mirror of
https://git.code.sf.net/p/quake/nuq
synced 2025-02-12 15:15:40 +00:00
merge the model_merge branch into HEAD. This chops up the model loading code
into something a litter easier to maintain (I hope) as most common bits have been merged. I'm not 100% satisfied with alias frames, but that can wait till later. NOTE: d_copy.S currently ALWAYS produces asm output. This IS a bug, but I was too lazy to convert it to C (hopefully it won't matter as I think svgalib is for x86 Linux (and *BSD?) only anyway.
This commit is contained in:
commit
42bf156a01
20 changed files with 1457 additions and 2587 deletions
|
@ -270,15 +270,16 @@ Alias models are position independent, so the cache manager can move them.
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==============================================================================
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*/
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/* NOTE: the first three lines must match maliasgroupframedesc_t */
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typedef struct
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{
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trivertx_t bboxmin;
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trivertx_t bboxmax;
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int frame;
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aliasframetype_t type;
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int firstpose;
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int numposes;
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float interval;
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trivertx_t bboxmin;
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trivertx_t bboxmax;
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int frame;
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char name[16];
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} maliasframedesc_t;
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@ -318,21 +319,12 @@ typedef struct mtriangle_s {
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#define MAX_SKINS 32
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typedef struct {
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int ident;
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int version;
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vec3_t scale;
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vec3_t scale_origin;
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float boundingradius;
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vec3_t eyeposition;
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int numskins;
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int skinwidth;
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int skinheight;
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int numverts;
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int numtris;
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int numframes;
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synctype_t synctype;
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int flags;
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float size;
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int model;
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int stverts;
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int skindesc;
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int triangles;
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mdl_t mdl;
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int numposes;
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int poseverts;
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@ -340,11 +332,8 @@ typedef struct {
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int commands; // gl command list with embedded s/t
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int gl_texturenum[MAX_SKINS][4];
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int gl_fb_texturenum[MAX_SKINS][4];
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int model;
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int stverts;
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int skindesc;
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int triangles;
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int texels[MAX_SKINS]; // only for player skins
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maliasframedesc_t frames[1];
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} aliashdr_t;
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@ -465,4 +454,6 @@ void Mod_TouchModel (char *name);
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mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
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byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
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model_t *Mod_FindName (char *name);
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#endif // _MODEL_H
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1
source/.gdbinit
Normal file
1
source/.gdbinit
Normal file
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@ -0,0 +1 @@
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set args -nodga -nosound +set _windowed_mouse 0
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1
source/.gitignore
vendored
1
source/.gitignore
vendored
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@ -1,3 +1,4 @@
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.vimrc
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*.a
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*.d
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*.o
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|
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@ -49,6 +49,7 @@ common_ASM= sys_ia32.S worlda.S $(math_ASM)
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#endif
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common_SOURCES= crc.c cvar.c cmd.c mathlib.c wad.c world.c \
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model.c model_alias.c model_brush.c model_sprite.c \
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msg.c r_part.c sizebuf.c qendian.c qargs.c quakefs.c \
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va.c quakeio.c link.c com.c \
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zone.c $(common_ASM)
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@ -133,7 +134,8 @@ soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
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d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \
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draw.c r_aclip.c r_alias.c r_bsp.c r_draw.c r_edge.c r_efrag.c \
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r_light.c r_main.c r_misc.c sw_part.c r_sky.c r_sprite.c \
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r_surf.c r_vars.c screen.c model.c sw_view.c $(soft_ASM)
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r_surf.c r_vars.c screen.c sw_model_alias.c sw_model_brush.c \
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sw_model_sprite.c sw_view.c $(soft_ASM)
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#
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# ... GGI
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@ -188,7 +190,7 @@ nuq_x11_DEPENDENCIES=libqfsys.a libqfsnd.a libqfcd.a libqfnet.a
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#
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ogl_SOURCES= gl_draw.c gl_mesh.c gl_part.c gl_refrag.c gl_rlight.c \
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gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c gl_view.c \
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gl_warp.c gl_model.c
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gl_warp.c gl_model_alias.c gl_model_brush.c gl_model_sprite.c
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#
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# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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|
|
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@ -33,7 +33,7 @@
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#include "quakeasm.h"
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#include "asm_draw.h"
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#ifdef USE_INTEL_ASM
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//#ifdef USE_INTEL_ASM
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.data
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LCopyWidth: .long 0
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@ -173,4 +173,4 @@ LLRowLoop:
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popl %ebp // restore the caller's stack frame
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ret
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#endif /* USE_INTEL_ASM */
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//#endif /* USE_INTEL_ASM */
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|
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@ -32,6 +32,7 @@
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#ifndef USE_INTEL_ASM
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#include "qtypes.h"
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// all global and static refresh variables are collected in a contiguous block
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// to avoid cache conflicts.
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|
|
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@ -109,7 +109,7 @@ int StripLength (int starttri, int startv)
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// look for a matching triangle
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nexttri:
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for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
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for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->mdl.numtris ; j++, check++)
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{
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if (check->facesfront != last->facesfront)
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continue;
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@ -143,7 +143,7 @@ nexttri:
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done:
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// clear the temp used flags
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for (j=starttri+1 ; j<pheader->numtris ; j++)
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for (j=starttri+1 ; j<pheader->mdl.numtris ; j++)
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if (used[j] == 2)
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used[j] = 0;
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@ -179,7 +179,7 @@ int FanLength (int starttri, int startv)
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// look for a matching triangle
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nexttri:
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for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
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for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->mdl.numtris ; j++, check++)
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{
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if (check->facesfront != last->facesfront)
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continue;
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@ -210,7 +210,7 @@ nexttri:
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done:
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// clear the temp used flags
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for (j=starttri+1 ; j<pheader->numtris ; j++)
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for (j=starttri+1 ; j<pheader->mdl.numtris ; j++)
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if (used[j] == 2)
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used[j] = 0;
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@ -242,7 +242,7 @@ void BuildTris (void)
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numorder = 0;
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numcommands = 0;
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memset (used, 0, sizeof(used));
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for (i=0 ; i<pheader->numtris ; i++)
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for (i=0 ; i<pheader->mdl.numtris ; i++)
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{
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// pick an unused triangle and start the trifan
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if (used[i])
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@ -289,9 +289,9 @@ void BuildTris (void)
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s = stverts[k].s;
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t = stverts[k].t;
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if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
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s += pheader->skinwidth / 2; // on back side
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s = (s + 0.5) / pheader->skinwidth;
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t = (t + 0.5) / pheader->skinheight;
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s += pheader->mdl.skinwidth / 2; // on back side
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s = (s + 0.5) / pheader->mdl.skinwidth;
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t = (t + 0.5) / pheader->mdl.skinheight;
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*(float *)&commands[numcommands++] = s;
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*(float *)&commands[numcommands++] = t;
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@ -300,10 +300,10 @@ void BuildTris (void)
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commands[numcommands++] = 0; // end of list marker
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Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands);
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Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->mdl.numtris, numorder, numcommands);
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allverts += numorder;
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alltris += pheader->numtris;
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alltris += pheader->mdl.numtris;
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}
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352
source/gl_model_alias.c
Normal file
352
source/gl_model_alias.c
Normal file
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@ -0,0 +1,352 @@
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/*
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gl_model_alias.c
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model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
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||||
|
||||
This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
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||||
59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "r_local.h"
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#include "sys.h"
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#include "console.h"
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#include "qendian.h"
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#include "checksum.h"
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#include "glquake.h"
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extern char loadname[];
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extern model_t *loadmodel;
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/*
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==============================================================================
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ALIAS MODELS
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==============================================================================
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*/
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extern aliashdr_t *pheader;
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extern stvert_t stverts[MAXALIASVERTS];
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extern mtriangle_t triangles[MAXALIASTRIS];
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// a pose is a single set of vertexes. a frame may be
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// an animating sequence of poses
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extern trivertx_t *poseverts[MAXALIASFRAMES];
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extern int posenum;
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extern byte player_8bit_texels[320*200];
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/*
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=================
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Mod_FloodFillSkin
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Fill background pixels so mipmapping doesn't have haloes - Ed
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=================
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||||
*/
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||||
typedef struct
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||||
{
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||||
short x, y;
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} floodfill_t;
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extern unsigned d_8to24table[];
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// must be a power of 2
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#define FLOODFILL_FIFO_SIZE 0x1000
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#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
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#define FLOODFILL_STEP( off, dx, dy ) \
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{ \
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if (pos[off] == fillcolor) \
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{ \
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pos[off] = 255; \
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fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
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||||
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
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} \
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||||
else if (pos[off] != 255) fdc = pos[off]; \
|
||||
}
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||||
|
||||
void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
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{
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||||
byte fillcolor = *skin; // assume this is the pixel to fill
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floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
||||
int inpt = 0, outpt = 0;
|
||||
int filledcolor = -1;
|
||||
int i;
|
||||
|
||||
if (filledcolor == -1)
|
||||
{
|
||||
filledcolor = 0;
|
||||
// attempt to find opaque black
|
||||
for (i = 0; i < 256; ++i)
|
||||
if (d_8to24table[i] == (255 << 0)) // alpha 1.0
|
||||
{
|
||||
filledcolor = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// can't fill to filled color or to transparent color (used as visited marker)
|
||||
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
||||
{
|
||||
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
||||
return;
|
||||
}
|
||||
|
||||
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
||||
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
||||
|
||||
while (outpt != inpt)
|
||||
{
|
||||
int x = fifo[outpt].x, y = fifo[outpt].y;
|
||||
int fdc = filledcolor;
|
||||
byte *pos = &skin[x + skinwidth * y];
|
||||
|
||||
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
||||
|
||||
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
||||
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
||||
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
||||
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
||||
skin[x + skinwidth * y] = fdc;
|
||||
}
|
||||
}
|
||||
|
||||
void *Mod_LoadSkin (byte *skin, int skinsize, int snum, int gnum, qboolean group)
|
||||
{
|
||||
int j;
|
||||
char name[32];
|
||||
|
||||
Mod_FloodFillSkin( skin, pheader->mdl.skinwidth, pheader->mdl.skinheight );
|
||||
|
||||
// This block is GL fullbright support for objects...
|
||||
{
|
||||
int pixels;
|
||||
byte *ptexel;
|
||||
|
||||
// Check for fullbright pixels..
|
||||
pixels = pheader->mdl.skinwidth * pheader->mdl.skinheight;
|
||||
ptexel = (byte *)(skin + 1);
|
||||
|
||||
for (j=0 ; j<pixels ; j++) {
|
||||
if (ptexel[j] >= 256-32) {
|
||||
loadmodel->hasfullbrights = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (loadmodel->hasfullbrights) {
|
||||
byte *ptexels;
|
||||
|
||||
//ptexels = Hunk_Alloc(s);
|
||||
ptexels = malloc(pixels);
|
||||
|
||||
if (group) {
|
||||
snprintf(name, sizeof(name), "fb_%s_%i_%i", loadmodel->name,snum,gnum);
|
||||
} else {
|
||||
snprintf(name, sizeof(name), "fb_%s_%i", loadmodel->name,snum);
|
||||
}
|
||||
Con_DPrintf("FB Model ID: '%s'\n", name);
|
||||
for (j=0 ; j<pixels ; j++) {
|
||||
if (ptexel[j] >= 256-32) {
|
||||
ptexels[j] = ptexel[j];
|
||||
} else {
|
||||
ptexels[j] = 255;
|
||||
}
|
||||
}
|
||||
pheader->gl_fb_texturenum[snum][gnum] =
|
||||
GL_LoadTexture (name, pheader->mdl.skinwidth,
|
||||
pheader->mdl.skinheight, ptexels, true, true, 1);
|
||||
|
||||
free(ptexels);
|
||||
}
|
||||
}
|
||||
|
||||
if (group) {
|
||||
snprintf(name, sizeof(name), "%s_%i_%i", loadmodel->name,snum,gnum);
|
||||
} else {
|
||||
snprintf(name, sizeof(name), "%s_%i", loadmodel->name,snum);
|
||||
}
|
||||
pheader->gl_texturenum[snum][gnum] =
|
||||
GL_LoadTexture (name, pheader->mdl.skinwidth,
|
||||
pheader->mdl.skinheight, skin, true, false, 1);
|
||||
// alpha param was true for non group skins
|
||||
return skin + skinsize;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Mod_LoadAllSkins
|
||||
===============
|
||||
*/
|
||||
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex)
|
||||
{
|
||||
int i, j, k;
|
||||
int skinsize;
|
||||
byte *skin;
|
||||
daliasskingroup_t *pinskingroup;
|
||||
int groupskins;
|
||||
daliasskininterval_t *pinskinintervals;
|
||||
|
||||
skin = (byte *)pskintype;
|
||||
|
||||
if (numskins < 1 || numskins > MAX_SKINS)
|
||||
Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
|
||||
|
||||
skinsize = pheader->mdl.skinwidth * pheader->mdl.skinheight;
|
||||
|
||||
for (i=0 ; i<numskins ; i++)
|
||||
{
|
||||
if (pskintype->type == ALIAS_SKIN_SINGLE) {
|
||||
skin+=4;
|
||||
skin = Mod_LoadSkin (skin, skinsize, i, 0, false);
|
||||
|
||||
// save 8 bit texels for the player model to remap
|
||||
if (!strcmp(loadmodel->name,"progs/player.mdl"))
|
||||
{
|
||||
if (skinsize > sizeof(player_8bit_texels))
|
||||
Sys_Error ("Player skin too large");
|
||||
memcpy (player_8bit_texels, skin, skinsize);
|
||||
}
|
||||
|
||||
for (j=1; j < 4; j++) {
|
||||
pheader->gl_texturenum[i][j] =
|
||||
pheader->gl_texturenum[i][j - 1];
|
||||
pheader->gl_fb_texturenum[i][j] =
|
||||
pheader->gl_fb_texturenum[i][j - 1];
|
||||
}
|
||||
} else {
|
||||
// animating skin group. yuck.
|
||||
Con_Printf("Animating Skin Group, if you get this message please notify warp@debian.org\n");
|
||||
pskintype++;
|
||||
pinskingroup = (daliasskingroup_t *)pskintype;
|
||||
groupskins = LittleLong (pinskingroup->numskins);
|
||||
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
|
||||
|
||||
pskintype = (void *)(pinskinintervals + groupskins);
|
||||
skin = (byte *)pskintype;
|
||||
|
||||
for (j=0 ; j<groupskins ; j++)
|
||||
{
|
||||
skin+=4;
|
||||
skin = Mod_LoadSkin (skin, skinsize, i, j, true);
|
||||
}
|
||||
k = j;
|
||||
for (/* */; j < 4; j++) {
|
||||
pheader->gl_texturenum[i][j] =
|
||||
pheader->gl_texturenum[i][j - k];
|
||||
pheader->gl_fb_texturenum[i][j] =
|
||||
pheader->gl_fb_texturenum[i][j - k];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (void *)skin;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_LoadAliasFrame
|
||||
=================
|
||||
*/
|
||||
void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
|
||||
{
|
||||
trivertx_t *pinframe;
|
||||
int i;
|
||||
daliasframe_t *pdaliasframe;
|
||||
|
||||
pdaliasframe = (daliasframe_t *)pin;
|
||||
|
||||
strcpy (frame->name, pdaliasframe->name);
|
||||
frame->firstpose = posenum;
|
||||
frame->numposes = 1;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
// these are byte values, so we don't have to worry about
|
||||
// endianness
|
||||
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
|
||||
frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i];
|
||||
}
|
||||
|
||||
pinframe = (trivertx_t *)(pdaliasframe + 1);
|
||||
|
||||
poseverts[posenum] = pinframe;
|
||||
posenum++;
|
||||
|
||||
pinframe += pheader->mdl.numverts;
|
||||
|
||||
return (void *)pinframe;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_LoadAliasGroup
|
||||
=================
|
||||
*/
|
||||
void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
|
||||
{
|
||||
daliasgroup_t *pingroup;
|
||||
int i, numframes;
|
||||
daliasinterval_t *pin_intervals;
|
||||
void *ptemp;
|
||||
|
||||
pingroup = (daliasgroup_t *)pin;
|
||||
|
||||
numframes = LittleLong (pingroup->numframes);
|
||||
|
||||
frame->firstpose = posenum;
|
||||
frame->numposes = numframes;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
// these are byte values, so we don't have to worry about endianness
|
||||
frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
|
||||
frame->bboxmin.v[i] = pingroup->bboxmax.v[i];
|
||||
}
|
||||
|
||||
pin_intervals = (daliasinterval_t *)(pingroup + 1);
|
||||
|
||||
frame->interval = LittleFloat (pin_intervals->interval);
|
||||
|
||||
pin_intervals += numframes;
|
||||
|
||||
ptemp = (void *)pin_intervals;
|
||||
|
||||
for (i=0 ; i<numframes ; i++)
|
||||
{
|
||||
poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
|
||||
posenum++;
|
||||
|
||||
ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->mdl.numverts;
|
||||
}
|
||||
|
||||
return ptemp;
|
||||
}
|
95
source/gl_model_brush.c
Normal file
95
source/gl_model_brush.c
Normal file
|
@ -0,0 +1,95 @@
|
|||
/*
|
||||
gl_model_brush.c
|
||||
|
||||
model loading and caching
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
$Id$
|
||||
*/
|
||||
|
||||
// models are the only shared resource between a client and server running
|
||||
// on the same machine.
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
|
||||
#include "r_local.h"
|
||||
#include "sys.h"
|
||||
#include "console.h"
|
||||
#include "qendian.h"
|
||||
#include "checksum.h"
|
||||
#include "glquake.h"
|
||||
|
||||
extern char loadname[];
|
||||
extern model_t *loadmodel;
|
||||
extern byte mod_novis[];
|
||||
extern byte *mod_base;
|
||||
|
||||
const int mod_lightmap_bytes = 3;
|
||||
|
||||
void
|
||||
Mod_LoadMMNearest(miptex_t *mt, texture_t *tx)
|
||||
{
|
||||
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
|
||||
tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false, 1);
|
||||
texture_mode = GL_LINEAR;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_LoadLighting
|
||||
=================
|
||||
*/
|
||||
void Mod_LoadLighting (lump_t *l)
|
||||
{
|
||||
int i;
|
||||
byte *in, *out;
|
||||
byte d;
|
||||
char litfilename[1024];
|
||||
|
||||
if (!l->filelen)
|
||||
{
|
||||
loadmodel->lightdata = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
strcpy(litfilename, loadmodel->name);
|
||||
COM_StripExtension(litfilename, litfilename);
|
||||
strcat(litfilename, ".lit");
|
||||
|
||||
loadmodel->lightdata = (byte*) COM_LoadHunkFile (litfilename);
|
||||
if (!loadmodel->lightdata) // expand the white lighting data
|
||||
{
|
||||
loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, litfilename);
|
||||
in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
|
||||
out = loadmodel->lightdata;
|
||||
memcpy (in, mod_base + l->fileofs, l->filelen);
|
||||
for (i = 0;i < l->filelen;i++)
|
||||
{
|
||||
d = *in++;
|
||||
*out++ = d;
|
||||
*out++ = d;
|
||||
*out++ = d;
|
||||
}
|
||||
}
|
||||
}
|
81
source/gl_model_sprite.c
Normal file
81
source/gl_model_sprite.c
Normal file
|
@ -0,0 +1,81 @@
|
|||
/*
|
||||
gl_model_sprite.c
|
||||
|
||||
model loading and caching
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
$Id$
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
|
||||
#include "r_local.h"
|
||||
#include "sys.h"
|
||||
#include "console.h"
|
||||
#include "qendian.h"
|
||||
#include "checksum.h"
|
||||
#include "glquake.h"
|
||||
|
||||
extern char loadname[];
|
||||
extern model_t *loadmodel;
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_LoadSpriteFrame
|
||||
=================
|
||||
*/
|
||||
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
|
||||
{
|
||||
dspriteframe_t *pinframe;
|
||||
mspriteframe_t *pspriteframe;
|
||||
int width, height, size, origin[2];
|
||||
char name[64];
|
||||
|
||||
pinframe = (dspriteframe_t *)pin;
|
||||
|
||||
width = LittleLong (pinframe->width);
|
||||
height = LittleLong (pinframe->height);
|
||||
size = width * height;
|
||||
|
||||
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
|
||||
|
||||
memset (pspriteframe, 0, sizeof (mspriteframe_t));
|
||||
|
||||
*ppframe = pspriteframe;
|
||||
|
||||
pspriteframe->width = width;
|
||||
pspriteframe->height = height;
|
||||
origin[0] = LittleLong (pinframe->origin[0]);
|
||||
origin[1] = LittleLong (pinframe->origin[1]);
|
||||
|
||||
pspriteframe->up = origin[1];
|
||||
pspriteframe->down = origin[1] - height;
|
||||
pspriteframe->left = origin[0];
|
||||
pspriteframe->right = width + origin[0];
|
||||
|
||||
snprintf (name, sizeof(name), "%s_%i", loadmodel->name, framenum);
|
||||
pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true, 1);
|
||||
|
||||
return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
|
||||
}
|
|
@ -469,9 +469,9 @@ static void GL_DrawAliasShadow (aliashdr_t *paliashdr, int posenum)
|
|||
order += 2;
|
||||
|
||||
// normals and vertexes come from the frame list
|
||||
point[0] = verts->v[0] * paliashdr->scale[0] + paliashdr->scale_origin[0];
|
||||
point[1] = verts->v[1] * paliashdr->scale[1] + paliashdr->scale_origin[1];
|
||||
point[2] = verts->v[2] * paliashdr->scale[2] + paliashdr->scale_origin[2];
|
||||
point[0] = verts->v[0] * paliashdr->mdl.scale[0] + paliashdr->mdl.scale_origin[0];
|
||||
point[1] = verts->v[1] * paliashdr->mdl.scale[1] + paliashdr->mdl.scale_origin[1];
|
||||
point[2] = verts->v[2] * paliashdr->mdl.scale[2] + paliashdr->mdl.scale_origin[2];
|
||||
|
||||
point[0] -= shadevector[0]*(point[2]+lheight);
|
||||
point[1] -= shadevector[1]*(point[2]+lheight);
|
||||
|
@ -499,7 +499,7 @@ static void R_SetupAliasFrame (int frame, aliashdr_t *paliashdr, qboolean fb)
|
|||
int pose, numposes;
|
||||
float interval;
|
||||
|
||||
if ((frame >= paliashdr->numframes) || (frame < 0))
|
||||
if ((frame >= paliashdr->mdl.numframes) || (frame < 0))
|
||||
{
|
||||
Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame);
|
||||
frame = 0;
|
||||
|
@ -599,7 +599,7 @@ static void R_DrawAliasModel (entity_t *e)
|
|||
//
|
||||
paliashdr = (aliashdr_t *)Mod_Extradata (currententity->model);
|
||||
|
||||
c_alias_polys += paliashdr->numtris;
|
||||
c_alias_polys += paliashdr->mdl.numtris;
|
||||
|
||||
//
|
||||
// draw all the triangles
|
||||
|
@ -613,14 +613,14 @@ static void R_DrawAliasModel (entity_t *e)
|
|||
|
||||
if (!strcmp (clmodel->name, "progs/eyes.mdl") )
|
||||
{
|
||||
glTranslatef (paliashdr->scale_origin[0], paliashdr->scale_origin[1], paliashdr->scale_origin[2] - (22 + 8));
|
||||
glTranslatef (paliashdr->mdl.scale_origin[0], paliashdr->mdl.scale_origin[1], paliashdr->mdl.scale_origin[2] - (22 + 8));
|
||||
// double size of eyes, since they are really hard to see in gl
|
||||
glScalef (paliashdr->scale[0]*2, paliashdr->scale[1]*2, paliashdr->scale[2]*2);
|
||||
glScalef (paliashdr->mdl.scale[0]*2, paliashdr->mdl.scale[1]*2, paliashdr->mdl.scale[2]*2);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTranslatef (paliashdr->scale_origin[0], paliashdr->scale_origin[1], paliashdr->scale_origin[2]);
|
||||
glScalef (paliashdr->scale[0], paliashdr->scale[1], paliashdr->scale[2]);
|
||||
glTranslatef (paliashdr->mdl.scale_origin[0], paliashdr->mdl.scale_origin[1], paliashdr->mdl.scale_origin[2]);
|
||||
glScalef (paliashdr->mdl.scale[0], paliashdr->mdl.scale[1], paliashdr->mdl.scale[2]);
|
||||
}
|
||||
|
||||
anim = (int)(cl.time*10) & 3;
|
||||
|
|
|
@ -340,8 +340,8 @@ void R_TranslatePlayerSkin (int playernum)
|
|||
return; // only translate skins on alias models
|
||||
|
||||
paliashdr = (aliashdr_t *)Mod_Extradata (model);
|
||||
s = paliashdr->skinwidth * paliashdr->skinheight;
|
||||
if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->numskins) {
|
||||
s = paliashdr->mdl.skinwidth * paliashdr->mdl.skinheight;
|
||||
if (currententity->skinnum < 0 || currententity->skinnum >= paliashdr->mdl.numskins) {
|
||||
Con_Printf("(%d): Invalid player skin #%d\n", playernum, currententity->skinnum);
|
||||
original = (byte *)paliashdr + paliashdr->texels[0];
|
||||
} else
|
||||
|
@ -349,8 +349,8 @@ void R_TranslatePlayerSkin (int playernum)
|
|||
if (s & 3)
|
||||
Sys_Error ("R_TranslateSkin: s&3");
|
||||
|
||||
inwidth = paliashdr->skinwidth;
|
||||
inheight = paliashdr->skinheight;
|
||||
inwidth = paliashdr->mdl.skinwidth;
|
||||
inheight = paliashdr->mdl.skinheight;
|
||||
|
||||
// because this happens during gameplay, do it fast
|
||||
// instead of sending it through gl_upload 8
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
|
||||
#include "mathlib.h"
|
||||
#include "sys.h"
|
||||
#include "model.h"
|
||||
|
||||
vec3_t vec3_origin = {0,0,0};
|
||||
int nanmask = 255<<23;
|
||||
|
|
1616
source/model.c
1616
source/model.c
File diff suppressed because it is too large
Load diff
237
source/model_alias.c
Normal file
237
source/model_alias.c
Normal file
|
@ -0,0 +1,237 @@
|
|||
/*
|
||||
model_alias.c
|
||||
|
||||
model loading and caching
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
$Id$
|
||||
*/
|
||||
|
||||
// models are the only shared resource between a client and server running
|
||||
// on the same machine.
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
|
||||
#include "r_local.h"
|
||||
#include "sys.h"
|
||||
#include "console.h"
|
||||
#include "qendian.h"
|
||||
#include "checksum.h"
|
||||
#include "glquake.h"
|
||||
|
||||
extern char loadname[];
|
||||
extern model_t *loadmodel;
|
||||
|
||||
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex);
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
ALIAS MODELS
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
aliashdr_t *pheader;
|
||||
|
||||
stvert_t stverts[MAXALIASVERTS];
|
||||
mtriangle_t triangles[MAXALIASTRIS];
|
||||
|
||||
// a pose is a single set of vertexes. a frame may be
|
||||
// an animating sequence of poses
|
||||
trivertx_t *poseverts[MAXALIASFRAMES];
|
||||
int posenum;
|
||||
|
||||
byte player_8bit_texels[320*200];
|
||||
|
||||
void *Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame);
|
||||
void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame);
|
||||
|
||||
//=========================================================================
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_LoadAliasModel
|
||||
=================
|
||||
*/
|
||||
void Mod_LoadAliasModel (model_t *mod, void *buffer)
|
||||
{
|
||||
int i, j;
|
||||
mdl_t *pinmodel, *pmodel;
|
||||
stvert_t *pinstverts;
|
||||
dtriangle_t *pintriangles;
|
||||
int version, numframes;
|
||||
int size;
|
||||
daliasframetype_t *pframetype;
|
||||
daliasskintype_t *pskintype;
|
||||
int start, end, total;
|
||||
|
||||
start = Hunk_LowMark ();
|
||||
|
||||
pinmodel = (mdl_t *)buffer;
|
||||
|
||||
version = LittleLong (pinmodel->version);
|
||||
if (version != ALIAS_VERSION)
|
||||
Sys_Error ("%s has wrong version number (%i should be %i)",
|
||||
mod->name, version, ALIAS_VERSION);
|
||||
|
||||
//
|
||||
// allocate space for a working header, plus all the data except the frames,
|
||||
// skin and group info
|
||||
//
|
||||
size = (int)&((aliashdr_t*)0)->frames[LittleLong (pinmodel->numframes)];
|
||||
pheader = Hunk_AllocName (size, loadname);
|
||||
memset(pheader, 0, size);
|
||||
pmodel = &pheader->mdl;
|
||||
pheader->model = (byte*)pmodel - (byte*)pheader;
|
||||
|
||||
mod->flags = LittleLong (pinmodel->flags);
|
||||
|
||||
//
|
||||
// endian-adjust and copy the data, starting with the alias model header
|
||||
//
|
||||
pmodel->boundingradius = LittleFloat (pinmodel->boundingradius);
|
||||
pmodel->numskins = LittleLong (pinmodel->numskins);
|
||||
pmodel->skinwidth = LittleLong (pinmodel->skinwidth);
|
||||
pmodel->skinheight = LittleLong (pinmodel->skinheight);
|
||||
|
||||
if (pmodel->skinheight > MAX_LBM_HEIGHT)
|
||||
Sys_Error ("model %s has a skin taller than %d", mod->name,
|
||||
MAX_LBM_HEIGHT);
|
||||
|
||||
pmodel->numverts = LittleLong (pinmodel->numverts);
|
||||
|
||||
if (pmodel->numverts <= 0)
|
||||
Sys_Error ("model %s has no vertices", mod->name);
|
||||
|
||||
if (pmodel->numverts > MAXALIASVERTS)
|
||||
Sys_Error ("model %s has too many vertices", mod->name);
|
||||
|
||||
pmodel->numtris = LittleLong (pinmodel->numtris);
|
||||
|
||||
if (pmodel->numtris <= 0)
|
||||
Sys_Error ("model %s has no triangles", mod->name);
|
||||
|
||||
pmodel->numframes = LittleLong (pinmodel->numframes);
|
||||
numframes = pmodel->numframes;
|
||||
if (numframes < 1)
|
||||
Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
|
||||
|
||||
pmodel->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
|
||||
mod->synctype = LittleLong (pinmodel->synctype);
|
||||
mod->numframes = pmodel->numframes;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
pmodel->scale[i] = LittleFloat (pinmodel->scale[i]);
|
||||
pmodel->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
|
||||
pmodel->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// load the skins
|
||||
//
|
||||
pskintype = (daliasskintype_t *)&pinmodel[1];
|
||||
pskintype = Mod_LoadAllSkins (pheader->mdl.numskins, pskintype, &pheader->skindesc);
|
||||
|
||||
//
|
||||
// load base s and t vertices
|
||||
//
|
||||
pinstverts = (stvert_t *)pskintype;
|
||||
|
||||
for (i=0 ; i<pheader->mdl.numverts ; i++)
|
||||
{
|
||||
stverts[i].onseam = LittleLong (pinstverts[i].onseam);
|
||||
stverts[i].s = LittleLong (pinstverts[i].s);
|
||||
stverts[i].t = LittleLong (pinstverts[i].t);
|
||||
}
|
||||
|
||||
//
|
||||
// load triangle lists
|
||||
//
|
||||
pintriangles = (dtriangle_t *)&pinstverts[pheader->mdl.numverts];
|
||||
|
||||
for (i=0 ; i<pheader->mdl.numtris ; i++)
|
||||
{
|
||||
triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
|
||||
|
||||
for (j=0 ; j<3 ; j++)
|
||||
{
|
||||
triangles[i].vertindex[j] =
|
||||
LittleLong (pintriangles[i].vertindex[j]);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// load the frames
|
||||
//
|
||||
posenum = 0;
|
||||
pframetype = (daliasframetype_t *)&pintriangles[pheader->mdl.numtris];
|
||||
|
||||
for (i=0 ; i<numframes ; i++)
|
||||
{
|
||||
aliasframetype_t frametype;
|
||||
|
||||
frametype = LittleLong (pframetype->type);
|
||||
pheader->frames[i].type = frametype;
|
||||
|
||||
if (frametype == ALIAS_SINGLE)
|
||||
{
|
||||
pframetype = (daliasframetype_t *)
|
||||
Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
pframetype = (daliasframetype_t *)
|
||||
Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
|
||||
}
|
||||
}
|
||||
|
||||
pheader->numposes = posenum;
|
||||
|
||||
mod->type = mod_alias;
|
||||
|
||||
// FIXME: do this right
|
||||
mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
|
||||
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
|
||||
|
||||
//
|
||||
// build the draw lists
|
||||
//
|
||||
GL_MakeAliasModelDisplayLists (mod, pheader);
|
||||
|
||||
//
|
||||
// move the complete, relocatable alias model to the cache
|
||||
//
|
||||
end = Hunk_LowMark ();
|
||||
total = end - start;
|
||||
|
||||
Cache_Alloc (&mod->cache, total, loadname);
|
||||
if (!mod->cache.data)
|
||||
return;
|
||||
memcpy (mod->cache.data, pheader, total);
|
||||
|
||||
Hunk_FreeToLowMark (start);
|
||||
}
|
File diff suppressed because it is too large
Load diff
175
source/model_sprite.c
Normal file
175
source/model_sprite.c
Normal file
|
@ -0,0 +1,175 @@
|
|||
/*
|
||||
model_sprite.c
|
||||
|
||||
sprite model loading and caching
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
$Id$
|
||||
*/
|
||||
|
||||
// models are the only shared resource between a client and server running
|
||||
// on the same machine.
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
|
||||
#include "r_local.h"
|
||||
#include "sys.h"
|
||||
#include "console.h"
|
||||
#include "qendian.h"
|
||||
#include "checksum.h"
|
||||
#include "glquake.h"
|
||||
|
||||
extern char loadname[];
|
||||
extern model_t *loadmodel;
|
||||
|
||||
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum);
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_LoadSpriteGroup
|
||||
=================
|
||||
*/
|
||||
void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum)
|
||||
{
|
||||
dspritegroup_t *pingroup;
|
||||
mspritegroup_t *pspritegroup;
|
||||
int i, numframes;
|
||||
dspriteinterval_t *pin_intervals;
|
||||
float *poutintervals;
|
||||
void *ptemp;
|
||||
|
||||
pingroup = (dspritegroup_t *)pin;
|
||||
|
||||
numframes = LittleLong (pingroup->numframes);
|
||||
|
||||
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
|
||||
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
|
||||
|
||||
pspritegroup->numframes = numframes;
|
||||
|
||||
*ppframe = (mspriteframe_t *)pspritegroup;
|
||||
|
||||
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
|
||||
|
||||
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
|
||||
|
||||
pspritegroup->intervals = poutintervals;
|
||||
|
||||
for (i=0 ; i<numframes ; i++)
|
||||
{
|
||||
*poutintervals = LittleFloat (pin_intervals->interval);
|
||||
if (*poutintervals <= 0.0)
|
||||
Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
|
||||
|
||||
poutintervals++;
|
||||
pin_intervals++;
|
||||
}
|
||||
|
||||
ptemp = (void *)pin_intervals;
|
||||
|
||||
for (i=0 ; i<numframes ; i++)
|
||||
{
|
||||
ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i);
|
||||
}
|
||||
|
||||
return ptemp;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_LoadSpriteModel
|
||||
=================
|
||||
*/
|
||||
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
|
||||
{
|
||||
int i;
|
||||
int version;
|
||||
dsprite_t *pin;
|
||||
msprite_t *psprite;
|
||||
int numframes;
|
||||
int size;
|
||||
dspriteframetype_t *pframetype;
|
||||
|
||||
pin = (dsprite_t *)buffer;
|
||||
|
||||
version = LittleLong (pin->version);
|
||||
if (version != SPRITE_VERSION)
|
||||
Sys_Error ("%s has wrong version number "
|
||||
"(%i should be %i)", mod->name, version, SPRITE_VERSION);
|
||||
|
||||
numframes = LittleLong (pin->numframes);
|
||||
|
||||
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
||||
|
||||
psprite = Hunk_AllocName (size, loadname);
|
||||
|
||||
mod->cache.data = psprite;
|
||||
|
||||
psprite->type = LittleLong (pin->type);
|
||||
psprite->maxwidth = LittleLong (pin->width);
|
||||
psprite->maxheight = LittleLong (pin->height);
|
||||
psprite->beamlength = LittleFloat (pin->beamlength);
|
||||
mod->synctype = LittleLong (pin->synctype);
|
||||
psprite->numframes = numframes;
|
||||
|
||||
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
||||
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
||||
mod->mins[2] = -psprite->maxheight/2;
|
||||
mod->maxs[2] = psprite->maxheight/2;
|
||||
|
||||
//
|
||||
// load the frames
|
||||
//
|
||||
if (numframes < 1)
|
||||
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
||||
|
||||
mod->numframes = numframes;
|
||||
mod->flags = 0;
|
||||
|
||||
pframetype = (dspriteframetype_t *)(pin + 1);
|
||||
|
||||
for (i=0 ; i<numframes ; i++)
|
||||
{
|
||||
spriteframetype_t frametype;
|
||||
|
||||
frametype = LittleLong (pframetype->type);
|
||||
psprite->frames[i].type = frametype;
|
||||
|
||||
if (frametype == SPR_SINGLE)
|
||||
{
|
||||
pframetype = (dspriteframetype_t *)
|
||||
Mod_LoadSpriteFrame (pframetype + 1,
|
||||
&psprite->frames[i].frameptr, i);
|
||||
}
|
||||
else
|
||||
{
|
||||
pframetype = (dspriteframetype_t *)
|
||||
Mod_LoadSpriteGroup (pframetype + 1,
|
||||
&psprite->frames[i].frameptr, i);
|
||||
}
|
||||
}
|
||||
|
||||
mod->type = mod_sprite;
|
||||
}
|
293
source/sw_model_alias.c
Normal file
293
source/sw_model_alias.c
Normal file
|
@ -0,0 +1,293 @@
|
|||
/*
|
||||
sw_model_alias.c
|
||||
|
||||
model loading and caching
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
$Id$
|
||||
*/
|
||||
|
||||
// models are the only shared resource between a client and server running
|
||||
// on the same machine.
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
|
||||
#include "r_local.h"
|
||||
#include "sys.h"
|
||||
#include "console.h"
|
||||
#include "qendian.h"
|
||||
#include "checksum.h"
|
||||
#include "glquake.h"
|
||||
|
||||
extern char loadname[];
|
||||
extern model_t *loadmodel;
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
ALIAS MODELS
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
|
||||
extern aliashdr_t *pheader;
|
||||
|
||||
extern stvert_t stverts[MAXALIASVERTS];
|
||||
extern mtriangle_t triangles[MAXALIASTRIS];
|
||||
|
||||
// a pose is a single set of vertexes. a frame may be
|
||||
// an animating sequence of poses
|
||||
extern trivertx_t *poseverts[MAXALIASFRAMES];
|
||||
extern int posenum;
|
||||
|
||||
extern byte player_8bit_texels[320*200];
|
||||
|
||||
void *Mod_LoadSkin (byte *skin, int skinsize, int *pskinindex, int snum, int gnum)
|
||||
{
|
||||
byte *pskin;
|
||||
ushort *pusskin;
|
||||
int i;
|
||||
|
||||
pskin = Hunk_AllocName (skinsize * r_pixbytes, loadname);
|
||||
*pskinindex = (byte *)pskin - (byte *)pheader;
|
||||
|
||||
switch (r_pixbytes) {
|
||||
case 1:
|
||||
memcpy (pskin, skin, skinsize);
|
||||
break;
|
||||
case 2:
|
||||
pusskin = (ushort*)skin;
|
||||
for (i=0; i<skinsize; i++)
|
||||
pusskin[i] = d_8to16table[skin[i]];
|
||||
break;
|
||||
default:
|
||||
Sys_Error ("Mod_LoadAliasSkin: driver set invalid r_pixbytes: %d\n",
|
||||
r_pixbytes);
|
||||
break;
|
||||
}
|
||||
return skin + skinsize;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
Mod_LoadAllSkins
|
||||
===============
|
||||
*/
|
||||
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex)
|
||||
{
|
||||
int i, j;
|
||||
int skinsize;
|
||||
byte *skin;
|
||||
int groupskins;
|
||||
daliasskingroup_t *pinskingroup;
|
||||
daliasskininterval_t *pinskinintervals;
|
||||
maliasskindesc_t *pskindesc;
|
||||
maliasskingroup_t *paliasskingroup;
|
||||
float *poutskinintervals;
|
||||
|
||||
skin = (byte *)pskintype;
|
||||
|
||||
if (numskins < 1 || numskins > MAX_SKINS)
|
||||
Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
|
||||
|
||||
skinsize = pheader->mdl.skinwidth * pheader->mdl.skinheight;
|
||||
pskindesc = Hunk_AllocName (numskins * sizeof (maliasskindesc_t),
|
||||
loadname);
|
||||
pheader->skindesc = (byte *)pskindesc - (byte *)pheader;
|
||||
|
||||
for (i=0 ; i<numskins ; i++)
|
||||
{
|
||||
if (pskintype->type == ALIAS_SKIN_SINGLE) {
|
||||
skin+=4;
|
||||
skin = Mod_LoadSkin (skin, skinsize, &pskindesc[i].skin, i, 0);
|
||||
} else {
|
||||
pskintype++;
|
||||
pinskingroup = (daliasskingroup_t *)pskintype;
|
||||
groupskins = LittleLong (pinskingroup->numskins);
|
||||
|
||||
j = sizeof (maliasskingroup_t) +
|
||||
(groupskins - 1) * sizeof (paliasskingroup->skindescs[0]);
|
||||
j = (int)&((maliasskingroup_t*)0)->skindescs[groupskins];
|
||||
paliasskingroup = Hunk_AllocName (j, loadname);
|
||||
paliasskingroup->numskins = groupskins;
|
||||
|
||||
*pskinindex = (byte *)paliasskingroup - (byte *)pheader;
|
||||
|
||||
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
|
||||
poutskinintervals = Hunk_AllocName (groupskins * sizeof (float),loadname);
|
||||
paliasskingroup->intervals = (byte *)poutskinintervals - (byte *)pheader;
|
||||
for (i=0 ; i<groupskins ; i++) {
|
||||
*poutskinintervals = LittleFloat (pinskinintervals->interval);
|
||||
if (*poutskinintervals <= 0)
|
||||
Sys_Error ("Mod_LoadAliasSkinGroup: interval<=0");
|
||||
|
||||
poutskinintervals++;
|
||||
pinskinintervals++;
|
||||
}
|
||||
|
||||
pskintype = (void *)pinskinintervals;
|
||||
skin = (byte *)pskintype;
|
||||
|
||||
for (j=0 ; j<groupskins ; j++)
|
||||
{
|
||||
skin+=4;
|
||||
skin = Mod_LoadSkin (skin, skinsize, &paliasskingroup->skindescs[i].skin, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (void *)skin;
|
||||
}
|
||||
|
||||
void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
|
||||
{
|
||||
int i, j;
|
||||
stvert_t *pstverts;
|
||||
mtriangle_t *ptri;
|
||||
int numv = hdr->mdl.numverts;
|
||||
int numt = hdr->mdl.numtris;
|
||||
|
||||
pstverts = (stvert_t *)Hunk_AllocName(numv * sizeof(stvert_t),loadname);
|
||||
ptri = (mtriangle_t *)Hunk_AllocName(numt * sizeof(mtriangle_t),loadname);
|
||||
|
||||
hdr->stverts = (byte *)pstverts - (byte *)hdr;
|
||||
hdr->triangles = (byte *)ptri - (byte *)hdr;
|
||||
|
||||
for (i=0; i<numv; i++) {
|
||||
pstverts[i].onseam = stverts[i].onseam;
|
||||
pstverts[i].s = stverts[i].s << 16;
|
||||
pstverts[i].t = stverts[i].t << 16;
|
||||
}
|
||||
|
||||
for (i=0; i<numt; i++) {
|
||||
ptri[i].facesfront = triangles[i].facesfront;
|
||||
for (j=0; j<3; j++) {
|
||||
ptri[i].vertindex[j] = triangles[i].vertindex[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_LoadAliasFrame
|
||||
=================
|
||||
*/
|
||||
void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
|
||||
{
|
||||
trivertx_t *pframe, *pinframe;
|
||||
int i, j;
|
||||
daliasframe_t *pdaliasframe;
|
||||
|
||||
pdaliasframe = (daliasframe_t *)pin;
|
||||
|
||||
strcpy (frame->name, pdaliasframe->name);
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
// these are byte values, so we don't have to worry about
|
||||
// endianness
|
||||
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
|
||||
frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i];
|
||||
}
|
||||
|
||||
pinframe = (trivertx_t *)(pdaliasframe + 1);
|
||||
pframe = Hunk_AllocName (pheader->mdl.numverts * sizeof(*pframe), loadname);
|
||||
|
||||
frame->frame = (byte *)pframe - (byte *)pheader;
|
||||
|
||||
for (j=0 ; j<pheader->mdl.numverts ; j++)
|
||||
{
|
||||
int k;
|
||||
|
||||
// these are all byte values, so no need to deal with endianness
|
||||
pframe[j].lightnormalindex = pinframe[j].lightnormalindex;
|
||||
|
||||
for (k=0 ; k<3 ; k++)
|
||||
{
|
||||
pframe[j].v[k] = pinframe[j].v[k];
|
||||
}
|
||||
}
|
||||
|
||||
pinframe += pheader->mdl.numverts;
|
||||
|
||||
return (void *)pinframe;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_LoadAliasGroup
|
||||
=================
|
||||
*/
|
||||
void * Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
|
||||
{
|
||||
daliasgroup_t *pingroup;
|
||||
maliasgroup_t *paliasgroup;
|
||||
int i, numframes;
|
||||
daliasinterval_t *pin_intervals;
|
||||
float *poutintervals;
|
||||
void *ptemp;
|
||||
|
||||
pingroup = (daliasgroup_t *)pin;
|
||||
|
||||
numframes = LittleLong (pingroup->numframes);
|
||||
|
||||
paliasgroup = Hunk_AllocName (sizeof (maliasgroup_t) +
|
||||
(numframes - 1) * sizeof (paliasgroup->frames[0]), loadname);
|
||||
|
||||
paliasgroup->numframes = numframes;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
// these are byte values, so we don't have to worry about endianness
|
||||
frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
|
||||
frame->bboxmax.v[i] = pingroup->bboxmax.v[i];
|
||||
}
|
||||
|
||||
frame->frame = (byte *)paliasgroup - (byte *)pheader;
|
||||
|
||||
pin_intervals = (daliasinterval_t *)(pingroup + 1);
|
||||
|
||||
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
|
||||
|
||||
paliasgroup->intervals = (byte *)poutintervals - (byte *)pheader;
|
||||
|
||||
for (i=0 ; i<numframes ; i++)
|
||||
{
|
||||
*poutintervals = LittleFloat (pin_intervals->interval);
|
||||
if (*poutintervals <= 0.0)
|
||||
Sys_Error ("Mod_LoadAliasGroup: interval<=0");
|
||||
|
||||
poutintervals++;
|
||||
pin_intervals++;
|
||||
}
|
||||
|
||||
ptemp = (void *)pin_intervals;
|
||||
|
||||
for (i=0 ; i<numframes ; i++)
|
||||
{
|
||||
ptemp = Mod_LoadAliasFrame (ptemp, (maliasframedesc_t*)&paliasgroup->frames[i]);
|
||||
}
|
||||
|
||||
return ptemp;
|
||||
}
|
70
source/sw_model_brush.c
Normal file
70
source/sw_model_brush.c
Normal file
|
@ -0,0 +1,70 @@
|
|||
/*
|
||||
sw_model_brush.c
|
||||
|
||||
model loading and caching
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
$Id$
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
|
||||
#include "r_local.h"
|
||||
#include "sys.h"
|
||||
#include "console.h"
|
||||
#include "qendian.h"
|
||||
#include "checksum.h"
|
||||
|
||||
extern char loadname[];
|
||||
extern model_t *loadmodel;
|
||||
extern byte mod_novis[];
|
||||
extern byte *mod_base;
|
||||
|
||||
const int mod_lightmap_bytes = 1;
|
||||
|
||||
void
|
||||
GL_SubdivideSurface (msurface_t *fa)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
Mod_LoadMMNearest(miptex_t *mt, texture_t *tx)
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_LoadLighting
|
||||
=================
|
||||
*/
|
||||
void Mod_LoadLighting (lump_t *l)
|
||||
{
|
||||
if (!l->filelen)
|
||||
{
|
||||
loadmodel->lightdata = NULL;
|
||||
return;
|
||||
}
|
||||
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
|
||||
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
|
||||
}
|
95
source/sw_model_sprite.c
Normal file
95
source/sw_model_sprite.c
Normal file
|
@ -0,0 +1,95 @@
|
|||
/*
|
||||
sw_model_sprite.c
|
||||
|
||||
model loading and caching
|
||||
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place - Suite 330
|
||||
Boston, MA 02111-1307, USA
|
||||
|
||||
$Id$
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include "config.h"
|
||||
#endif
|
||||
|
||||
#include "r_local.h"
|
||||
#include "sys.h"
|
||||
#include "console.h"
|
||||
#include "qendian.h"
|
||||
#include "checksum.h"
|
||||
|
||||
extern char loadname[];
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_LoadSpriteFrame
|
||||
=================
|
||||
*/
|
||||
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
|
||||
{
|
||||
dspriteframe_t *pinframe;
|
||||
mspriteframe_t *pspriteframe;
|
||||
int i, width, height, size, origin[2];
|
||||
unsigned short *ppixout;
|
||||
byte *ppixin;
|
||||
|
||||
pinframe = (dspriteframe_t *)pin;
|
||||
|
||||
width = LittleLong (pinframe->width);
|
||||
height = LittleLong (pinframe->height);
|
||||
size = width * height;
|
||||
|
||||
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size*r_pixbytes,
|
||||
loadname);
|
||||
|
||||
memset (pspriteframe, 0, sizeof (mspriteframe_t) + size);
|
||||
*ppframe = pspriteframe;
|
||||
|
||||
pspriteframe->width = width;
|
||||
pspriteframe->height = height;
|
||||
origin[0] = LittleLong (pinframe->origin[0]);
|
||||
origin[1] = LittleLong (pinframe->origin[1]);
|
||||
|
||||
pspriteframe->up = origin[1];
|
||||
pspriteframe->down = origin[1] - height;
|
||||
pspriteframe->left = origin[0];
|
||||
pspriteframe->right = width + origin[0];
|
||||
|
||||
if (r_pixbytes == 1)
|
||||
{
|
||||
memcpy (&pspriteframe->pixels[0], (byte *)(pinframe + 1), size);
|
||||
}
|
||||
else if (r_pixbytes == 2)
|
||||
{
|
||||
ppixin = (byte *)(pinframe + 1);
|
||||
ppixout = (unsigned short *)&pspriteframe->pixels[0];
|
||||
|
||||
for (i=0 ; i<size ; i++)
|
||||
ppixout[i] = d_8to16table[ppixin[i]];
|
||||
}
|
||||
else
|
||||
{
|
||||
Sys_Error ("Mod_LoadSpriteFrame: driver set invalid r_pixbytes: %d\n",
|
||||
r_pixbytes);
|
||||
}
|
||||
|
||||
return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
|
||||
}
|
Loading…
Reference in a new issue