Commit graph

200 commits

Author SHA1 Message Date
Bill Currie
1900df8da6 force color 255 to black and fix x11 handling when the display can't be had 2000-09-18 15:18:51 +00:00
Bill Currie
258cceffee ALSA 0.6 support added. old snd_alsa.c renamed to snd_alsa_0_5.c 2000-09-18 02:49:59 +00:00
Bill Currie
7605d9d17e hehe, player skins were totally borked for the last 3 weeks :/. They're now
fixed :)
2000-09-16 19:28:13 +00:00
Jeff Teunissen
18aa60183d *** empty log message *** 2000-09-16 09:45:52 +00:00
Bill Currie
d2708c4bc1 at last, fullbrights work fully :) 2000-09-16 09:22:42 +00:00
Bill Currie
5cf177294d forgot about multitexture for fullbrights 2000-09-16 08:50:12 +00:00
Bill Currie
7f785632c0 brush model fullbrights are now implemented and seem to be working. They can
be toggled using gl_fb_bmodels (default on).
2000-09-15 04:46:22 +00:00
Bill Currie
4b67ed54c4 preparations for giving bmodels fullbrights. Fullbright detection has been
moved from gl_model_alias.c to fl_model_fullbright.c and Mod_LoadMMNearest
has been renamed to Mod_ProcessTexture.
2000-09-14 06:42:07 +00:00
Bill Currie
60afa90414 getting closer to a linking nuq-ded 2000-09-12 20:12:29 +00:00
Bill Currie
5330a869a1 client and server selection now work. Also fix a couple of spelling errors 2000-09-12 19:13:41 +00:00
Bill Currie
ffada45133 the beginnings of support for nuq-ded have been added. Also, the begginings
of support for controlling which targets are built
2000-09-12 18:29:02 +00:00
Bill Currie
42bf156a01 merge the model_merge branch into HEAD. This chops up the model loading code
into something a litter easier to maintain (I hope) as most common bits have
been merged. I'm not 100% satisfied with alias frames, but that can wait till
later.

NOTE: d_copy.S currently ALWAYS produces asm output. This IS a bug, but I was
too lazy to convert it to C (hopefully it won't matter as I think svgalib is for
x86 Linux (and *BSD?) only anyway.
2000-09-12 00:56:52 +00:00
Bill Currie
11a8d450c7 merge in bug fixes from HEAD into model_merge in preparation for merging the
other way.
2000-09-11 23:43:57 +00:00
Bill Currie
13e5ef92d3 sw no longer segs!:) I'm not 100% satisfied with how I attacked frame loading,
but I'll look into that later. I was getting tired of not having a running
program on this branch. Basicly, frames loading needs a little more study.
2000-09-11 23:17:55 +00:00
Bill Currie
2322b564b9 now builds with --disable-asmop. NOTE: d_copy.S is still used anyway (too lazy
to figure out how to do it in C)
2000-09-11 23:13:06 +00:00
Bill Currie
81400a6374 add .vimrc 2000-09-11 15:31:46 +00:00
Bill Currie
73162d8783 the model merge hack is almost complete. gl works but sw sefaults due to
the alias model verts, tris and frames not being loaded correctly.
2000-09-11 05:28:04 +00:00
Bill Currie
5bdd5c0ec4 default gl_lightmode to 0 which is more reasonable for normal quake 2000-09-10 01:51:11 +00:00
Bill Currie
4b393f7310 port over a sound init fix from oldtree that prevents a crash if sound doesn't
init properly
2000-09-07 17:34:46 +00:00
Bill Currie
ff69e3f2f3 brush model code has now been merged. common stuff in model_brush.c, gl and sw
specific stuff in gl_model_brush.c and sw_model_brush.c respectively.
2000-09-05 19:58:08 +00:00
Bill Currie
69706f997e sprite model code merge done. model_sprite.c is the common code while
gl_model_sprite.c and sw_model_sprite are just the gl/sw specific code
(Mod_LoadSpriteFrame).
2000-09-05 17:59:11 +00:00
Bill Currie
1ab1dd2683 bah, forgot to save this one :/ 2000-09-01 17:32:42 +00:00
Bill Currie
50bd641616 ok, the chopped up model files compile and sw seems to work just fine. Don't
know about gl yet (probably won't until either monday or tuesday; hence the
branch)
2000-09-01 17:07:28 +00:00
Bill Currie
c7d8fb3773 preliminary work on really cleaning up *model.c. atm, just split out the model
type specific code into the appropriate files (which will later be merged as
much as possible) and remove all model type specific code from model.c.
gl_model.c is no more as it ended up being an exact copy of model.c minus a
header include and a prototype, neither of which were needed.
2000-09-01 04:43:56 +00:00
Bill Currie
16101a8d0b add the maplist command 2000-09-01 04:35:05 +00:00
Zephaniah E. Hull
16614d8e71 -3dfx now compiles and works correctly.
Fixed a segfault case in starting.
2000-08-31 20:23:20 +00:00
Bill Currie
f698534b79 gl_part.c:
do the GL_BLEND thing for R_UpdateFires. Fires just don't look so
	good without it :/
model.c:
	correct some "spelling" mistakes.
2000-08-31 05:10:50 +00:00
Brian Koropoff
1ff9c694dd A fix to the argument parser. 2000-08-31 01:21:00 +00:00
Bill Currie
599f05c84b build_rpm now works outside of ${srcdir} and make clean cleans up afterwards 2000-08-31 00:18:35 +00:00
Bill Currie
df4ecf260b can now build rpms 2000-08-30 23:20:57 +00:00
Bill Currie
e1965a27b9 cvar.h cvar.c:
add int_val field to cvar_t. this should be used instead of value for
	boolean / integral values (no conversions done yet).
in_*.c:
	Add IN_HandlePause
vid_*.c:
	Add VID_HandlePause
context_x11.h vid_glx.c vid_x11.c context_x11.c:
	move some common code out of vid_*.c into context_x11.c. Also, disable
	the screen saver while nuq is running. NOTE: while vid_glx.c compiles,
	it has not been tested yes as glx crashes this machine :(
2000-08-30 22:45:44 +00:00
Bill Currie
775d9ebe54 wrong not sign :/ 2000-08-30 15:58:18 +00:00
Bill Currie
514fb7069e rename net_com.c to checksum.c and create checksum.h.
Also, preliminary steps to merging model.c and gl_model.c as much as possible
before splitting them into functional chunks.
2000-08-30 06:56:25 +00:00
Brian Koropoff
c1ac5ca92a This update adds a proper instruction and subroutine stack and a better parser. 2000-08-30 06:07:02 +00:00
Bill Currie
60c112bc68 configure.in:
print config info for sound type
source/quakefs.c:
	fix fs_userpath handling for other game types and add support for
	abyss
source/qargs.c:
	add -abyss checking
include/qdefs.h:
	add abyss support

Rudimentary support for the abyss mission pack has been added. Currently this
involves just the addition of -abyss to the supported command line options
(acts just like -rogue and -hipnotic) and adding abyss to the list of game
directories. Any other support that's needed (as with other rogue and hipnotic
modifications) has not been added as it is not known what's needed.
2000-08-29 20:30:28 +00:00
Jeff Teunissen
97fb68093e Minor configure.in cleanup...nuke a couple of file-not-found warnings,
clean up Makefile.am with the version I was going to commit Saturday (but
forgot, argh).
2000-08-29 05:33:48 +00:00
Bill Currie
89f7306091 turns out GL_WaterSurface wasn't binding the texture wasn't binding the
surface taxter. very ugly
2000-08-29 05:22:58 +00:00
Bill Currie
23b70fee0f fixes for no optimisation 2000-08-29 04:33:15 +00:00
Bill Currie
8ccc616134 various make dist related cleanups 2000-08-29 00:10:19 +00:00
Bill Currie
8cb963858f source/vid_svgalib.c source/in_svgalib.c:
"accidently" port over newtree's svga stuff (I copied the wrong file
	then cleaned up the resulting mess:)
Makefile.am include/Makefile.am doc/Makefile.am source/Makefile.am:
	fix things up so doc no longer causes make to barf and makd dist works
source/dirent.c source/fnmatch.c source/in_svgalib.c source/vid_3dfxsvga.c
source/vid_mgl.c source/vid_wgl.c:
	needed for make dist. No, nuq-3dfx does not get created (I don't have
	the libs or card)
2000-08-28 22:38:46 +00:00
Brian Koropoff
58ef964ae2 GIB has completed its de-evolution into a cheap ripoff of bash, thus determining the meaning of its own acronym: GIB Isn't Bash 2000-08-28 20:49:01 +00:00
Bill Currie
490409a57b Well, that's sgl going. It seems to have some issuesi. Gun and sbar were white,
and it crashed my box on exit, but that's most likey the X server (i810, glx
does the same).
2000-08-28 20:21:28 +00:00
Bill Currie
aa61894cd6 Makefile.am:
don't moan about ChangeLog
configure.in:
	enable sld
vid.h:
	prototype VID_SetCaption
vid_sdl.c:
	snarf from newtree
2000-08-28 20:08:34 +00:00
Bill Currie
a6b179571f com.c:
fix endian detection
quakefs.c:
	don't create the gamedir if userpath is .
2000-08-28 16:14:42 +00:00
Bill Currie
39920968d8 quakeNN.{tga,pcx} -> nuqNNN.{tga,pcx}
another external mention of quake goes away and also gives us 1000 screenshots
instead of 100
2000-08-28 02:53:06 +00:00
Bill Currie
76e84b6995 support rogue and hypnotic 2000-08-28 02:29:43 +00:00
Bill Currie
53ddca7a8e an even better fix (thanks, LordHavoc) 2000-08-28 02:03:55 +00:00
Forest Hale
64b7080691 Changed model light clamping. 2000-08-28 01:47:41 +00:00
Bill Currie
2b76b57a0b fix this bug:) for (i...) { for (i...) }
dumb, dumb, dumb
2000-08-28 01:46:37 +00:00
Bill Currie
63f498fdeb fix a typo 2000-08-28 01:41:17 +00:00