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https://git.code.sf.net/p/quake/nuq
synced 2024-11-24 21:12:07 +00:00
client and server selection now work. Also fix a couple of spelling errors
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parent
ffada45133
commit
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1 changed files with 59 additions and 13 deletions
70
configure.in
70
configure.in
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@ -9,7 +9,7 @@ dnl This is the only place where the package version appears
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AM_INIT_AUTOMAKE(nuq, 0.2.99alpha0)
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dnl Define the proper name and extra version numbers for package
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PROGRAM="QuakeForge: UQuake"
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PROGRAM="QuakeForge: nuq"
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QSG_VERSION=1.0
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QUAKE_VERSION=1.09
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@ -936,15 +936,61 @@ dnl ==================================================================
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dnl Find out what to build and finish
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dnl ==================================================================
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ENABLE_MGL=yes
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ENABLE_GGI=yes
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ENABLE_SDL=yes
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ENABLE_SGL=yes
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ENABLE_SVGA=yes
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ENABLE_X11=yes
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ENABLE_GLX=yes
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ENABLE_3DFX=yes
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ENABLE_DED=no
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AC_ARG_WITH(clients,
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[ --with-clients=<list> compile clients in <list>;
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mgl ggi sdl sgl svga x11 glx 3dfx],
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clients="$withval", clients="all")
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if test "$clients" = "all"; then
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ENABLE_MGL=yes
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ENABLE_GGI=yes
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ENABLE_SDL=yes
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ENABLE_SGL=yes
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ENABLE_SVGA=yes
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ENABLE_X11=yes
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ENABLE_GLX=yes
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ENABLE_3DFX=yes
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else
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ENABLE_MGL=no
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ENABLE_GGI=no
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ENABLE_SDL=no
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ENABLE_SGL=no
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ENABLE_SVGA=no
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ENABLE_X11=no
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ENABLE_GLX=no
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ENABLE_3DFX=no
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for client in $clients; do
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case "$client" in
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mgl)
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ENABLE_MGL=yes
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;;
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ggi)
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ENABLE_GGI=yes
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;;
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sdl)
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ENABLE_SDL=yes
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;;
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sgl)
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ENABLE_SGL=yes
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;;
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svga)
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ENABLE_SVGA=yes
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;;
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x11)
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ENABLE_X11=yes
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;;
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glx)
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ENABLE_GLX=yes
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;;
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3dfx)
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ENABLE_3DFX=yes
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;;
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esac
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done
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fi
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AC_ARG_WITH(server,
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[ --with-server compile dedicated server],
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ENABLE_DED="$withval", ENABLE_DED=no)
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CL_TARGETS=""
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if test "x$HAVE_MGL" = xyes -a "x$ENABLE_MGL" = xyes; then
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@ -970,7 +1016,7 @@ fi
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if test "x$HAVE_X" = xyes -a "x$ENABLE_X11" = xyes; then
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TARGETS="$TARGETS $PACKAGE-x11\$(EXEEXT)"
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CL_TARGETS="$CL_TARGETS X11"
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if test "x$HAVE_GLX" = xyes; then
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if test "x$HAVE_GLX" = xyes -a "x$ENABLE_GLX" = xyes; then
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TARGETS="$TARGETS $PACKAGE-glx\$(EXEEXT)"
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CL_TARGETS="$CL_TARGETS GLX"
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fi
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@ -1002,7 +1048,7 @@ AC_MSG_RESULT([
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Build type: $BUILD_TYPE
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Targets:$CL_TARGETS
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Server:$ENABLE_DED
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Server: $ENABLE_DED
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System game data directory: $sharepath
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Per-user game data directory: $userpath
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