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Whoops! commit sbar rework
This commit is contained in:
parent
4808483e34
commit
847f7ccc66
1 changed files with 267 additions and 228 deletions
431
source/sbar.c
431
source/sbar.c
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@ -73,12 +73,13 @@ qpic_t *rsb_items[2];
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qpic_t *rsb_ammo[3];
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qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
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//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
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// MED 01/04/97 added two more weapons + 3
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// alternates for grenade launcher
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qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
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// MED 01/04/97 added array to simplify weapon parsing
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int hipweapons[4] = {HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT};
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//MED 01/04/97 added hipnotic items array
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qpic_t *hsb_items[2];
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qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items array
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qboolean headsup;
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qboolean sbar_centered;
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@ -88,13 +89,31 @@ void Sbar_DeathmatchOverlay (void);
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void M_DrawPic (int, int, qpic_t *);
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/*
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===============
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*
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* Status Bar Utility Functions
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*
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*/
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/*
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Sbar_ColorForMap
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I'm not exactly sure why this exists, but I'm not going to change it yet.
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*/
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int
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Sbar_ColorForMap (int m)
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{
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return m + 8; // FIXME: Might want this to be return (bound (0, m, 13) * 16) + 8;
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}
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/*
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Sbar_ShowScores
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Tab key down
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===============
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Tab key has been pressed, inform sbar it needs to show scores
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*/
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void Sbar_ShowScores (void)
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void
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Sbar_ShowScores (void)
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{
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if (sb_showscores)
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return;
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@ -103,178 +122,45 @@ void Sbar_ShowScores (void)
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}
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/*
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===============
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Sbar_DontShowScores
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Tab key up
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===============
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Tab key up, show normal sbar again
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*/
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void Sbar_DontShowScores (void)
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void
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Sbar_DontShowScores (void)
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{
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if (!sb_showscores)
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return;
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sb_showscores = false;
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sb_updates = 0;
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}
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/*
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===============
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Sbar_Changed
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===============
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Call this to signal sbar to redraw next frame.
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*/
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void Sbar_Changed (void)
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void
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Sbar_Changed (void)
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{
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sb_updates = 0; // update next frame
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}
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/*
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===============
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Sbar_Init
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===============
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* Drawing Routines
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*
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* Sbar_Draw* routines are relative to the location of the status bar.
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*/
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void Sbar_Init (void)
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{
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int i;
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for (i=0 ; i<10 ; i++) {
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sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
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sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
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}
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sb_nums[0][10] = Draw_PicFromWad ("num_minus");
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sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
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sb_colon = Draw_PicFromWad ("num_colon");
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sb_slash = Draw_PicFromWad ("num_slash");
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sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
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sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
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sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
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sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
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sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
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sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
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sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
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sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
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sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
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sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
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sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
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sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
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sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
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sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
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for (i = 0; i < 5; i++) {
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sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
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sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
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sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
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sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
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sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
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sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
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sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
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}
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sb_ammo[0] = Draw_PicFromWad ("sb_shells");
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sb_ammo[1] = Draw_PicFromWad ("sb_nails");
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sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
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sb_ammo[3] = Draw_PicFromWad ("sb_cells");
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sb_armor[0] = Draw_PicFromWad ("sb_armor1");
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sb_armor[1] = Draw_PicFromWad ("sb_armor2");
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sb_armor[2] = Draw_PicFromWad ("sb_armor3");
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sb_items[0] = Draw_PicFromWad ("sb_key1");
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sb_items[1] = Draw_PicFromWad ("sb_key2");
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sb_items[2] = Draw_PicFromWad ("sb_invis");
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sb_items[3] = Draw_PicFromWad ("sb_invuln");
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sb_items[4] = Draw_PicFromWad ("sb_suit");
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sb_items[5] = Draw_PicFromWad ("sb_quad");
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sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
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sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
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sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
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sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
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sb_faces[4][0] = Draw_PicFromWad ("face1");
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sb_faces[4][1] = Draw_PicFromWad ("face_p1");
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sb_faces[3][0] = Draw_PicFromWad ("face2");
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sb_faces[3][1] = Draw_PicFromWad ("face_p2");
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sb_faces[2][0] = Draw_PicFromWad ("face3");
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sb_faces[2][1] = Draw_PicFromWad ("face_p3");
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sb_faces[1][0] = Draw_PicFromWad ("face4");
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sb_faces[1][1] = Draw_PicFromWad ("face_p4");
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sb_faces[0][0] = Draw_PicFromWad ("face5");
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sb_faces[0][1] = Draw_PicFromWad ("face_p5");
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sb_face_invis = Draw_PicFromWad ("face_invis");
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sb_face_invuln = Draw_PicFromWad ("face_invul2");
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sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
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sb_face_quad = Draw_PicFromWad ("face_quad");
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Cmd_AddCommand ("+showscores", Sbar_ShowScores);
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Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
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sb_sbar = Draw_PicFromWad ("sbar");
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sb_ibar = Draw_PicFromWad ("ibar");
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sb_scorebar = Draw_PicFromWad ("scorebar");
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//MED 01/04/97 added new hipnotic weapons
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if (hipnotic) {
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hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
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hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
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hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
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hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
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hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
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hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
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hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
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hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
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hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
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hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
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for (i = 0; i < 5; i++) {
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hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
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hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
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hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
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hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
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hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
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}
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hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
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hsb_items[1] = Draw_PicFromWad ("sb_eshld");
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}
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if (rogue) {
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rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
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rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
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rsb_weapons[0] = Draw_PicFromWad ("r_lava");
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rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
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rsb_weapons[2] = Draw_PicFromWad ("r_gren");
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rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
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rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
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rsb_items[0] = Draw_PicFromWad ("r_shield1");
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rsb_items[1] = Draw_PicFromWad ("r_agrav1");
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// PGM 01/19/97 - team color border
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rsb_teambord = Draw_PicFromWad ("r_teambord");
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// PGM 01/19/97 - team color border
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rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
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rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
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rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
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}
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}
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//=============================================================================
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// drawing routines are relative to the status bar location
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/*
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=============
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Sbar_DrawPic
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=============
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Draw a texture.
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*/
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void Sbar_DrawPic (int x, int y, qpic_t *pic)
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void
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Sbar_DrawPic (int x, int y, qpic_t *pic)
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{
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if (sbar_centered)
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Draw_Pic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic);
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@ -283,13 +169,13 @@ void Sbar_DrawPic (int x, int y, qpic_t *pic)
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}
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/*
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=============
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Sbar_DrawSubPic
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=============
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JACK: Draws a portion of the picture in the status bar.
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Draw a _portion_ of a texture.
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*/
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void Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
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void
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Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
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{
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if (sbar_centered)
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Draw_SubPic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width, height);
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@ -298,11 +184,12 @@ void Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, i
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}
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/*
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=============
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Sbar_DrawTransPic
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=============
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Draw a transparent pic?
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*/
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void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
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void
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Sbar_DrawTransPic (int x, int y, qpic_t *pic)
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{
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if (sbar_centered)
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Draw_TransPic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT), pic);
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@ -311,13 +198,12 @@ void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
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}
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/*
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================
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Sbar_DrawCharacter
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Draws one solid graphics character
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================
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Draw one solid graphics character
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*/
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void Sbar_DrawCharacter (int x, int y, int num)
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void
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Sbar_DrawCharacter (int x, int y, int num)
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{
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if (sbar_centered)
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Draw_Character8 (x + ((vid.width - 320) >> 1) + 4 , y + vid.height - SBAR_HEIGHT, num);
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@ -326,9 +212,9 @@ void Sbar_DrawCharacter (int x, int y, int num)
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}
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/*
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================
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Sbar_DrawString
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================
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Draw a string
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*/
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void Sbar_DrawString (int x, int y, char *str)
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{
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@ -339,11 +225,12 @@ void Sbar_DrawString (int x, int y, char *str)
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}
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/*
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=============
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Sbar_itoa
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=============
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Convert an int to ascii
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*/
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int Sbar_itoa (int num, char *buf)
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int
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Sbar_itoa (int num, char *buf)
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{
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char *str;
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int pow10;
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@ -376,7 +263,8 @@ int Sbar_itoa (int num, char *buf)
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Sbar_DrawNum
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=============
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*/
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void Sbar_DrawNum (int x, int y, int num, int digits, int color)
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void
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Sbar_DrawNum (int x, int y, int num, int digits, int color)
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{
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char str[12];
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char *ptr;
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@ -416,7 +304,8 @@ int scoreboardlines;
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Sbar_SortFrags
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===============
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*/
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void Sbar_SortFrags (void)
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void
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Sbar_SortFrags (void)
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{
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int i, j, k;
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@ -440,17 +329,13 @@ void Sbar_SortFrags (void)
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}
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}
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int Sbar_ColorForMap (int m)
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{
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return m + 8; // FIXME: Might want this to be return (bound (0, m, 13) * 16) + 8;
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}
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/*
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===============
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Sbar_UpdateScoreboard
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===============
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*/
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void Sbar_UpdateScoreboard (void)
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void
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Sbar_UpdateScoreboard (void)
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{
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int i, k;
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int top, bottom;
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@ -479,7 +364,8 @@ void Sbar_UpdateScoreboard (void)
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Sbar_SoloScoreboard
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===============
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*/
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void Sbar_SoloScoreboard (void)
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void
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Sbar_SoloScoreboard (void)
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{
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char str[80];
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int minutes, seconds, tens, units;
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@ -512,7 +398,8 @@ void Sbar_SoloScoreboard (void)
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Sbar_DrawScoreboard
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===============
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*/
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void Sbar_DrawScoreboard (void)
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void
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Sbar_DrawScoreboard (void)
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{
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Sbar_SoloScoreboard ();
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if (cl.gametype == GAME_DEATHMATCH)
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@ -526,7 +413,8 @@ void Sbar_DrawScoreboard (void)
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Sbar_DrawInventory
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===============
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*/
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void Sbar_DrawInventory (void)
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void
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Sbar_DrawInventory (void)
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{
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int i;
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char num[6];
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@ -725,7 +613,8 @@ void Sbar_DrawInventory (void)
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Sbar_DrawFrags
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===============
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*/
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void Sbar_DrawFrags (void)
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void
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Sbar_DrawFrags (void)
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{
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int i, k, l;
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int top, bottom;
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@ -740,10 +629,12 @@ void Sbar_DrawFrags (void)
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l = scoreboardlines <= 4 ? scoreboardlines : 4;
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x = 23;
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if (cl.gametype == GAME_DEATHMATCH)
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xofs = 0;
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else
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if (sbar_centered)
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xofs = (vid.width - 320) >> 1;
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else
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xofs = 0;
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y = vid.height - SBAR_HEIGHT - 23;
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for (i=0; i<l; i++) {
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@ -785,7 +676,8 @@ void Sbar_DrawFrags (void)
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Sbar_DrawFace
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===============
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*/
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void Sbar_DrawFace (void)
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void
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Sbar_DrawFace (void)
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{
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int f, anim;
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@ -877,7 +769,8 @@ void Sbar_DrawFace (void)
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Sbar_DrawNormal
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=============
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*/
|
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void Sbar_DrawNormal (void)
|
||||
void
|
||||
Sbar_DrawNormal (void)
|
||||
{
|
||||
if (!headsup)
|
||||
Sbar_DrawPic (0, 0, sb_sbar);
|
||||
|
@ -953,7 +846,8 @@ void Sbar_DrawNormal (void)
|
|||
Sbar_Draw
|
||||
===============
|
||||
*/
|
||||
void Sbar_Draw (void)
|
||||
void
|
||||
Sbar_Draw (void)
|
||||
{
|
||||
if (hipnotic || rogue) {
|
||||
if (!cl_sbar->int_val) {
|
||||
|
@ -1008,7 +902,8 @@ Sbar_IntermissionNumber
|
|||
|
||||
==================
|
||||
*/
|
||||
void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
|
||||
void
|
||||
Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
|
||||
{
|
||||
char str[12];
|
||||
char *ptr;
|
||||
|
@ -1039,7 +934,8 @@ Sbar_DeathmatchOverlay
|
|||
|
||||
==================
|
||||
*/
|
||||
void Sbar_DeathmatchOverlay (void)
|
||||
void
|
||||
Sbar_DeathmatchOverlay (void)
|
||||
{
|
||||
qpic_t *pic;
|
||||
int i, k, l;
|
||||
|
@ -1101,7 +997,8 @@ Sbar_DeathmatchOverlay
|
|||
|
||||
==================
|
||||
*/
|
||||
void Sbar_MiniDeathmatchOverlay (void)
|
||||
void
|
||||
Sbar_MiniDeathmatchOverlay (void)
|
||||
{
|
||||
int i, k, l;
|
||||
int top, bottom;
|
||||
|
@ -1182,7 +1079,8 @@ Sbar_IntermissionOverlay
|
|||
|
||||
==================
|
||||
*/
|
||||
void Sbar_IntermissionOverlay (void)
|
||||
void
|
||||
Sbar_IntermissionOverlay (void)
|
||||
{
|
||||
qpic_t *pic;
|
||||
int dig;
|
||||
|
@ -1226,7 +1124,8 @@ Sbar_FinaleOverlay
|
|||
|
||||
==================
|
||||
*/
|
||||
void Sbar_FinaleOverlay (void)
|
||||
void
|
||||
Sbar_FinaleOverlay (void)
|
||||
{
|
||||
qpic_t *pic;
|
||||
|
||||
|
@ -1235,3 +1134,143 @@ void Sbar_FinaleOverlay (void)
|
|||
pic = Draw_CachePic ("gfx/finale.lmp");
|
||||
Draw_TransPic ((vid.width - pic->width) / 2, 16, pic);
|
||||
}
|
||||
|
||||
/*
|
||||
Sbar_Init
|
||||
|
||||
Initialize the status bar's data
|
||||
*/
|
||||
void
|
||||
Sbar_Init (void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<10 ; i++) {
|
||||
sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
|
||||
sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
|
||||
}
|
||||
|
||||
sb_nums[0][10] = Draw_PicFromWad ("num_minus");
|
||||
sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
|
||||
|
||||
sb_colon = Draw_PicFromWad ("num_colon");
|
||||
sb_slash = Draw_PicFromWad ("num_slash");
|
||||
|
||||
sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
|
||||
sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
|
||||
sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
|
||||
sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
|
||||
sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
|
||||
sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
|
||||
sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
|
||||
|
||||
sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
|
||||
sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
|
||||
sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
|
||||
sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
|
||||
sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
|
||||
sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
|
||||
sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
|
||||
|
||||
for (i = 0; i < 5; i++) {
|
||||
sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
|
||||
sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
|
||||
sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
|
||||
sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
|
||||
sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
|
||||
sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
|
||||
sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
|
||||
}
|
||||
|
||||
sb_ammo[0] = Draw_PicFromWad ("sb_shells");
|
||||
sb_ammo[1] = Draw_PicFromWad ("sb_nails");
|
||||
sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
|
||||
sb_ammo[3] = Draw_PicFromWad ("sb_cells");
|
||||
|
||||
sb_armor[0] = Draw_PicFromWad ("sb_armor1");
|
||||
sb_armor[1] = Draw_PicFromWad ("sb_armor2");
|
||||
sb_armor[2] = Draw_PicFromWad ("sb_armor3");
|
||||
|
||||
sb_items[0] = Draw_PicFromWad ("sb_key1");
|
||||
sb_items[1] = Draw_PicFromWad ("sb_key2");
|
||||
sb_items[2] = Draw_PicFromWad ("sb_invis");
|
||||
sb_items[3] = Draw_PicFromWad ("sb_invuln");
|
||||
sb_items[4] = Draw_PicFromWad ("sb_suit");
|
||||
sb_items[5] = Draw_PicFromWad ("sb_quad");
|
||||
|
||||
sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
|
||||
sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
|
||||
sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
|
||||
sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
|
||||
|
||||
sb_faces[4][0] = Draw_PicFromWad ("face1");
|
||||
sb_faces[4][1] = Draw_PicFromWad ("face_p1");
|
||||
sb_faces[3][0] = Draw_PicFromWad ("face2");
|
||||
sb_faces[3][1] = Draw_PicFromWad ("face_p2");
|
||||
sb_faces[2][0] = Draw_PicFromWad ("face3");
|
||||
sb_faces[2][1] = Draw_PicFromWad ("face_p3");
|
||||
sb_faces[1][0] = Draw_PicFromWad ("face4");
|
||||
sb_faces[1][1] = Draw_PicFromWad ("face_p4");
|
||||
sb_faces[0][0] = Draw_PicFromWad ("face5");
|
||||
sb_faces[0][1] = Draw_PicFromWad ("face_p5");
|
||||
|
||||
sb_face_invis = Draw_PicFromWad ("face_invis");
|
||||
sb_face_invuln = Draw_PicFromWad ("face_invul2");
|
||||
sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
|
||||
sb_face_quad = Draw_PicFromWad ("face_quad");
|
||||
|
||||
Cmd_AddCommand ("+showscores", Sbar_ShowScores);
|
||||
Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
|
||||
|
||||
sb_sbar = Draw_PicFromWad ("sbar");
|
||||
sb_ibar = Draw_PicFromWad ("ibar");
|
||||
sb_scorebar = Draw_PicFromWad ("scorebar");
|
||||
|
||||
// MED 01/04/97 added new hipnotic weapons
|
||||
if (hipnotic) {
|
||||
hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
|
||||
hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
|
||||
hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
|
||||
hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
|
||||
hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
|
||||
|
||||
hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
|
||||
hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
|
||||
hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
|
||||
hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
|
||||
hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
|
||||
|
||||
for (i = 0; i < 5; i++) {
|
||||
hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
|
||||
hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
|
||||
hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
|
||||
hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
|
||||
hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
|
||||
}
|
||||
|
||||
hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
|
||||
hsb_items[1] = Draw_PicFromWad ("sb_eshld");
|
||||
}
|
||||
|
||||
if (rogue) {
|
||||
rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
|
||||
rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
|
||||
|
||||
rsb_weapons[0] = Draw_PicFromWad ("r_lava");
|
||||
rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
|
||||
rsb_weapons[2] = Draw_PicFromWad ("r_gren");
|
||||
rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
|
||||
rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
|
||||
|
||||
rsb_items[0] = Draw_PicFromWad ("r_shield1");
|
||||
rsb_items[1] = Draw_PicFromWad ("r_agrav1");
|
||||
|
||||
// PGM 01/19/97 - team color border
|
||||
rsb_teambord = Draw_PicFromWad ("r_teambord");
|
||||
// PGM 01/19/97 - team color border
|
||||
|
||||
rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
|
||||
rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
|
||||
rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue