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an even better fix (thanks, LordHavoc)
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1 changed files with 2 additions and 3 deletions
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@ -348,7 +348,7 @@ CL_UpdateTEnts
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*/
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void CL_UpdateTEnts (void)
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{
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int i,j;
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int i;
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beam_t *b;
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vec3_t dist, org;
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float d;
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@ -407,8 +407,7 @@ void CL_UpdateTEnts (void)
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ent->angles[1] = yaw;
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ent->angles[2] = rand()%360;
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for (j=0 ; j<3 ; j++)
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org[j] += dist[j]*30;
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VectorMA(org, 30, dist, org);
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d -= 30;
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}
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}
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