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more sw compile fixes
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4281bec8d5
commit
abbb0851f5
3 changed files with 2 additions and 2 deletions
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@ -178,5 +178,6 @@ struct msurface_s;
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void R_RenderBrushPoly (struct msurface_s *fa);
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void R_RenderBrushPoly (struct msurface_s *fa);
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void R_TranslatePlayerSkin (int playernum);
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void R_TranslatePlayerSkin (int playernum);
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void R_AddFire (vec3_t, vec3_t, entity_t *ent);
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#endif // __render_h
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#endif // __render_h
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@ -42,7 +42,6 @@
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#include "screen.h"
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#include "screen.h"
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#include "server.h"
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#include "server.h"
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#include "qdefs.h"
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#include "qdefs.h"
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#include "glquake.h"
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#include "input.h"
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#include "input.h"
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char *svc_strings[] =
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char *svc_strings[] =
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@ -35,7 +35,6 @@
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#include "console.h"
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#include "console.h"
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#include "server.h"
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#include "server.h"
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#include "msg.h"
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#include "msg.h"
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#include "glquake.h"
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#define MAX_PARTICLES 2048 // default max # of particles at one
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#define MAX_PARTICLES 2048 // default max # of particles at one
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// time
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// time
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@ -53,6 +52,7 @@ int r_numparticles;
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vec3_t r_pright, r_pup, r_ppn;
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vec3_t r_pright, r_pup, r_ppn;
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extern cvar_t *gl_particles;
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/*
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/*
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===============
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===============
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