add -game foo handling

This commit is contained in:
Bill Currie 2000-09-19 16:58:17 +00:00
parent e0679ee1bf
commit dd3b346d4f

View file

@ -67,6 +67,7 @@
#include "info.h" #include "info.h"
#include "server.h" #include "server.h"
#include "va.h" #include "va.h"
#include "qargs.h"
extern qboolean is_server; extern qboolean is_server;
qboolean standard_quake = true, abyss, rogue, hipnotic; qboolean standard_quake = true, abyss, rogue, hipnotic;
@ -686,7 +687,7 @@ COM_LoadGameDirectory(char *dir)
for (i = count; i < bufsize; i++) { for (i = count; i < bufsize; i++) {
pakfiles[i] = NULL; pakfiles[i] = NULL;
} }
dir_ptr = opendir(dir); dir_ptr = opendir(dir);
if (!dir_ptr) if (!dir_ptr)
return; return;
@ -898,6 +899,8 @@ COM_CreateGameDirectory (char *gamename)
void void
COM_InitFilesystem ( void ) COM_InitFilesystem ( void )
{ {
int i;
fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM, fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM,
"location of shared (read only) game directories"); "location of shared (read only) game directories");
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM, fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM,
@ -910,6 +913,9 @@ COM_InitFilesystem ( void )
start up with basegame->string by default start up with basegame->string by default
*/ */
COM_CreateGameDirectory(fs_basegame->string); COM_CreateGameDirectory(fs_basegame->string);
if ((i = COM_CheckParm ("-game")) && i < com_argc-1) {
COM_CreateGameDirectory(com_argv[i+1]);
}
if (hipnotic) { if (hipnotic) {
COM_CreateGameDirectory("hipnotic"); COM_CreateGameDirectory("hipnotic");
} }