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https://git.code.sf.net/p/quake/nuq
synced 2024-11-21 19:51:09 +00:00
almost there. phase lerping is a bit borked (somehow does it completely wrong),
but I'll get that sorted :) BTW, should be effectively disabled if snd_phasesep is 0
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7f1c1bb241
commit
998b736326
2 changed files with 65 additions and 23 deletions
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@ -781,6 +781,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
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{
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if (!ch->sfx)
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continue;
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ch->oldphase = ch->phase; // prepare to lerp from prev to next phase
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SND_Spatialize(ch); // respatialize channel
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if (!ch->leftvol && !ch->rightvol)
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continue;
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@ -31,6 +31,7 @@
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#endif
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#include "sound.h"
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#include "compat.h"
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#ifdef _WIN32
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#include "winquake.h"
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@ -392,37 +393,77 @@ void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count)
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void SND_PaintChannelFrom16 (channel_t *ch, sfxcache_t *sc, int count)
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{
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int data;
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int left, right;
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int leftvol, rightvol;
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signed short *sfx;
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int i;
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int left_phase, right_phase;
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int i = 0;
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unsigned int left_phase, right_phase; // never allowed < 0 anyway
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int oldphase = ch->oldphase * 2;
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int phase = ch->phase * 2;
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int dir = (phase - oldphase) > 0 ? 1 : -1;
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int ldir;
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int rdir;
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leftvol = ch->leftvol;
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rightvol = ch->rightvol;
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if (ch->phase >= 0) {
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left_phase = ch->phase;
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right_phase = 0;
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if (ch->phase > max_overpaint)
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max_overpaint = ch->phase;
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} else {
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left_phase = 0;
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right_phase = -ch->phase;
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if (-ch->phase > max_overpaint)
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max_overpaint = -ch->phase;
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}
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max_overpaint = max (abs (ch->phase),
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max (abs (ch->oldphase), max_overpaint));
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sfx = (signed short *)sc->data + ch->pos;
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ch->pos += count;
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for (i=0 ; i<count ; i++)
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{
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data = sfx[i];
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left = (data * leftvol) >> 8;
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right = (data * rightvol) >> 8;
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paintbuffer[i+left_phase].left += left;
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paintbuffer[i+right_phase].right += right;
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if (oldphase >= 0) {
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ldir = dir;
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rdir = 0;
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left_phase = oldphase;
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right_phase = 0;
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} else {
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ldir = 0;
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rdir = dir;
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left_phase = 0;
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right_phase = -oldphase;
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}
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ch->pos += count;
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#define PAINT_CHANNELS do { \
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int data = sfx[i]; \
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int left = (data * leftvol) >> 8; \
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int right = (data * rightvol) >> 8; \
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paintbuffer[i + left_phase / 2].left += left; \
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paintbuffer[i + right_phase / 2].right += right;\
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} while (0)
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if (oldphase != phase) {
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int c;
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if ((oldphase ^ phase) & ~((~0u)>>1)) {
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// phase change crosses 0
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int t;
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c = min (count, abs(oldphase));
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count -= c;
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for ( ; c; c--, i++) {
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PAINT_CHANNELS;
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left_phase += ldir;
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right_phase += rdir;
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}
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t = ldir;
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ldir = rdir & 1;
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rdir = t & 1;
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oldphase = 0;
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}
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// oldphase and phase [now] on same size of 0
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c = min (count, abs (phase - oldphase));
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count -= c;
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for ( ; c; c--, i++) {
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PAINT_CHANNELS;
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left_phase += ldir;
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right_phase += rdir;
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}
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}
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for (; count ; count--, i++) {
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PAINT_CHANNELS;
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}
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#undef PAINT_CHANNELS
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}
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