mirror of
https://git.code.sf.net/p/quake/nuq
synced 2024-11-24 21:12:07 +00:00
some more. no worky yet. more tomorrow night
This commit is contained in:
parent
7f5868530f
commit
42baa553f3
2 changed files with 7 additions and 88 deletions
|
@ -32,6 +32,9 @@
|
|||
#include "qtypes.h"
|
||||
#include "cvar.h"
|
||||
|
||||
extern qboolean standard_quake;
|
||||
extern qboolean noclip_anglehack;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *basedir;
|
||||
|
|
|
@ -26,6 +26,9 @@
|
|||
$Id$
|
||||
*/
|
||||
|
||||
#ifndef __quakedef_h
|
||||
#define __quakedef_h
|
||||
|
||||
|
||||
//#define GLTEST // experimental stuff
|
||||
|
||||
|
@ -200,84 +203,6 @@ void VID_UnlockBuffer (void);
|
|||
|
||||
#define SOUND_CHANNELS 8
|
||||
|
||||
// This makes anyone on id's net privileged
|
||||
// Use for multiplayer testing only - VERY dangerous!!!
|
||||
// #define IDGODS
|
||||
|
||||
//#include "common.h"
|
||||
#include "bspfile.h"
|
||||
#include "vid.h"
|
||||
#include "sys.h"
|
||||
#include "zone.h"
|
||||
#include "mathlib.h"
|
||||
|
||||
#include "wad.h"
|
||||
#include "draw.h"
|
||||
#include "cvar.h"
|
||||
#include "screen.h"
|
||||
#include "net.h"
|
||||
#include "protocol.h"
|
||||
#include "cmd.h"
|
||||
#include "sbar.h"
|
||||
#include "sound.h"
|
||||
#include "render.h"
|
||||
#include "client.h"
|
||||
#include "progs.h"
|
||||
#include "server.h"
|
||||
|
||||
#ifdef GLQUAKE
|
||||
#include "gl_model.h"
|
||||
#else
|
||||
#include "model.h"
|
||||
#include "d_iface.h"
|
||||
#endif
|
||||
|
||||
#include "input.h"
|
||||
#include "world.h"
|
||||
#include "keys.h"
|
||||
#include "console.h"
|
||||
#include "view.h"
|
||||
#include "menu.h"
|
||||
#include "crc.h"
|
||||
#include "cdaudio.h"
|
||||
|
||||
#ifdef GLQUAKE
|
||||
#include "glquake.h"
|
||||
#endif
|
||||
|
||||
extern qboolean noclip_anglehack;
|
||||
|
||||
|
||||
//
|
||||
// host
|
||||
//
|
||||
extern quakeparms_t host_parms;
|
||||
|
||||
extern cvar_t *sys_ticrate;
|
||||
extern cvar_t *sys_nostdout;
|
||||
extern cvar_t *developer;
|
||||
|
||||
extern cvar_t *pausable;
|
||||
|
||||
extern qboolean host_initialized; // true if into command execution
|
||||
extern double host_frametime;
|
||||
extern byte *host_basepal;
|
||||
extern byte *host_colormap;
|
||||
extern int host_framecount; // incremented every frame, never reset
|
||||
extern double realtime; // not bounded in any way, changed at
|
||||
// start of every frame, never reset
|
||||
|
||||
void Host_ClearMemory (void);
|
||||
void Host_ServerFrame (void);
|
||||
void Host_InitCommands (void);
|
||||
void Host_Init (quakeparms_t *parms);
|
||||
void Host_Shutdown(void);
|
||||
void Host_Error (char *error, ...);
|
||||
void Host_EndGame (char *message, ...);
|
||||
void Host_Frame (float time);
|
||||
void Host_Quit_f (void);
|
||||
void Host_ClientCommands (char *fmt, ...);
|
||||
void Host_ShutdownServer (qboolean crash);
|
||||
|
||||
extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
|
||||
// an fullscreen DIB focus gain/loss
|
||||
|
@ -287,13 +212,4 @@ extern int current_skill; // skill level for currently loaded level (in case
|
|||
|
||||
extern qboolean isDedicated;
|
||||
|
||||
extern int minimum_memory;
|
||||
|
||||
//
|
||||
// chase
|
||||
//
|
||||
extern cvar_t *chase_active;
|
||||
|
||||
void Chase_Init (void);
|
||||
void Chase_Reset (void);
|
||||
void Chase_Update (void);
|
||||
#endif // __quakedef_h
|
||||
|
|
Loading…
Reference in a new issue