more sw compile fixes

This commit is contained in:
Bill Currie 2000-09-30 02:26:46 +00:00
parent 4281bec8d5
commit abbb0851f5
3 changed files with 2 additions and 2 deletions

View file

@ -178,5 +178,6 @@ struct msurface_s;
void R_RenderBrushPoly (struct msurface_s *fa); void R_RenderBrushPoly (struct msurface_s *fa);
void R_TranslatePlayerSkin (int playernum); void R_TranslatePlayerSkin (int playernum);
void R_AddFire (vec3_t, vec3_t, entity_t *ent);
#endif // __render_h #endif // __render_h

View file

@ -42,7 +42,6 @@
#include "screen.h" #include "screen.h"
#include "server.h" #include "server.h"
#include "qdefs.h" #include "qdefs.h"
#include "glquake.h"
#include "input.h" #include "input.h"
char *svc_strings[] = char *svc_strings[] =

View file

@ -35,7 +35,6 @@
#include "console.h" #include "console.h"
#include "server.h" #include "server.h"
#include "msg.h" #include "msg.h"
#include "glquake.h"
#define MAX_PARTICLES 2048 // default max # of particles at one #define MAX_PARTICLES 2048 // default max # of particles at one
// time // time
@ -53,6 +52,7 @@ int r_numparticles;
vec3_t r_pright, r_pup, r_ppn; vec3_t r_pright, r_pup, r_ppn;
extern cvar_t *gl_particles;
/* /*
=============== ===============