port over the relevant changes from newtree and eliminate the gamedir command.

It's use turns out to be a Bad Idea (TM)
This commit is contained in:
Bill Currie 2000-10-11 02:58:52 +00:00
parent f5ce271acf
commit 8009b37451

View file

@ -68,8 +68,8 @@
#include "server.h"
#include "va.h"
#include "qargs.h"
#include "compat.h"
extern qboolean is_server;
qboolean standard_quake = true, abyss, rogue, hipnotic;
cvar_t *registered;
@ -249,6 +249,75 @@ COM_Path_f (void)
List map files in gamepaths.
*/
struct maplist {
char **list;
int count;
int size;
};
static struct maplist*
maplist_new()
{
return calloc(1, sizeof(struct maplist));
}
static void
maplist_free(struct maplist *maplist)
{
free (maplist->list);
free (maplist);
}
static void
maplist_add_map(struct maplist *maplist, char *fname)
{
char **new_list;
if (maplist->count == maplist->size) {
maplist->size += 32;
new_list = realloc (maplist->list, maplist->size * sizeof(char*));
if (!new_list) {
maplist->size -= 32;
return;
}
maplist->list = new_list;
}
maplist->list[maplist->count++] = fname;
}
static int
maplist_cmp(const void *_a, const void *_b)
{
char *a = *(char**)_a;
char *b = *(char**)_b;
int al = strstr (a, ".bsp") - a;
int bl = strstr (b, ".bsp") - b;
int cmp = strncmp (a, b, min (al, bl));
if (cmp == 0)
return al - bl;
return cmp;
}
static void
maplist_print(struct maplist *maplist)
{
int i;
char *end;
char *name;
qsort(maplist->list, maplist->count, sizeof(char *), maplist_cmp);
for (i=0; i<maplist->count - 1; i++) {
name = maplist->list[i];
end = strstr (name, ".bsp");
Con_Printf ("%-8.*s%c", end - name, name, ((i + 1) % 4) ? ' ' : '\n');
}
name = maplist->list[i];
end = strstr (name, ".bsp");
Con_Printf ("%-9.*s\n", end - name, name);
}
void
COM_Maplist_f ( void )
{
@ -261,14 +330,20 @@ COM_Maplist_f ( void )
if (search->pack) {
int i;
pack_t *pak = search->pack;
struct maplist *maplist = maplist_new ();
Con_Printf ("Looking in %s...\n",search->pack->filename);
for (i=0 ; i<pak->numfiles ; i++) {
char *name=pak->files[i].name;
if (!fnmatch ("maps/*.bsp", name, FNM_PATHNAME)
|| !fnmatch ("maps/*.bsp.gz", name, FNM_PATHNAME))
Con_Printf ("%s\n", name+5);
maplist_add_map (maplist, name+5);
}
maplist_print (maplist);
maplist_free (maplist);
} else {
struct maplist *maplist = maplist_new ();
snprintf (buf, sizeof(buf), "%s/maps", search->filename);
dir_ptr = opendir(buf);
Con_Printf ("Looking in %s...\n",buf);
@ -277,8 +352,10 @@ COM_Maplist_f ( void )
while ((dirent = readdir (dir_ptr)))
if (!fnmatch ("*.bsp", dirent->d_name, 0)
|| !fnmatch ("*.bsp.gz", dirent->d_name, 0))
Con_Printf ("%s\n", dirent->d_name);
maplist_add_map (maplist, dirent->d_name);
closedir (dir_ptr);
maplist_print (maplist);
maplist_free (maplist);
}
}
}
@ -373,7 +450,7 @@ COM_CopyFile (char *netpath, char *cachepath)
COM_OpenRead
*/
QFile *
COM_OpenRead (const char *path, int offs, int len)
COM_OpenRead (const char *path, int offs, int len, int zip)
{
int fd=open(path,O_RDONLY);
unsigned char id[2];
@ -389,14 +466,16 @@ COM_OpenRead (const char *path, int offs, int len)
lseek(fd,0,SEEK_SET);
}
lseek(fd,offs,SEEK_SET);
read(fd,id,2);
if (id[0]==0x1f && id[1]==0x8b) {
lseek(fd,offs+len-4,SEEK_SET);
read(fd,len_bytes,4);
len=((len_bytes[3]<<24)
|(len_bytes[2]<<16)
|(len_bytes[1]<<8)
|(len_bytes[0]));
if (zip) {
read(fd,id,2);
if (id[0]==0x1f && id[1]==0x8b) {
lseek(fd,offs+len-4,SEEK_SET);
read(fd,len_bytes,4);
len=((len_bytes[3]<<24)
|(len_bytes[2]<<16)
|(len_bytes[1]<<8)
|(len_bytes[0]));
}
}
lseek(fd,offs,SEEK_SET);
com_filesize=len;
@ -404,8 +483,10 @@ COM_OpenRead (const char *path, int offs, int len)
#ifdef WIN32
setmode(fd,O_BINARY);
#endif
return Qdopen(fd,"rbz");
return 0;
if (zip)
return Qdopen(fd,"rbz");
else
return Qdopen(fd,"rb");
}
int file_from_pak; // global indicating file came from pack file ZOID
@ -417,7 +498,7 @@ int file_from_pak; // global indicating file came from pack file ZOID
Sets com_filesize and one of handle or file
*/
int
COM_FOpenFile (char *filename, QFile **gzfile)
_COM_FOpenFile (char *filename, QFile **gzfile, char *foundname, int zip)
{
searchpath_t *search;
char netpath[MAX_OSPATH];
@ -463,8 +544,9 @@ COM_FOpenFile (char *filename, QFile **gzfile)
if (developer->int_val)
Sys_Printf ("PackFile: %s : %s\n",pak->filename, fn);
// open a new file on the pakfile
*gzfile=COM_OpenRead(pak->filename,pak->files[i].filepos,
pak->files[i].filelen);
strncpy(foundname, fn, MAX_OSPATH);
*gzfile=COM_OpenRead(pak->filename, pak->files[i].filepos,
pak->files[i].filelen, zip);
file_from_pak = 1;
return com_filesize;
}
@ -476,9 +558,11 @@ COM_FOpenFile (char *filename, QFile **gzfile)
snprintf(netpath, sizeof(netpath), "%s/%s",search->filename,
filename);
strncpy(foundname, filename, MAX_OSPATH);
findtime = Sys_FileTime (netpath);
if (findtime == -1) {
#ifdef HAVE_ZLIB
strncpy(foundname, gzfilename, MAX_OSPATH);
snprintf(netpath, sizeof(netpath), "%s/%s",search->filename,
gzfilename);
findtime = Sys_FileTime (netpath);
@ -490,19 +574,27 @@ COM_FOpenFile (char *filename, QFile **gzfile)
if(developer->int_val)
Sys_Printf ("FindFile: %s\n",netpath);
*gzfile=COM_OpenRead(netpath,-1,-1);
*gzfile=COM_OpenRead(netpath, -1, -1, zip);
return com_filesize;
}
}
Sys_Printf ("FindFile: can't find %s\n", filename);
if(developer->int_val)
Sys_Printf ("FindFile: can't find %s\n", filename);
*gzfile = NULL;
com_filesize = -1;
return -1;
}
int
COM_FOpenFile (char *filename, QFile **gzfile)
{
char foundname[MAX_OSPATH];
return _COM_FOpenFile (filename, gzfile, foundname, 1);
}
cache_user_t *loadcache;
byte *loadbuf;
int loadsize;
@ -553,14 +645,10 @@ COM_LoadFile (char *path, int usehunk)
Sys_Error ("COM_LoadFile: not enough space for %s", path);
((byte *)buf)[len] = 0;
//if (!is_server) {
Draw_BeginDisc();
//}
Draw_BeginDisc();
Qread (h, buf, len);
Qclose (h);
//if (!is_server) {
Draw_EndDisc();
//}
Draw_EndDisc();
return buf;
}
@ -819,95 +907,8 @@ COM_AddGameDirectory (char *dir)
}
/*
COM_Gamedir
Sets the gamedir and path to a different directory.
COM_CreateGameDirectory
*/
void
COM_Gamedir (char *dir)
{
searchpath_t *next;
if (strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") )
{
Con_Printf ("Gamedir should be a single filename, not a path\n");
return;
}
if (strcmp (gamedirfile, dir) == 0)
return; // still the same
strcpy (gamedirfile, dir);
//
// free up any current game dir info
//
while (com_searchpaths != com_base_searchpaths)
{
if (com_searchpaths->pack)
{
Qclose (com_searchpaths->pack->handle);
free (com_searchpaths->pack->files);
free (com_searchpaths->pack);
}
next = com_searchpaths->next;
free (com_searchpaths);
com_searchpaths = next;
}
//
// flush all data, so it will be forced to reload
//
Cache_Flush ();
if (strcmp (dir, fs_basegame->string) == 0)
return;
COM_AddGameDirectory (dir);
}
/*
================
SV_Gamedir_f
Sets the gamedir and path to a different directory.
================
*/
void COM_Gamedir_f (void)
{
char *dir;
if (Cmd_Argc() == 1)
{
Con_Printf ("Current gamedir: %s\n", gamedirfile);
return;
}
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: gamedir <newdir>\n");
return;
}
dir = Cmd_Argv(1);
if (strstr(dir, "..") || strstr(dir, "/")
|| strstr(dir, "\\") || strstr(dir, ":") )
{
Con_Printf ("Gamedir should be a single filename, not a path\n");
return;
}
COM_Gamedir (dir);
/* XXX not in nuq?
if (is_server) {
Info_SetValueForStarKey (svs.info, "*gamedir", dir,
MAX_SERVERINFO_STRING);
}
*/
}
void
COM_CreateGameDirectory (char *gamename)
{
@ -931,23 +932,35 @@ COM_InitFilesystem ( void )
"location of your game directories");
fs_basegame = Cvar_Get ("fs_basegame", BASEGAME, CVAR_ROM,
"game to use by default");
Cmd_AddCommand ("gamedir", COM_Gamedir_f);
/*
start up with basegame->string by default
*/
COM_CreateGameDirectory(fs_basegame->string);
COM_CreateGameDirectory (fs_basegame->string);
if ((i = COM_CheckParm ("-game")) && i < com_argc - 1) {
char *gamedirs = NULL;
char *where;
gamedirs = strdup (com_argv[i+1]);
where = strtok (gamedirs, ",");
while (where) {
COM_CreateGameDirectory (where);
where = strtok (NULL, ",");
}
free (gamedirs);
}
if ((i = COM_CheckParm ("-game")) && i < com_argc - 1) {
COM_CreateGameDirectory(com_argv[i+1]);
}
if (hipnotic) {
COM_CreateGameDirectory("hipnotic");
COM_CreateGameDirectory ("hipnotic");
}
if (rogue) {
COM_CreateGameDirectory("rogue");
COM_CreateGameDirectory ("rogue");
}
if (abyss) {
COM_CreateGameDirectory("abyss");
COM_CreateGameDirectory ("abyss");
}
// any set gamedirs will be freed up to here