diff --git a/include/render.h b/include/render.h index 187d960..d3f1e2d 100644 --- a/include/render.h +++ b/include/render.h @@ -178,5 +178,6 @@ struct msurface_s; void R_RenderBrushPoly (struct msurface_s *fa); void R_TranslatePlayerSkin (int playernum); +void R_AddFire (vec3_t, vec3_t, entity_t *ent); #endif // __render_h diff --git a/source/cl_parse.c b/source/cl_parse.c index f06743c..8f9a0ad 100644 --- a/source/cl_parse.c +++ b/source/cl_parse.c @@ -42,7 +42,6 @@ #include "screen.h" #include "server.h" #include "qdefs.h" -#include "glquake.h" #include "input.h" char *svc_strings[] = diff --git a/source/r_part.c b/source/r_part.c index 9ce4cdc..7462e9b 100644 --- a/source/r_part.c +++ b/source/r_part.c @@ -35,7 +35,6 @@ #include "console.h" #include "server.h" #include "msg.h" -#include "glquake.h" #define MAX_PARTICLES 2048 // default max # of particles at one // time @@ -53,6 +52,7 @@ int r_numparticles; vec3_t r_pright, r_pup, r_ppn; +extern cvar_t *gl_particles; /* ===============