bring over the glmesh stuff from newtree

This commit is contained in:
Bill Currie 2001-02-14 02:04:00 +00:00
parent b3048ed9f4
commit c9ef370e77
4 changed files with 323 additions and 254 deletions

View file

@ -30,9 +30,9 @@
#ifndef _MDFOUR_H #ifndef _MDFOUR_H
#define _MDFOUR_H #define _MDFOUR_H
#ifndef _UINT32_H #include "uint32.h"
#include <uint32.h>
#endif #define MDFOUR_DIGEST_BYTES 16
struct mdfour { struct mdfour {
uint32 A, B, C, D; uint32 A, B, C, D;

View file

@ -27,97 +27,82 @@
*/ */
#ifdef HAVE_CONFIG_H #ifdef HAVE_CONFIG_H
# include <config.h> # include "config.h"
#endif #endif
#include <string.h> #ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h> #include <stdio.h>
#include "qendian.h"
#include "quakefs.h"
#include "bspfile.h" // needed by: glquake.h
#include "vid.h"
#include "sys.h"
#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
// modelgen.h, glmodel.h
#include "wad.h"
#include "draw.h"
#include "cvar.h"
#include "net.h" // needed by: client.h
#include "protocol.h" // needed by: client.h
#include "cmd.h"
#include "sbar.h"
#include "render.h" // needed by: client.h, model.h, glquake.h
#include "client.h" // need cls in this file
#include "model.h" // needed by: glquake.h
#include "console.h" #include "console.h"
#include "glquake.h" #include "mdfour.h"
#include "model.h"
#include "quakefs.h"
/* /*
================================================================= ALIAS MODEL DISPLAY LIST GENERATION
ALIAS MODEL DISPLAY LIST GENERATION
=================================================================
*/ */
model_t *aliasmodel; model_t *aliasmodel;
aliashdr_t *paliashdr; aliashdr_t *paliashdr;
qboolean used[8192]; qboolean used[8192];
// the command list holds counts and s/t values that are valid for // the command list holds counts and s/t values that are valid for
// every frame // every frame
int commands[8192]; int commands[8192];
int numcommands; int numcommands;
// all frames will have their vertexes rearranged and expanded // all frames will have their vertexes rearranged and expanded
// so they are in the order expected by the command list // so they are in the order expected by the command list
int vertexorder[8192]; int vertexorder[8192];
int numorder; int numorder;
int allverts, alltris; int allverts, alltris;
int stripverts[128]; int stripverts[128];
int striptris[128]; int striptris[128];
int stripcount; int stripcount;
/* /*
================ StripLength
StripLength
================
*/ */
int StripLength (int starttri, int startv) int
StripLength (int starttri, int startv)
{ {
int m1, m2; int m1, m2;
int j; int j;
mtriangle_t *last, *check; mtriangle_t *last, *check;
int k; int k;
used[starttri] = 2; used[starttri] = 2;
last = &triangles[starttri]; last = &triangles[starttri];
stripverts[0] = last->vertindex[(startv)%3]; stripverts[0] = last->vertindex[(startv) % 3];
stripverts[1] = last->vertindex[(startv+1)%3]; stripverts[1] = last->vertindex[(startv + 1) % 3];
stripverts[2] = last->vertindex[(startv+2)%3]; stripverts[2] = last->vertindex[(startv + 2) % 3];
striptris[0] = starttri; striptris[0] = starttri;
stripcount = 1; stripcount = 1;
m1 = last->vertindex[(startv+2)%3]; m1 = last->vertindex[(startv + 2) % 3];
m2 = last->vertindex[(startv+1)%3]; m2 = last->vertindex[(startv + 1) % 3];
// look for a matching triangle // look for a matching triangle
nexttri: nexttri:
for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->mdl.numtris ; j++, check++) for (j = starttri + 1, check = &triangles[starttri + 1];
{ j < pheader->mdl.numtris; j++, check++) {
if (check->facesfront != last->facesfront) if (check->facesfront != last->facesfront)
continue; continue;
for (k=0 ; k<3 ; k++) for (k = 0; k < 3; k++) {
{
if (check->vertindex[k] != m1) if (check->vertindex[k] != m1)
continue; continue;
if (check->vertindex[ (k+1)%3 ] != m2) if (check->vertindex[(k + 1) % 3] != m2)
continue; continue;
// this is the next part of the fan // this is the next part of the fan
@ -128,11 +113,11 @@ nexttri:
// the new edge // the new edge
if (stripcount & 1) if (stripcount & 1)
m2 = check->vertindex[ (k+2)%3 ]; m2 = check->vertindex[(k + 2) % 3];
else else
m1 = check->vertindex[ (k+2)%3 ]; m1 = check->vertindex[(k + 2) % 3];
stripverts[stripcount+2] = check->vertindex[ (k+2)%3 ]; stripverts[stripcount + 2] = check->vertindex[(k + 2) % 3];
striptris[stripcount] = j; striptris[stripcount] = j;
stripcount++; stripcount++;
@ -143,7 +128,7 @@ nexttri:
done: done:
// clear the temp used flags // clear the temp used flags
for (j=starttri+1 ; j<pheader->mdl.numtris ; j++) for (j = starttri + 1; j < pheader->mdl.numtris; j++)
if (used[j] == 2) if (used[j] == 2)
used[j] = 0; used[j] = 0;
@ -151,43 +136,41 @@ done:
} }
/* /*
=========== FanLength
FanLength
===========
*/ */
int FanLength (int starttri, int startv) int
FanLength (int starttri, int startv)
{ {
int m1, m2; int m1, m2;
int j; int j;
mtriangle_t *last, *check; mtriangle_t *last, *check;
int k; int k;
used[starttri] = 2; used[starttri] = 2;
last = &triangles[starttri]; last = &triangles[starttri];
stripverts[0] = last->vertindex[(startv)%3]; stripverts[0] = last->vertindex[(startv) % 3];
stripverts[1] = last->vertindex[(startv+1)%3]; stripverts[1] = last->vertindex[(startv + 1) % 3];
stripverts[2] = last->vertindex[(startv+2)%3]; stripverts[2] = last->vertindex[(startv + 2) % 3];
striptris[0] = starttri; striptris[0] = starttri;
stripcount = 1; stripcount = 1;
m1 = last->vertindex[(startv+0)%3]; m1 = last->vertindex[(startv + 0) % 3];
m2 = last->vertindex[(startv+2)%3]; m2 = last->vertindex[(startv + 2) % 3];
// look for a matching triangle // look for a matching triangle
nexttri: nexttri:
for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->mdl.numtris ; j++, check++) for (j = starttri + 1, check = &triangles[starttri + 1];
{ j < pheader->mdl.numtris; j++, check++) {
if (check->facesfront != last->facesfront) if (check->facesfront != last->facesfront)
continue; continue;
for (k=0 ; k<3 ; k++) for (k = 0; k < 3; k++) {
{
if (check->vertindex[k] != m1) if (check->vertindex[k] != m1)
continue; continue;
if (check->vertindex[ (k+1)%3 ] != m2) if (check->vertindex[(k + 1) % 3] != m2)
continue; continue;
// this is the next part of the fan // this is the next part of the fan
@ -197,9 +180,9 @@ nexttri:
goto done; goto done;
// the new edge // the new edge
m2 = check->vertindex[ (k+2)%3 ]; m2 = check->vertindex[(k + 2) % 3];
stripverts[stripcount+2] = m2; stripverts[stripcount + 2] = m2;
striptris[stripcount] = j; striptris[stripcount] = j;
stripcount++; stripcount++;
@ -207,10 +190,10 @@ nexttri:
goto nexttri; goto nexttri;
} }
} }
done: done:
// clear the temp used flags // clear the temp used flags
for (j=starttri+1 ; j<pheader->mdl.numtris ; j++) for (j = starttri + 1; j < pheader->mdl.numtris; j++)
if (used[j] == 2) if (used[j] == 2)
used[j] = 0; used[j] = 0;
@ -219,68 +202,63 @@ done:
/* /*
================ BuildTris
BuildTris
Generate a list of trifans or strips Generate a list of trifans or strips
for the model, which holds for all frames for the model, which holds for all frames
================
*/ */
void BuildTris (void) void
BuildTris (void)
{ {
int i, j, k; int i, j, k;
int startv; int startv;
float s, t; float s, t;
int len, bestlen, besttype = 0; int len, bestlen, besttype = 0;
int bestverts[1024]; int bestverts[1024];
int besttris[1024]; int besttris[1024];
int type; int type;
// //
// build tristrips // build tristrips
// //
numorder = 0; numorder = 0;
numcommands = 0; numcommands = 0;
memset (used, 0, sizeof(used)); memset (used, 0, sizeof (used));
for (i=0 ; i<pheader->mdl.numtris ; i++) for (i = 0; i < pheader->mdl.numtris; i++) {
{
// pick an unused triangle and start the trifan // pick an unused triangle and start the trifan
if (used[i]) if (used[i])
continue; continue;
bestlen = 0; bestlen = 0;
for (type = 0 ; type < 2 ; type++) for (type = 0; type < 2; type++)
// type = 1; // type = 1;
{ {
for (startv =0 ; startv < 3 ; startv++) for (startv = 0; startv < 3; startv++) {
{
if (type == 1) if (type == 1)
len = StripLength (i, startv); len = StripLength (i, startv);
else else
len = FanLength (i, startv); len = FanLength (i, startv);
if (len > bestlen) if (len > bestlen) {
{
besttype = type; besttype = type;
bestlen = len; bestlen = len;
for (j=0 ; j<bestlen+2 ; j++) for (j = 0; j < bestlen + 2; j++)
bestverts[j] = stripverts[j]; bestverts[j] = stripverts[j];
for (j=0 ; j<bestlen ; j++) for (j = 0; j < bestlen; j++)
besttris[j] = striptris[j]; besttris[j] = striptris[j];
} }
} }
} }
// mark the tris on the best strip as used // mark the tris on the best strip as used
for (j=0 ; j<bestlen ; j++) for (j = 0; j < bestlen; j++)
used[besttris[j]] = 1; used[besttris[j]] = 1;
if (besttype == 1) if (besttype == 1)
commands[numcommands++] = (bestlen+2); commands[numcommands++] = (bestlen + 2);
else else
commands[numcommands++] = -(bestlen+2); commands[numcommands++] = -(bestlen + 2);
for (j=0 ; j<bestlen+2 ; j++) for (j = 0; j < bestlen + 2; j++) {
{
// emit a vertex into the reorder buffer // emit a vertex into the reorder buffer
k = bestverts[j]; k = bestverts[j];
vertexorder[numorder++] = k; vertexorder[numorder++] = k;
@ -293,14 +271,15 @@ void BuildTris (void)
s = (s + 0.5) / pheader->mdl.skinwidth; s = (s + 0.5) / pheader->mdl.skinwidth;
t = (t + 0.5) / pheader->mdl.skinheight; t = (t + 0.5) / pheader->mdl.skinheight;
*(float *)&commands[numcommands++] = s; *(float *) &commands[numcommands++] = s;
*(float *)&commands[numcommands++] = t; *(float *) &commands[numcommands++] = t;
} }
} }
commands[numcommands++] = 0; // end of list marker commands[numcommands++] = 0; // end of list marker
Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->mdl.numtris, numorder, numcommands); Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->mdl.numtris, numorder,
numcommands);
allverts += numorder; allverts += numorder;
alltris += pheader->mdl.numtris; alltris += pheader->mdl.numtris;
@ -308,65 +287,107 @@ void BuildTris (void)
/* /*
================ GL_MakeAliasModelDisplayLists
GL_MakeAliasModelDisplayLists
================
*/ */
void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr) void
GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s)
{ {
int i, j; int i, j;
int *cmds; int *cmds;
trivertx_t *verts; trivertx_t *verts;
char cache[MAX_QPATH], fullpath[MAX_OSPATH]; char cache[MAX_QPATH], fullpath[MAX_OSPATH];
QFile *f; QFile *f;
unsigned char model_digest[MDFOUR_DIGEST_BYTES];
unsigned char mesh_digest[MDFOUR_DIGEST_BYTES];
qboolean remesh = true;
aliasmodel = m; aliasmodel = m;
paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m); paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m);
// mdfour (model_digest, (unsigned char*)_m, _s);
//
// look for a cached version // look for a cached version
// //
strcpy (cache, "glquake/"); strcpy (cache, "glquake/");
COM_StripExtension (m->name+strlen("progs/"), cache+strlen("glquake/")); COM_StripExtension (m->name + strlen ("progs/"),
strcat (cache, ".ms2"); cache + strlen ("glquake/"));
strncat (cache, ".ms2", sizeof (cache) - strlen (cache));
COM_FOpenFile (cache, &f); COM_FOpenFile (cache, &f);
if (f) if (f) {
{ unsigned char d1[MDFOUR_DIGEST_BYTES];
Qread (f, &numcommands, 4); unsigned char d2[MDFOUR_DIGEST_BYTES];
Qread (f, &numorder, 4); struct mdfour md;
Qread (f, &commands, numcommands * sizeof(commands[0])); int c[8192];
Qread (f, &vertexorder, numorder * sizeof(vertexorder[0])); int nc;
Qclose (f); int vo[8192];
int no;
memset (d1, 0, sizeof (d1));
memset (d2, 0, sizeof (d2));
Qread (f, &nc, 4);
Qread (f, &no, 4);
if (nc <= 8192 && no <= 8192) {
Qread (f, &c, nc * sizeof (c[0]));
Qread (f, &vo, no * sizeof (vo[0]));
Qread (f, d1, MDFOUR_DIGEST_BYTES);
Qread (f, d2, MDFOUR_DIGEST_BYTES);
Qclose (f);
mdfour_begin (&md);
mdfour_update (&md, (unsigned char*)&nc, 4);
mdfour_update (&md, (unsigned char*)&no, 4);
mdfour_update (&md, (unsigned char*)&c, nc * sizeof (c[0]));
mdfour_update (&md, (unsigned char*)&vo, no * sizeof (vo[0]));
mdfour_update (&md, d1, MDFOUR_DIGEST_BYTES);
mdfour_result (&md, mesh_digest);
if (memcmp (d2, mesh_digest, MDFOUR_DIGEST_BYTES) == 0 && memcmp (d1, model_digest, MDFOUR_DIGEST_BYTES) == 0) {
remesh = false;
numcommands = nc;
numorder = no;
memcpy (commands, c, numcommands * sizeof (c[0]));
memcpy (vertexorder, vo, numorder * sizeof (vo[0]));
}
}
} }
else if (remesh) {
{ //
//
// build it from scratch // build it from scratch
// //
Con_Printf ("meshing %s...\n",m->name); Con_Printf ("meshing %s...\n", m->name);
BuildTris (); // trifans or lists BuildTris (); // trifans or lists
// //
// save out the cached version // save out the cached version
// //
snprintf (fullpath, sizeof(fullpath), "%s/%s", com_gamedir, cache); snprintf (fullpath, sizeof (fullpath), "%s/%s", com_gamedir, cache);
f = Qopen (fullpath, "wb"); f = Qopen (fullpath, "wbz9");
if (!f) { if (!f) {
char gldir[MAX_OSPATH]; COM_CreatePath (fullpath);
snprintf (gldir, sizeof(gldir), "%s/glquake", com_gamedir);
Sys_mkdir (gldir);
f = Qopen (fullpath, "wb"); f = Qopen (fullpath, "wb");
} }
if (f) if (f) {
{ struct mdfour md;
mdfour_begin (&md);
mdfour_update (&md, (unsigned char*)&numcommands, 4);
mdfour_update (&md, (unsigned char*)&numorder, 4);
mdfour_update (&md, (unsigned char*)&commands, numcommands * sizeof (commands[0]));
mdfour_update (&md, (unsigned char*)&vertexorder,
numorder * sizeof (vertexorder[0]));
mdfour_update (&md, model_digest, MDFOUR_DIGEST_BYTES);
mdfour_result (&md, mesh_digest);
Qwrite (f, &numcommands, 4); Qwrite (f, &numcommands, 4);
Qwrite (f, &numorder, 4); Qwrite (f, &numorder, 4);
Qwrite (f, &commands, numcommands * sizeof(commands[0])); Qwrite (f, &commands, numcommands * sizeof (commands[0]));
Qwrite (f, &vertexorder, numorder * sizeof(vertexorder[0])); Qwrite (f, &vertexorder, numorder * sizeof (vertexorder[0]));
Qwrite (f, model_digest, MDFOUR_DIGEST_BYTES);
Qwrite (f, mesh_digest, MDFOUR_DIGEST_BYTES);
Qclose (f); Qclose (f);
} }
} }
@ -377,14 +398,14 @@ void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
paliashdr->poseverts = numorder; paliashdr->poseverts = numorder;
cmds = Hunk_Alloc (numcommands * 4); cmds = Hunk_Alloc (numcommands * 4);
paliashdr->commands = (byte *)cmds - (byte *)paliashdr; paliashdr->commands = (byte *) cmds - (byte *) paliashdr;
memcpy (cmds, commands, numcommands * 4); memcpy (cmds, commands, numcommands * 4);
verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
* sizeof(trivertx_t) );
paliashdr->posedata = (byte *)verts - (byte *)paliashdr; * sizeof (trivertx_t));
for (i=0 ; i<paliashdr->numposes ; i++) paliashdr->posedata = (byte *) verts - (byte *) paliashdr;
for (j=0 ; j<numorder ; j++) for (i = 0; i < paliashdr->numposes; i++)
for (j = 0; j < numorder; j++)
*verts++ = poseverts[i][vertexorder[j]]; *verts++ = poseverts[i][vertexorder[j]];
} }

View file

@ -28,17 +28,17 @@
*/ */
#ifdef HAVE_CONFIG_H #ifdef HAVE_CONFIG_H
# include <config.h> # include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif #endif
#include <string.h> /* XoXus: needed for memset call */
#ifndef _UINT32_H #include "mdfour.h"
#include <uint32.h> #include "uint32.h"
#endif // _UINT32_H
#ifndef _MDFOUR_H
#include <mdfour.h>
#endif // _MDFOUR_H
/* NOTE: This code makes no attempt to be fast! /* NOTE: This code makes no attempt to be fast!
@ -50,10 +50,11 @@ static struct mdfour *m;
#define F(X,Y,Z) (((X)&(Y)) | ((~(X))&(Z))) #define F(X,Y,Z) (((X)&(Y)) | ((~(X))&(Z)))
#define G(X,Y,Z) (((X)&(Y)) | ((X)&(Z)) | ((Y)&(Z))) #define G(X,Y,Z) (((X)&(Y)) | ((X)&(Z)) | ((Y)&(Z)))
#define H(X,Y,Z) ((X)^(Y)^(Z)) #define H(X,Y,Z) ((X)^(Y)^(Z))
#ifdef LARGE_INT32 #ifdef LARGE_INT32
#define lshift(x,s) ((((x)<<(s))&0xFFFFFFFF) | (((x)>>(32-(s)))&0xFFFFFFFF)) # define lshift(x,s) ((((x)<<(s))&0xFFFFFFFF) | (((x)>>(32-(s)))&0xFFFFFFFF))
#else #else
#define lshift(x,s) (((x)<<(s)) | ((x)>>(32-(s)))) # define lshift(x,s) (((x)<<(s)) | ((x)>>(32-(s))))
#endif #endif
#define ROUND1(a,b,c,d,k,s) a = lshift(a + F(b,c,d) + X[k], s) #define ROUND1(a,b,c,d,k,s) a = lshift(a + F(b,c,d) + X[k], s)
@ -61,77 +62,119 @@ static struct mdfour *m;
#define ROUND3(a,b,c,d,k,s) a = lshift(a + H(b,c,d) + X[k] + 0x6ED9EBA1,s) #define ROUND3(a,b,c,d,k,s) a = lshift(a + H(b,c,d) + X[k] + 0x6ED9EBA1,s)
/* this applies md4 to 64 byte chunks */ /* this applies md4 to 64 byte chunks */
static void mdfour64(uint32 *M) static void
mdfour64 (uint32 * M)
{ {
int j; int j;
uint32 AA, BB, CC, DD; uint32 AA, BB, CC, DD;
uint32 X[16]; uint32 X[16];
uint32 A,B,C,D; uint32 A, B, C, D;
for (j=0;j<16;j++) for (j = 0; j < 16; j++)
X[j] = M[j]; X[j] = M[j];
A = m->A; B = m->B; C = m->C; D = m->D; A = m->A;
AA = A; BB = B; CC = C; DD = D; B = m->B;
C = m->C;
D = m->D;
AA = A;
BB = B;
CC = C;
DD = D;
ROUND1(A,B,C,D, 0, 3); ROUND1(D,A,B,C, 1, 7); ROUND1 (A, B, C, D, 0, 3);
ROUND1(C,D,A,B, 2, 11); ROUND1(B,C,D,A, 3, 19); ROUND1 (D, A, B, C, 1, 7);
ROUND1(A,B,C,D, 4, 3); ROUND1(D,A,B,C, 5, 7); ROUND1 (C, D, A, B, 2, 11);
ROUND1(C,D,A,B, 6, 11); ROUND1(B,C,D,A, 7, 19); ROUND1 (B, C, D, A, 3, 19);
ROUND1(A,B,C,D, 8, 3); ROUND1(D,A,B,C, 9, 7); ROUND1 (A, B, C, D, 4, 3);
ROUND1(C,D,A,B, 10, 11); ROUND1(B,C,D,A, 11, 19); ROUND1 (D, A, B, C, 5, 7);
ROUND1(A,B,C,D, 12, 3); ROUND1(D,A,B,C, 13, 7); ROUND1 (C, D, A, B, 6, 11);
ROUND1(C,D,A,B, 14, 11); ROUND1(B,C,D,A, 15, 19); ROUND1 (B, C, D, A, 7, 19);
ROUND1 (A, B, C, D, 8, 3);
ROUND1 (D, A, B, C, 9, 7);
ROUND1 (C, D, A, B, 10, 11);
ROUND1 (B, C, D, A, 11, 19);
ROUND1 (A, B, C, D, 12, 3);
ROUND1 (D, A, B, C, 13, 7);
ROUND1 (C, D, A, B, 14, 11);
ROUND1 (B, C, D, A, 15, 19);
ROUND2(A,B,C,D, 0, 3); ROUND2(D,A,B,C, 4, 5); ROUND2 (A, B, C, D, 0, 3);
ROUND2(C,D,A,B, 8, 9); ROUND2(B,C,D,A, 12, 13); ROUND2 (D, A, B, C, 4, 5);
ROUND2(A,B,C,D, 1, 3); ROUND2(D,A,B,C, 5, 5); ROUND2 (C, D, A, B, 8, 9);
ROUND2(C,D,A,B, 9, 9); ROUND2(B,C,D,A, 13, 13); ROUND2 (B, C, D, A, 12, 13);
ROUND2(A,B,C,D, 2, 3); ROUND2(D,A,B,C, 6, 5); ROUND2 (A, B, C, D, 1, 3);
ROUND2(C,D,A,B, 10, 9); ROUND2(B,C,D,A, 14, 13); ROUND2 (D, A, B, C, 5, 5);
ROUND2(A,B,C,D, 3, 3); ROUND2(D,A,B,C, 7, 5); ROUND2 (C, D, A, B, 9, 9);
ROUND2(C,D,A,B, 11, 9); ROUND2(B,C,D,A, 15, 13); ROUND2 (B, C, D, A, 13, 13);
ROUND2 (A, B, C, D, 2, 3);
ROUND2 (D, A, B, C, 6, 5);
ROUND2 (C, D, A, B, 10, 9);
ROUND2 (B, C, D, A, 14, 13);
ROUND2 (A, B, C, D, 3, 3);
ROUND2 (D, A, B, C, 7, 5);
ROUND2 (C, D, A, B, 11, 9);
ROUND2 (B, C, D, A, 15, 13);
ROUND3(A,B,C,D, 0, 3); ROUND3(D,A,B,C, 8, 9); ROUND3 (A, B, C, D, 0, 3);
ROUND3(C,D,A,B, 4, 11); ROUND3(B,C,D,A, 12, 15); ROUND3 (D, A, B, C, 8, 9);
ROUND3(A,B,C,D, 2, 3); ROUND3(D,A,B,C, 10, 9); ROUND3 (C, D, A, B, 4, 11);
ROUND3(C,D,A,B, 6, 11); ROUND3(B,C,D,A, 14, 15); ROUND3 (B, C, D, A, 12, 15);
ROUND3(A,B,C,D, 1, 3); ROUND3(D,A,B,C, 9, 9); ROUND3 (A, B, C, D, 2, 3);
ROUND3(C,D,A,B, 5, 11); ROUND3(B,C,D,A, 13, 15); ROUND3 (D, A, B, C, 10, 9);
ROUND3(A,B,C,D, 3, 3); ROUND3(D,A,B,C, 11, 9); ROUND3 (C, D, A, B, 6, 11);
ROUND3(C,D,A,B, 7, 11); ROUND3(B,C,D,A, 15, 15); ROUND3 (B, C, D, A, 14, 15);
ROUND3 (A, B, C, D, 1, 3);
ROUND3 (D, A, B, C, 9, 9);
ROUND3 (C, D, A, B, 5, 11);
ROUND3 (B, C, D, A, 13, 15);
ROUND3 (A, B, C, D, 3, 3);
ROUND3 (D, A, B, C, 11, 9);
ROUND3 (C, D, A, B, 7, 11);
ROUND3 (B, C, D, A, 15, 15);
A += AA; B += BB; C += CC; D += DD; A += AA;
B += BB;
C += CC;
D += DD;
#ifdef LARGE_INT32 #ifdef LARGE_INT32
A &= 0xFFFFFFFF; B &= 0xFFFFFFFF; A &= 0xFFFFFFFF;
C &= 0xFFFFFFFF; D &= 0xFFFFFFFF; B &= 0xFFFFFFFF;
C &= 0xFFFFFFFF;
D &= 0xFFFFFFFF;
#endif #endif
for (j=0;j<16;j++) for (j = 0; j < 16; j++)
X[j] = 0; X[j] = 0;
m->A = A; m->B = B; m->C = C; m->D = D; m->A = A;
m->B = B;
m->C = C;
m->D = D;
} }
static void copy64(uint32 *M, unsigned char *in) static void
copy64 (uint32 * M, unsigned char *in)
{ {
int i; int i;
for (i=0;i<16;i++) for (i = 0; i < 16; i++)
M[i] = (in[i*4+3]<<24) | (in[i*4+2]<<16) | M[i] = (in[i * 4 + 3] << 24) | (in[i * 4 + 2] << 16) |
(in[i*4+1]<<8) | (in[i*4+0]<<0); (in[i * 4 + 1] << 8) | (in[i * 4 + 0] << 0);
} }
static void copy4(unsigned char *out,uint32 x) static void
copy4 (unsigned char *out, uint32 x)
{ {
out[0] = x&0xFF; out[0] = x & 0xFF;
out[1] = (x>>8)&0xFF; out[1] = (x >> 8) & 0xFF;
out[2] = (x>>16)&0xFF; out[2] = (x >> 16) & 0xFF;
out[3] = (x>>24)&0xFF; out[3] = (x >> 24) & 0xFF;
} }
void mdfour_begin(struct mdfour *md) void
mdfour_begin (struct mdfour *md)
{ {
md->A = 0x67452301; md->A = 0x67452301;
md->B = 0xefcdab89; md->B = 0xefcdab89;
@ -141,69 +184,75 @@ void mdfour_begin(struct mdfour *md)
} }
static void mdfour_tail(unsigned char *in, int n) static void
mdfour_tail (unsigned char *in, int n)
{ {
unsigned char buf[128]; unsigned char buf[128];
uint32 M[16]; uint32 M[16];
uint32 b; uint32 b;
m->totalN += n; m->totalN += n;
b = m->totalN * 8; b = m->totalN * 8;
memset(buf, 0, 128); memset (buf, 0, 128);
if (n) memcpy(buf, in, n); if (n)
memcpy (buf, in, n);
buf[n] = 0x80; buf[n] = 0x80;
if (n <= 55) { if (n <= 55) {
copy4(buf+56, b); copy4 (buf + 56, b);
copy64(M, buf); copy64 (M, buf);
mdfour64(M); mdfour64 (M);
} else { } else {
copy4(buf+120, b); copy4 (buf + 120, b);
copy64(M, buf); copy64 (M, buf);
mdfour64(M); mdfour64 (M);
copy64(M, buf+64); copy64 (M, buf + 64);
mdfour64(M); mdfour64 (M);
} }
} }
void mdfour_update(struct mdfour *md, unsigned char *in, int n) void
mdfour_update (struct mdfour *md, unsigned char *in, int n)
{ {
uint32 M[16]; uint32 M[16];
if (n == 0) mdfour_tail(in, n); if (n == 0)
mdfour_tail (in, n);
m = md; m = md;
while (n >= 64) { while (n >= 64) {
copy64(M, in); copy64 (M, in);
mdfour64(M); mdfour64 (M);
in += 64; in += 64;
n -= 64; n -= 64;
m->totalN += 64; m->totalN += 64;
} }
mdfour_tail(in, n); mdfour_tail (in, n);
} }
void mdfour_result(struct mdfour *md, unsigned char *out) void
mdfour_result (struct mdfour *md, unsigned char *out)
{ {
m = md; m = md;
copy4(out, m->A); copy4 (out, m->A);
copy4(out+4, m->B); copy4 (out + 4, m->B);
copy4(out+8, m->C); copy4 (out + 8, m->C);
copy4(out+12, m->D); copy4 (out + 12, m->D);
} }
void mdfour(unsigned char *out, unsigned char *in, int n) void
mdfour (unsigned char *out, unsigned char *in, int n)
{ {
struct mdfour md; struct mdfour md;
mdfour_begin(&md);
mdfour_update(&md, in, n);
mdfour_result(&md, out);
}
mdfour_begin (&md);
mdfour_update (&md, in, n);
mdfour_result (&md, out);
}

View file

@ -37,7 +37,6 @@
#include "console.h" #include "console.h"
#include "qargs.h" #include "qargs.h"
#include "qtypes.h"
#include "sound.h" #include "sound.h"
#include "va.h" #include "va.h"