From d6d6aff0aa77cd6c8921ae2b487076edf8d48d54 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Fri, 25 Aug 2000 01:34:11 +0000 Subject: [PATCH] remove all references to qw (nuq is not quakeworld :) --- source/quakefs.c | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/source/quakefs.c b/source/quakefs.c index 0690732..3c4e795 100644 --- a/source/quakefs.c +++ b/source/quakefs.c @@ -837,9 +837,6 @@ COM_Gamedir (char *dir) if (strcmp (dir, fs_basegame->string) == 0) return; - if (strcmp (dir, "qw") == 0 - && strcmp (fs_basegame->string, "id1") == 0) - return; COM_AddGameDirectory (dir); } @@ -907,13 +904,6 @@ COM_InitFilesystem ( void ) fs_basegame->string)); COM_AddGameDirectory(fs_basegame->string); - // If we're dealing with id1, use qw too - if (stricmp (fs_basegame->string, "id1") == 0) - { - COM_CreatePath (va("%s/qw/dummy", fs_userpath->string)); - COM_AddGameDirectory ("qw"); - } - // any set gamedirs will be freed up to here com_base_searchpaths = com_searchpaths; }