Bill Currie
a18c68fdad
port over the alias skin group fixes from newtree
2000-09-24 02:37:44 +00:00
Bill Currie
7605d9d17e
hehe, player skins were totally borked for the last 3 weeks :/. They're now
...
fixed :)
2000-09-16 19:28:13 +00:00
Bill Currie
7f785632c0
brush model fullbrights are now implemented and seem to be working. They can
...
be toggled using gl_fb_bmodels (default on).
2000-09-15 04:46:22 +00:00
Bill Currie
4b67ed54c4
preparations for giving bmodels fullbrights. Fullbright detection has been
...
moved from gl_model_alias.c to fl_model_fullbright.c and Mod_LoadMMNearest
has been renamed to Mod_ProcessTexture.
2000-09-14 06:42:07 +00:00
Bill Currie
13e5ef92d3
sw no longer segs!:) I'm not 100% satisfied with how I attacked frame loading,
...
but I'll look into that later. I was getting tired of not having a running
program on this branch. Basicly, frames loading needs a little more study.
2000-09-11 23:17:55 +00:00
Bill Currie
73162d8783
the model merge hack is almost complete. gl works but sw sefaults due to
...
the alias model verts, tris and frames not being loaded correctly.
2000-09-11 05:28:04 +00:00
Bill Currie
50bd641616
ok, the chopped up model files compile and sw seems to work just fine. Don't
...
know about gl yet (probably won't until either monday or tuesday; hence the
branch)
2000-09-01 17:07:28 +00:00
Bill Currie
c7d8fb3773
preliminary work on really cleaning up *model.c. atm, just split out the model
...
type specific code into the appropriate files (which will later be merged as
much as possible) and remove all model type specific code from model.c.
gl_model.c is no more as it ended up being an exact copy of model.c minus a
header include and a prototype, neither of which were needed.
2000-09-01 04:43:56 +00:00