Bill Currie
d5ce749289
the case of a decreasing phase shift (ie left_phase or right_phase) has been
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fixed. now just for increasing phase shift
2000-10-11 23:31:25 +00:00
Bill Currie
998b736326
almost there. phase lerping is a bit borked (somehow does it completely wrong),
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but I'll get that sorted :) BTW, should be effectively disabled if
snd_phasesep is 0
2000-10-11 23:14:27 +00:00
Bill Currie
7f1c1bb241
add the beginings of phase interpolation (bloody hell, this is getting
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complicated :/, I never guessied it would be this tricy to do phase separated
stereo, but I should have :). Without phase interpolation, you get static
whenever the phase separation changes due to gaps in the mixed samples.
2000-10-11 04:55:50 +00:00
Bill Currie
ff972ff50e
add snd_volumesep. similar purpose to snd_phasesep. Defaults to 1 (as that's
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what effectively was before it existed anyway).
2000-10-11 03:09:30 +00:00
Bill Currie
8009b37451
port over the relevant changes from newtree and eliminate the gamedir command.
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It's use turns out to be a Bad Idea (TM)
2000-10-11 02:58:52 +00:00
Bill Currie
f5ce271acf
change snd_stereo_phase_separation (sp?:) to snd_phasesep (gee, I wonder why?:)
2000-10-10 23:39:37 +00:00
Bill Currie
fa33f48d35
add some ws
2000-10-10 20:08:02 +00:00
Bill Currie
4323b3039e
Stereo using phase separation now works without static. It is turned off by
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default, but can be turned on simply by setting snd_stereo_phase_separation to
something resonable (eg 0.6). snd_stereo_phase_separation is measured in
milliseconds and the 0.6 is based on assuming a 20cm diameter head with speed
of sound being 331m/s (0.000604229607 is more accurate for that, but I didn't
want to type it in the console:) at the moment, phase and volume separation
happen together. I'm not sure if it's worth disabling volume separation when
phase separation is used, it sounds good to me :).
2000-10-10 17:39:24 +00:00
Bill Currie
b08583c57e
add .vimrc
2000-10-06 23:48:43 +00:00
Bill Currie
8bb5d9decb
first attempt at stereo phase separation. sortof works but is staticy due to
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lost samples. currently disabled so nobody complains
2000-10-06 23:48:09 +00:00
Bill Currie
b17b8afa3c
turns out some like interpolated, others don't. snd_interp conrols this.
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Defaults to on so those used to 11k sampling won't be too suprised.
2000-10-06 18:42:03 +00:00
Bill Currie
73d0b16350
Oh, so 44k1 DID sound like crap after all. However, I think that even the
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tinny 44k1 sounded better than bassy 11025, but bassy 44k1 is even better :).
It's amazing what a difference interpolation schemes can make. Going from
uninterpolated (stretched samples) to linear interpolation improved things
dramaticly. I would still like to use cubic splines, but unless I'm mistaken,
that's O(N**2), not good for semi realtime (it sometimes takes long enough to
load a sample as it is).
Also, samples are now loaded as 16 bit unless loadas8bit is set.
2000-10-06 15:46:42 +00:00
Bill Currie
faa8926a70
add support for abyss. I had to guess at episode names and aopdm6 didn't have
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a name specified in the map :(
2000-10-06 04:41:08 +00:00
Bill Currie
f588ab2151
gl context should be destoryed before X window
2000-10-06 02:48:25 +00:00
Bill Currie
6b48129fa4
double the maximum number of sound channels to 256. I hope this doesn't cause
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too much of a speed hit or sample wrap.
2000-10-05 21:43:34 +00:00
Bill Currie
4c9542817c
remove the version printout and some ws cleanup
2000-10-05 02:39:48 +00:00
Dan Olson
3a1fb980f2
sane sdl includes, same commit as in newtree
2000-10-04 23:53:41 +00:00
Bill Currie
20854c0f2f
Apply fps patch from Timothy C. McGrath that brings sw show_fps from newtree to
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nuq.
2000-10-02 18:24:39 +00:00
Bill Currie
0808c65d17
copy CalcBlend from newtree
2000-10-02 17:26:39 +00:00
Bill Currie
f386c3f79c
bring over Deek's palette shift removal from newtree. I think I got everything.
2000-10-02 16:13:12 +00:00
Bill Currie
582d2a1cba
crosshair 2 is back in software!
2000-09-30 04:13:34 +00:00
Bill Currie
abbb0851f5
more sw compile fixes
2000-09-30 02:26:46 +00:00
Bill Currie
4281bec8d5
more sw compile fixes
2000-09-30 02:26:46 +00:00
Bill Currie
4bc80fbe67
more bogus glquake.h refs
2000-09-30 00:01:59 +00:00
Bill Currie
92d10c2bac
hehe, thou shalt not include glquake in non-gl code :)
2000-09-29 20:02:17 +00:00
Bill Currie
baa3489074
%s/HAS_ZLIB/HAVE_ZLIB/g
2000-09-28 19:05:42 +00:00
Jeff Teunissen
899598f79a
Status bat works perfectly, no glitches in software or GL that I have
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found. Bang on it!
2000-09-28 18:25:24 +00:00
Eric Windisch
e94cc3030a
This allows compilation with configure --disable-vidmode, normally considered a good thing (especially for my laptop where the vidmode doesn't work).
2000-09-27 23:30:36 +00:00
Bill Currie
f846917a38
some minor cleanups and a probably fix for gl alias models with more than 4
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skin groups (blah, arbitryary limits)
2000-09-27 16:54:38 +00:00
Bill Currie
d339f14e64
error message audit
2000-09-27 16:22:28 +00:00
Bill Currie
ad7756a531
hopefully fix alias models with mutliple skins and/or skin groups
2000-09-27 16:20:00 +00:00
Bill Currie
464215e882
fix loading alias models with multiple skins and/or skin groups in software
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mode.
2000-09-27 16:03:12 +00:00
Bill Currie
111791e0f6
cvar usage audit. value -> int_val where appropriate. tested with x11 glx and
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svga.
2000-09-27 06:07:10 +00:00
Jeff Teunissen
2c1968e79e
QW-style HUD support for NUQ. It defaults to off. Set cl_sbar 0 to turn
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it on, set cl_hudswap to move it to the left side. I'll make the options
menu options for them work tomorrow.
2000-09-27 01:17:48 +00:00
Jeff Teunissen
495cf79c09
Backport joystick support from newtree.
2000-09-26 19:58:40 +00:00
Bill Currie
ad7c97b4fc
once again works with latest alsa cvs
2000-09-26 18:50:00 +00:00
Bill Currie
a65b0fef6d
now you can build nuq-glx without having to build nuq-x11
2000-09-26 03:33:43 +00:00
Bill Currie
1d91e86b4b
found I had missed a few places to set int_val during the port to newtree
2000-09-26 03:16:16 +00:00
Bill Currie
8ed4ef45cb
port David Jeffery's linux joystick port patch. it fires up ok, but I can't tell
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how well it works as I don't seem to have js support compiled into my kernel :/
2000-09-26 03:02:18 +00:00
Bill Currie
459f7f3087
apply WildCode's portability helping patch
2000-09-26 01:59:16 +00:00
Jeff Teunissen
ad9168db1d
"gamma"/v_gamma cvar gone. It wasn't useful in GL, and the brightness and
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contrast cvars more than make up for its loss. Both are available from the
options menu now, and what's more, the contrast cvar works properly in GL,
unlike newtree where it seems to have a weird cutoff problem.
2000-09-24 14:15:06 +00:00
Bill Currie
50b5c7776e
use more than one scrap. haven't needed this yet, but it doesn't hurt
2000-09-24 04:05:09 +00:00
Bill Currie
20ff12319a
in_x11.c:
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turn off autorepeat on startup
vid_x11.c:
remove autorepeat controll. wrong place for it.
2000-09-24 03:08:28 +00:00
Bill Currie
a18c68fdad
port over the alias skin group fixes from newtree
2000-09-24 02:37:44 +00:00
Bill Currie
cc8d0329d6
try to fix gl_flashblend 1
2000-09-23 02:13:47 +00:00
Bill Currie
49255645c6
config.h.in is generated by bootstrap
2000-09-23 01:50:51 +00:00
Bill Currie
ebecdf9331
fix compile error
2000-09-23 01:39:00 +00:00
Bill Currie
10c6a3a42f
quakeio.c now compiles with newer glibc versions (fpos_t changed)
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vid_glx.c has some unsigned changes ported over from newtree
the rest have had fclose and fopen converted to Q*
2000-09-22 17:07:42 +00:00
Bill Currie
44e9299f29
missed this fopen->Qopen conversion
2000-09-22 15:32:58 +00:00
Forest Hale
fb028dcd6f
optimized R_MarkLights (no longer checks sky/water, less recursion)
2000-09-22 04:58:49 +00:00