From 98340d8e002b8eff3077b8e6af629ab7ae9eef27 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Tue, 22 Aug 2000 06:29:37 +0000 Subject: [PATCH] don't need this anymore. it's been subsumed into qdefs.h --- include/quakedef.h | 215 --------------------------------------------- 1 file changed, 215 deletions(-) delete mode 100644 include/quakedef.h diff --git a/include/quakedef.h b/include/quakedef.h deleted file mode 100644 index bee3370..0000000 --- a/include/quakedef.h +++ /dev/null @@ -1,215 +0,0 @@ -/* - quakedef.h - - @description@ - - Copyright (C) 1996-1997 Id Software, Inc. - - This program is free software; you can redistribute it and/or - modify it under the terms of the GNU General Public License - as published by the Free Software Foundation; either version 2 - of the License, or (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - - See the GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to: - - Free Software Foundation, Inc. - 59 Temple Place - Suite 330 - Boston, MA 02111-1307, USA - - $Id$ -*/ - -#ifndef __quakedef_h -#define __quakedef_h - - -//#define GLTEST // experimental stuff - -#define QUAKE_GAME // as opposed to utilities - -//define PARANOID // speed sapping error checking - -#ifdef QUAKE2 -#define GAMENAME "id1" // directory to look in by default -#else -#define GAMENAME "id1" -#endif - -#include -#include -#include -#include -#include -#include - -#if defined(_WIN32) && !defined(WINDED) - -#if defined(_M_IX86) -#define __i386__ 1 -#endif - -void VID_LockBuffer (void); -void VID_UnlockBuffer (void); - -#else - -#define VID_LockBuffer() -#define VID_UnlockBuffer() - -#endif - -#ifdef USE_INTEL_ASM -#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported -#else -#define UNALIGNED_OK 0 -#endif - -// !!! if this is changed, it must be changed in d_ifacea.h too !!! -#define CACHE_SIZE 32 // used to align key data structures - -#define UNUSED(x) (x = x) // for pesky compiler / lint warnings - -#define MINIMUM_MEMORY 0x550000 -#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) - -#define MAX_NUM_ARGVS 50 - -// up / down -#define PITCH 0 - -// left / right -#define YAW 1 - -// fall over -#define ROLL 2 - - -#define MAX_QPATH 64 // max length of a quake game pathname -#define MAX_OSPATH 128 // max length of a filesystem pathname - -#define ON_EPSILON 0.1 // point on plane side epsilon - -#define MAX_MSGLEN 8000 // max length of a reliable message -#define MAX_DATAGRAM 1024 // max length of unreliable message - -// -// per-level limits -// -#define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch! -#define MAX_LIGHTSTYLES 64 -#define MAX_MODELS 256 // these are sent over the net as bytes -#define MAX_SOUNDS 256 // so they cannot be blindly increased - -#define SAVEGAME_COMMENT_LENGTH 39 - -#define MAX_STYLESTRING 64 - -// -// stats are integers communicated to the client by the server -// -#define MAX_CL_STATS 32 -#define STAT_HEALTH 0 -#define STAT_FRAGS 1 -#define STAT_WEAPON 2 -#define STAT_AMMO 3 -#define STAT_ARMOR 4 -#define STAT_WEAPONFRAME 5 -#define STAT_SHELLS 6 -#define STAT_NAILS 7 -#define STAT_ROCKETS 8 -#define STAT_CELLS 9 -#define STAT_ACTIVEWEAPON 10 -#define STAT_TOTALSECRETS 11 -#define STAT_TOTALMONSTERS 12 -#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret -#define STAT_MONSTERS 14 // bumped by svc_killedmonster - -// stock defines - -#define IT_SHOTGUN 1 -#define IT_SUPER_SHOTGUN 2 -#define IT_NAILGUN 4 -#define IT_SUPER_NAILGUN 8 -#define IT_GRENADE_LAUNCHER 16 -#define IT_ROCKET_LAUNCHER 32 -#define IT_LIGHTNING 64 -#define IT_SUPER_LIGHTNING 128 -#define IT_SHELLS 256 -#define IT_NAILS 512 -#define IT_ROCKETS 1024 -#define IT_CELLS 2048 -#define IT_AXE 4096 -#define IT_ARMOR1 8192 -#define IT_ARMOR2 16384 -#define IT_ARMOR3 32768 -#define IT_SUPERHEALTH 65536 -#define IT_KEY1 131072 -#define IT_KEY2 262144 -#define IT_INVISIBILITY 524288 -#define IT_INVULNERABILITY 1048576 -#define IT_SUIT 2097152 -#define IT_QUAD 4194304 -#define IT_SIGIL1 (1<<28) -#define IT_SIGIL2 (1<<29) -#define IT_SIGIL3 (1<<30) -#define IT_SIGIL4 (1<<31) - -//=========================================== -//rogue changed and added defines - -#define RIT_SHELLS 128 -#define RIT_NAILS 256 -#define RIT_ROCKETS 512 -#define RIT_CELLS 1024 -#define RIT_AXE 2048 -#define RIT_LAVA_NAILGUN 4096 -#define RIT_LAVA_SUPER_NAILGUN 8192 -#define RIT_MULTI_GRENADE 16384 -#define RIT_MULTI_ROCKET 32768 -#define RIT_PLASMA_GUN 65536 -#define RIT_ARMOR1 8388608 -#define RIT_ARMOR2 16777216 -#define RIT_ARMOR3 33554432 -#define RIT_LAVA_NAILS 67108864 -#define RIT_PLASMA_AMMO 134217728 -#define RIT_MULTI_ROCKETS 268435456 -#define RIT_SHIELD 536870912 -#define RIT_ANTIGRAV 1073741824 -#define RIT_SUPERHEALTH 2147483648 - -//MED 01/04/97 added hipnotic defines -//=========================================== -//hipnotic added defines -#define HIT_PROXIMITY_GUN_BIT 16 -#define HIT_MJOLNIR_BIT 7 -#define HIT_LASER_CANNON_BIT 23 -#define HIT_PROXIMITY_GUN (1<