back port 0.5's scaled image allocation

This commit is contained in:
Bill Currie 2001-10-01 20:14:10 +00:00
parent b1cf570c7f
commit a41b5b975f

View file

@ -1096,9 +1096,12 @@ GL_Upload32
static void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha)
{
int samples;
static unsigned scaled[1024*512]; // [512*256];
unsigned int *scaled;
int scaled_width, scaled_height;
if (!width || !height)
return; // Null texture
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
;
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
@ -1110,7 +1113,7 @@ static unsigned scaled[1024*512]; // [512*256];
scaled_width = min(scaled_width, gl_max_size->int_val);
scaled_height = min(scaled_height, gl_max_size->int_val);
if (scaled_width * scaled_height > sizeof(scaled)/4)
if (!(scaled = malloc (scaled_width * scaled_height * sizeof (GLuint))))
Sys_Error ("GL_LoadTexture: too big");
samples = alpha ? gl_alpha_format : gl_solid_format;
@ -1173,6 +1176,8 @@ done: ;
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
free (scaled);
}
void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha)