missed the 8 bit upload code

This commit is contained in:
Bill Currie 2001-10-02 01:47:04 +00:00
parent 136a7629cb
commit 308d8a1304

View file

@ -1185,7 +1185,7 @@ void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboole
int i, s;
qboolean noalpha;
int samples;
static unsigned char scaled[1024*512]; // [512*256];
unsigned char *scaled;
int scaled_width, scaled_height;
s = width*height;
@ -1214,7 +1214,7 @@ void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboole
scaled_width = min(scaled_width, gl_max_size->int_val);
scaled_height = min(scaled_height, gl_max_size->int_val);
if (scaled_width * scaled_height > sizeof(scaled))
if (!(scaled = malloc (scaled_width * scaled_height)))
Sys_Error ("GL_LoadTexture: too big");
samples = 1; // alpha ? gl_alpha_format : gl_solid_format;
@ -1277,6 +1277,7 @@ done: ;
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
free (scaled);
}
extern qboolean VID_Is8bit();