Bill Currie
9752037248
add the z flag to the appropriate Qopen/Qdopen calls
2000-09-19 22:42:52 +00:00
Bill Currie
279d332373
first steps to getting zlib support in
2000-09-19 22:32:45 +00:00
Bill Currie
dd3b346d4f
add -game foo handling
2000-09-19 16:58:17 +00:00
Bill Currie
e0679ee1bf
accept sound format paramtetsr and snd_alsa_0_6.c currently doesn't support
...
stereo for non-interleaved devices until I figure out how to get it to work.
Kind of hard when I don't have such a device :(
2000-09-19 04:53:53 +00:00
Bill Currie
d68561ccad
clean up shm->samples setting
2000-09-18 18:50:09 +00:00
Bill Currie
d6544ea871
added :)
2000-09-18 18:49:05 +00:00
Bill Currie
1900df8da6
force color 255 to black and fix x11 handling when the display can't be had
2000-09-18 15:18:51 +00:00
Bill Currie
258cceffee
ALSA 0.6 support added. old snd_alsa.c renamed to snd_alsa_0_5.c
2000-09-18 02:49:59 +00:00
Bill Currie
7605d9d17e
hehe, player skins were totally borked for the last 3 weeks :/. They're now
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fixed :)
2000-09-16 19:28:13 +00:00
Jeff Teunissen
18aa60183d
*** empty log message ***
2000-09-16 09:45:52 +00:00
Bill Currie
d2708c4bc1
at last, fullbrights work fully :)
2000-09-16 09:22:42 +00:00
Bill Currie
5cf177294d
forgot about multitexture for fullbrights
2000-09-16 08:50:12 +00:00
Bill Currie
7f785632c0
brush model fullbrights are now implemented and seem to be working. They can
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be toggled using gl_fb_bmodels (default on).
2000-09-15 04:46:22 +00:00
Bill Currie
4b67ed54c4
preparations for giving bmodels fullbrights. Fullbright detection has been
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moved from gl_model_alias.c to fl_model_fullbright.c and Mod_LoadMMNearest
has been renamed to Mod_ProcessTexture.
2000-09-14 06:42:07 +00:00
Bill Currie
60afa90414
getting closer to a linking nuq-ded
2000-09-12 20:12:29 +00:00
Bill Currie
5330a869a1
client and server selection now work. Also fix a couple of spelling errors
2000-09-12 19:13:41 +00:00
Bill Currie
ffada45133
the beginnings of support for nuq-ded have been added. Also, the begginings
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of support for controlling which targets are built
2000-09-12 18:29:02 +00:00
Bill Currie
42bf156a01
merge the model_merge branch into HEAD. This chops up the model loading code
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into something a litter easier to maintain (I hope) as most common bits have
been merged. I'm not 100% satisfied with alias frames, but that can wait till
later.
NOTE: d_copy.S currently ALWAYS produces asm output. This IS a bug, but I was
too lazy to convert it to C (hopefully it won't matter as I think svgalib is for
x86 Linux (and *BSD?) only anyway.
2000-09-12 00:56:52 +00:00
Bill Currie
11a8d450c7
merge in bug fixes from HEAD into model_merge in preparation for merging the
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other way.
2000-09-11 23:43:57 +00:00
Bill Currie
13e5ef92d3
sw no longer segs!:) I'm not 100% satisfied with how I attacked frame loading,
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but I'll look into that later. I was getting tired of not having a running
program on this branch. Basicly, frames loading needs a little more study.
2000-09-11 23:17:55 +00:00
Bill Currie
2322b564b9
now builds with --disable-asmop. NOTE: d_copy.S is still used anyway (too lazy
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to figure out how to do it in C)
2000-09-11 23:13:06 +00:00
Bill Currie
81400a6374
add .vimrc
2000-09-11 15:31:46 +00:00
Bill Currie
73162d8783
the model merge hack is almost complete. gl works but sw sefaults due to
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the alias model verts, tris and frames not being loaded correctly.
2000-09-11 05:28:04 +00:00
Bill Currie
5bdd5c0ec4
default gl_lightmode to 0 which is more reasonable for normal quake
2000-09-10 01:51:11 +00:00
Bill Currie
4b393f7310
port over a sound init fix from oldtree that prevents a crash if sound doesn't
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init properly
2000-09-07 17:34:46 +00:00
Bill Currie
ff69e3f2f3
brush model code has now been merged. common stuff in model_brush.c, gl and sw
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specific stuff in gl_model_brush.c and sw_model_brush.c respectively.
2000-09-05 19:58:08 +00:00
Bill Currie
69706f997e
sprite model code merge done. model_sprite.c is the common code while
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gl_model_sprite.c and sw_model_sprite are just the gl/sw specific code
(Mod_LoadSpriteFrame).
2000-09-05 17:59:11 +00:00
Bill Currie
1ab1dd2683
bah, forgot to save this one :/
2000-09-01 17:32:42 +00:00
Bill Currie
50bd641616
ok, the chopped up model files compile and sw seems to work just fine. Don't
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know about gl yet (probably won't until either monday or tuesday; hence the
branch)
2000-09-01 17:07:28 +00:00
Bill Currie
c7d8fb3773
preliminary work on really cleaning up *model.c. atm, just split out the model
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type specific code into the appropriate files (which will later be merged as
much as possible) and remove all model type specific code from model.c.
gl_model.c is no more as it ended up being an exact copy of model.c minus a
header include and a prototype, neither of which were needed.
2000-09-01 04:43:56 +00:00
Bill Currie
16101a8d0b
add the maplist command
2000-09-01 04:35:05 +00:00
Zephaniah E. Hull
16614d8e71
-3dfx now compiles and works correctly.
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Fixed a segfault case in starting.
2000-08-31 20:23:20 +00:00
Bill Currie
f698534b79
gl_part.c:
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do the GL_BLEND thing for R_UpdateFires. Fires just don't look so
good without it :/
model.c:
correct some "spelling" mistakes.
2000-08-31 05:10:50 +00:00
Brian Koropoff
1ff9c694dd
A fix to the argument parser.
2000-08-31 01:21:00 +00:00
Bill Currie
599f05c84b
build_rpm now works outside of ${srcdir} and make clean cleans up afterwards
2000-08-31 00:18:35 +00:00
Bill Currie
df4ecf260b
can now build rpms
2000-08-30 23:20:57 +00:00
Bill Currie
e1965a27b9
cvar.h cvar.c:
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add int_val field to cvar_t. this should be used instead of value for
boolean / integral values (no conversions done yet).
in_*.c:
Add IN_HandlePause
vid_*.c:
Add VID_HandlePause
context_x11.h vid_glx.c vid_x11.c context_x11.c:
move some common code out of vid_*.c into context_x11.c. Also, disable
the screen saver while nuq is running. NOTE: while vid_glx.c compiles,
it has not been tested yes as glx crashes this machine :(
2000-08-30 22:45:44 +00:00
Bill Currie
775d9ebe54
wrong not sign :/
2000-08-30 15:58:18 +00:00
Bill Currie
514fb7069e
rename net_com.c to checksum.c and create checksum.h.
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Also, preliminary steps to merging model.c and gl_model.c as much as possible
before splitting them into functional chunks.
2000-08-30 06:56:25 +00:00
Brian Koropoff
c1ac5ca92a
This update adds a proper instruction and subroutine stack and a better parser.
2000-08-30 06:07:02 +00:00
Bill Currie
60c112bc68
configure.in:
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print config info for sound type
source/quakefs.c:
fix fs_userpath handling for other game types and add support for
abyss
source/qargs.c:
add -abyss checking
include/qdefs.h:
add abyss support
Rudimentary support for the abyss mission pack has been added. Currently this
involves just the addition of -abyss to the supported command line options
(acts just like -rogue and -hipnotic) and adding abyss to the list of game
directories. Any other support that's needed (as with other rogue and hipnotic
modifications) has not been added as it is not known what's needed.
2000-08-29 20:30:28 +00:00
Jeff Teunissen
97fb68093e
Minor configure.in cleanup...nuke a couple of file-not-found warnings,
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clean up Makefile.am with the version I was going to commit Saturday (but
forgot, argh).
2000-08-29 05:33:48 +00:00
Bill Currie
89f7306091
turns out GL_WaterSurface wasn't binding the texture wasn't binding the
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surface taxter. very ugly
2000-08-29 05:22:58 +00:00
Bill Currie
23b70fee0f
fixes for no optimisation
2000-08-29 04:33:15 +00:00
Bill Currie
8ccc616134
various make dist related cleanups
2000-08-29 00:10:19 +00:00
Bill Currie
8cb963858f
source/vid_svgalib.c source/in_svgalib.c:
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"accidently" port over newtree's svga stuff (I copied the wrong file
then cleaned up the resulting mess:)
Makefile.am include/Makefile.am doc/Makefile.am source/Makefile.am:
fix things up so doc no longer causes make to barf and makd dist works
source/dirent.c source/fnmatch.c source/in_svgalib.c source/vid_3dfxsvga.c
source/vid_mgl.c source/vid_wgl.c:
needed for make dist. No, nuq-3dfx does not get created (I don't have
the libs or card)
2000-08-28 22:38:46 +00:00
Brian Koropoff
58ef964ae2
GIB has completed its de-evolution into a cheap ripoff of bash, thus determining the meaning of its own acronym: GIB Isn't Bash
2000-08-28 20:49:01 +00:00
Bill Currie
490409a57b
Well, that's sgl going. It seems to have some issuesi. Gun and sbar were white,
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and it crashed my box on exit, but that's most likey the X server (i810, glx
does the same).
2000-08-28 20:21:28 +00:00
Bill Currie
aa61894cd6
Makefile.am:
...
don't moan about ChangeLog
configure.in:
enable sld
vid.h:
prototype VID_SetCaption
vid_sdl.c:
snarf from newtree
2000-08-28 20:08:34 +00:00
Bill Currie
a6b179571f
com.c:
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fix endian detection
quakefs.c:
don't create the gamedir if userpath is .
2000-08-28 16:14:42 +00:00