mirror of
https://git.code.sf.net/p/quake/nuq
synced 2024-11-29 07:11:45 +00:00
import gl_mesh.c from newtree
This commit is contained in:
parent
103918c7a4
commit
d4d2afe26f
1 changed files with 30 additions and 6 deletions
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@ -1,7 +1,7 @@
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/*
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/*
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gl_mesh.c
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gl_mesh.c
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@description@
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gl_mesh.c: triangle model functions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1996-1997 Id Software, Inc.
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@ -27,14 +27,30 @@
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*/
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*/
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#ifdef HAVE_CONFIG_H
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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# include <config.h>
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#endif
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#endif
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#include <string.h>
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#include <string.h>
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#include <stdio.h>
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#include "qendian.h"
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#include "quakefs.h"
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#include "quakefs.h"
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#include "bspfile.h" // needed by: glquake.h
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#include "vid.h"
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#include "sys.h"
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#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
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// modelgen.h, glmodel.h
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#include "wad.h"
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#include "draw.h"
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#include "cvar.h"
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#include "net.h" // needed by: client.h
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#include "protocol.h" // needed by: client.h
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#include "cmd.h"
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#include "sbar.h"
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#include "render.h" // needed by: client.h, model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "console.h"
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#include "model.h"
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#include "glquake.h"
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/*
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/*
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=================================================================
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=================================================================
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@ -215,7 +231,7 @@ void BuildTris (void)
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int i, j, k;
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int i, j, k;
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int startv;
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int startv;
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float s, t;
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float s, t;
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int len, bestlen, besttype=-1;
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int len, bestlen, besttype = 0;
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int bestverts[1024];
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int bestverts[1024];
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int besttris[1024];
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int besttris[1024];
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int type;
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int type;
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@ -335,8 +351,16 @@ void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
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//
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//
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// save out the cached version
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// save out the cached version
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//
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//
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sprintf (fullpath, "%s/%s", com_gamedir, cache);
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snprintf (fullpath, sizeof(fullpath), "%s/%s", com_gamedir, cache);
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f = fopen (fullpath, "wb");
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f = fopen (fullpath, "wb");
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if (!f) {
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char gldir[MAX_OSPATH];
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snprintf (gldir, sizeof(gldir), "%s/glquake", com_gamedir);
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Sys_mkdir (gldir);
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f = fopen (fullpath, "wb");
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}
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if (f)
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if (f)
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{
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{
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fwrite (&numcommands, 4, 1, f);
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fwrite (&numcommands, 4, 1, f);
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