============== */ dlight_t *CL_AllocDlight (int key) { int i; dlight_t *dl; // first look for an exact key match if (key) { dl = cl_dlights; for (i=0 ; ikey == key) { memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color = dl->_color; return dl; } } } // then look for anything else dl = cl_dlights; for (i=0 ; idie < cl.time) { memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color = dl->_color; return dl; } } dl = &cl_dlights[0]; memset (dl, 0, sizeof(*dl)); dl->key = key; dl->color = dl->_color; return dl; } /* =============== CL_NewDlight =============== */ void CL_NewDlight (int key, float x, float y, float z, float radius, float time, int type) { dlight_t *dl; dl = CL_AllocDlight (key); dl->origin[0] = x; dl->origin[1] = y; dl->origin[2] = z; dl->radius = radius; dl->die = cl.time + time; switch (type) { default: case 0: dl->color[0] = 0.4; dl->color[1] = 0.2; dl->color[2] = 0.05; break; case 1: // blue dl->color[0] = 0.05; dl->color[1] = 0.05; dl->color[2] = 0.5; break; case 2: // red dl->color[0] = 0.5; dl->color[1] = 0.05; dl->color[2] = 0.05; break; case 3: // purple dl->color[0] = 0.5; dl->color[1] = 0.05; dl->color[2] = 0.5; break; } } /* =============== CL_DecayLights =============== */ void CL_DecayLights (void) { int i; dlight_t *dl; float time; time = cl.time - cl.oldtime; dl = cl_dlights; for (i=0 ; idie < cl.time || !dl->radius) continue; dl->radius -= time*dl->decay; if (dl->radius < 0) dl->radius = 0; } } /* =============== CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at. =============== */ float CL_LerpPoint (void) { float f, frac; f = cl.mtime[0] - cl.mtime[1]; if (!f || cl_nolerp->int_val || cls.timedemo || sv.active) { cl.time = cl.mtime[0]; return 1; } if (f > 0.1) { // dropped packet, or start of demo cl.mtime[1] = cl.mtime[0] - 0.1; f = 0.1; } frac = (cl.time - cl.mtime[1]) / f; //Con_Printf ("frac: %f\n",frac); if (frac < 0) { if (frac < -0.01) { SetPal(1); cl.time = cl.mtime[1]; // Con_Printf ("low frac\n"); } frac = 0; } else if (frac > 1) { if (frac > 1.01) { SetPal(2); cl.time = cl.mtime[0]; // Con_Printf ("high frac\n"); } frac = 1; } else SetPal(0); return frac; } /* =============== CL_RelinkEntities =============== */ void CL_RelinkEntities (void) { entity_t *ent; int i, j; float frac, f, d; vec3_t delta; float bobjrotate; vec3_t oldorg; dlight_t *dl; // determine partial update time frac = CL_LerpPoint (); cl_numvisedicts = 0; // // interpolate player info // for (i=0 ; i<3 ; i++) cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); if (cls.demoplayback) { // interpolate the angles for (j=0 ; j<3 ; j++) { d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; cl.viewangles[j] = cl.mviewangles[1][j] + frac*d; } } bobjrotate = anglemod(100*cl.time); // start on the entity after the world for (i=1,ent=cl_entities+1 ; imodel) { // empty slot if (ent->forcelink) R_RemoveEfrags (ent); // just became empty continue; } // if the object wasn't included in the last packet, remove it if (ent->msgtime != cl.mtime[0]) { ent->model = NULL; continue; } VectorCopy (ent->origin, oldorg); if (ent->forcelink) { // the entity was not updated in the last message // so move to the final spot VectorCopy (ent->msg_origins[0], ent->origin); VectorCopy (ent->msg_angles[0], ent->angles); } else { // if the delta is large, assume a teleport and don't lerp f = frac; for (j=0 ; j<3 ; j++) { delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; if (delta[j] > 100 || delta[j] < -100) f = 1; // assume a teleportation, not a motion } // interpolate the origin and angles for (j=0 ; j<3 ; j++) { ent->origin[j] = ent->msg_origins[1][j] + f*delta[j]; d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; ent->angles[j] = ent->msg_angles[1][j] + f*d; } } // rotate binary objects locally if (ent->model->flags & EF_ROTATE) ent->angles[1] = bobjrotate; if (ent->effects & EF_BRIGHTFIELD) R_EntityParticles (ent); #ifdef QUAKE2 if (ent->effects & EF_DARKFIELD) R_DarkFieldParticles (ent); #endif if (ent->effects & EF_MUZZLEFLASH) { vec3_t fv, rv, uv; dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->origin[2] += 16; AngleVectors (ent->angles, fv, rv, uv); VectorMA (dl->origin, 18, fv, dl->origin); dl->radius = 200 + (rand()&31); dl->minlight = 32; dl->die = cl.time + 0.1; dl->color[0] = 0.2; dl->color[1] = 0.1; dl->color[2] = 0.05; } if ((ent->effects & (EF_BLUE | EF_RED)) == (EF_BLUE | EF_RED)) CL_NewDlight (i, ent->origin[0], ent->origin[1], ent->origin[2], 200 + (rand()&31), 0.1, 3); if (ent->effects & EF_BLUE) CL_NewDlight (i, ent->origin[0], ent->origin[1], ent->origin[2], 200 + (rand()&31), 0.1, 1); if (ent->effects & EF_RED) CL_NewDlight (i, ent->origin[0], ent->origin[1], ent->origin[2], 200 + (rand()&31), 0.1, 2); if (ent->effects & EF_BRIGHTLIGHT) CL_NewDlight (i, ent->origin[0], ent->origin[1], ent->origin[2] + 16, 400 + (rand()&31), 0.001, 0); if (ent->effects & EF_DIMLIGHT) CL_NewDlight (i, ent->origin[0], ent->origin[1], ent->origin[2], 200 + (rand()&31), 0.001, 0); #ifdef QUAKE2 if (ent->effects & EF_DARKLIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 200.0 + (rand()&31); dl->die = cl.time + 0.001; dl->dark = true; } if (ent->effects & EF_LIGHT) { dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 200; dl->die = cl.time + 0.001; } #endif if (ent->model->flags & EF_GIB) R_RocketTrail (oldorg, ent->origin, 2, ent); else if (ent->model->flags & EF_ZOMGIB) R_RocketTrail (oldorg, ent->origin, 4, ent); else if (ent->model->flags & EF_TRACER) R_RocketTrail (oldorg, ent->origin, 3, ent); else if (ent->model->flags & EF_TRACER2) R_RocketTrail (oldorg, ent->origin, 5, ent); else if (ent->model->flags & EF_ROCKET) { R_RocketTrail (oldorg, ent->origin, 0, ent); dl = CL_AllocDlight (i); VectorCopy (ent->origin, dl->origin); dl->radius = 200; dl->die = cl.time + 0.01; } else if (ent->model->flags & EF_GRENADE) R_RocketTrail (oldorg, ent->origin, 1, ent); else if (ent->model->flags & EF_TRACER3) R_RocketTrail (oldorg, ent->origin, 6, ent); ent->forcelink = false; if (i == cl.viewentity && !chase_active->int_val) continue; #ifdef QUAKE2 if ( ent->effects & EF_NODRAW ) continue; #endif if (cl_numvisedicts < MAX_VISEDICTS) { cl_visedicts[cl_numvisedicts] = ent; cl_numvisedicts++; } } } /* =============== CL_ReadFromServer Read all incoming data from the server =============== */ int CL_ReadFromServer (void) { int ret; cl.oldtime = cl.time; cl.time += host_frametime; do { ret = CL_GetMessage (); if (ret == -1) Host_Error ("CL_ReadFromServer: lost server connection"); if (!ret) break; cl.last_received_message = realtime; CL_ParseServerMessage (); } while (ret && cls.state == ca_connected); if (cl_shownet->int_val) Con_Printf ("\n"); CL_RelinkEntities (); CL_UpdateTEnts (); // // bring the links up to date // return 0; } /* ================= CL_SendCmd ================= */ void CL_SendCmd (void) { usercmd_t cmd; if (cls.state != ca_connected) return; if (cls.signon == SIGNONS) { // get basic movement from keyboard CL_BaseMove (&cmd); // allow mice or other external controllers to add to the move IN_Move (&cmd); // send the unreliable message CL_SendMove (&cmd); } if (cls.demoplayback) { SZ_Clear (&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage (cls.netcon)) { Con_DPrintf ("CL_WriteToServer: can't send\n"); return; } if (NET_SendMessage (cls.netcon, &cls.message) == -1) Host_Error ("CL_WriteToServer: lost server connection"); SZ_Clear (&cls.message); } /* ================= CL_Init ================= */ void CL_Init (void) { SZ_Alloc (&cls.message, 1024); CL_InitInput (); CL_InitTEnts (); Cmd_AddCommand ("entities", CL_PrintEntities_f); Cmd_AddCommand ("disconnect", CL_Disconnect_f); Cmd_AddCommand ("record", CL_Record_f); Cmd_AddCommand ("stop", CL_Stop_f); Cmd_AddCommand ("playdemo", CL_PlayDemo_f); Cmd_AddCommand ("timedemo", CL_TimeDemo_f); Cmd_AddCommand ("maplist", COM_Maplist_f); }