mirror of
https://git.code.sf.net/p/quake/nuq
synced 2024-11-21 19:51:09 +00:00
The end of newstyle in nuq forever!
This commit is contained in:
parent
5296fb9667
commit
1911b98020
6 changed files with 10 additions and 46 deletions
|
@ -1,7 +1,7 @@
|
||||||
## Process this file with automake to produce Makefile.in
|
## Process this file with automake to produce Makefile.in
|
||||||
AUTOMAKE_OPTIONS = foreign
|
AUTOMAKE_OPTIONS = foreign
|
||||||
|
|
||||||
SUBDIRS = include source doc RPM
|
SUBDIRS = include source RPM
|
||||||
|
|
||||||
EXTRA_DIST = tools/gas2masm/Makefile tools/gas2masm/gas2masm.c \
|
EXTRA_DIST = tools/gas2masm/Makefile tools/gas2masm/gas2masm.c \
|
||||||
tools/gas2masm/gas2masm.dsp tools/gas2masm/gas2masm.dsw \
|
tools/gas2masm/gas2masm.dsp tools/gas2masm/gas2masm.dsw \
|
||||||
|
|
|
@ -13,9 +13,6 @@
|
||||||
/* Define this to the QSG standard version you support */
|
/* Define this to the QSG standard version you support */
|
||||||
#undef QSG_VERSION
|
#undef QSG_VERSION
|
||||||
|
|
||||||
/* Define if you want to use QF-style defaults instead of Id-style */
|
|
||||||
#undef NEWSTYLE
|
|
||||||
|
|
||||||
/* Define this to the location of the global config file */
|
/* Define this to the location of the global config file */
|
||||||
#undef FS_GLOBALCFG
|
#undef FS_GLOBALCFG
|
||||||
|
|
||||||
|
@ -25,9 +22,6 @@
|
||||||
/* Define this to the unshared game directory root */
|
/* Define this to the unshared game directory root */
|
||||||
#undef FS_USERPATH
|
#undef FS_USERPATH
|
||||||
|
|
||||||
/* Define this to the base game for the engine to load */
|
|
||||||
#undef BASEGAME
|
|
||||||
|
|
||||||
/* Define this if you want to use Intel assembly optimizations */
|
/* Define this if you want to use Intel assembly optimizations */
|
||||||
#undef USE_INTEL_ASM
|
#undef USE_INTEL_ASM
|
||||||
|
|
||||||
|
|
29
configure.in
29
configure.in
|
@ -848,30 +848,15 @@ dnl Set $prefix and $exec_prefix to $ac_default_prefix if they are not set
|
||||||
test "x$prefix" = xNONE && prefix=$ac_default_prefix
|
test "x$prefix" = xNONE && prefix=$ac_default_prefix
|
||||||
test "x$exec_prefix" = xNONE && exec_prefix='${prefix}'
|
test "x$exec_prefix" = xNONE && exec_prefix='${prefix}'
|
||||||
|
|
||||||
AC_ARG_WITH(newstyle,
|
if test "x$SYSTYPE" = xWIN32; then
|
||||||
[ --with-newstyle compile with defaults a bit different than those
|
default_globalconf="~/${PACKAGE}.conf"
|
||||||
used by Id Software (does not affect gameplay)],
|
|
||||||
newstyle=$withval, newstyle=auto
|
|
||||||
)
|
|
||||||
AC_MSG_CHECKING([configuration style])
|
|
||||||
if test "x$newstyle" = xyes -o "x$newstyle" = "x"; then
|
|
||||||
AC_MSG_RESULT([new style])
|
|
||||||
AC_DEFINE(NEWSTYLE)
|
|
||||||
AC_DEFINE(BASEGAME, "base")
|
|
||||||
default_globalconf="/etc/$PACKAGE.conf"
|
|
||||||
eval foo="$datadir"
|
|
||||||
default_sharepath="$foo/games/quakeforge"
|
|
||||||
default_userpath="~/.quakeforge"
|
|
||||||
else
|
|
||||||
AC_MSG_RESULT([old style (id Software defaults)])
|
|
||||||
AC_DEFINE(BASEGAME, "id1")
|
|
||||||
if test "x$SYSTYPE" = xWIN32; then
|
|
||||||
default_globalconf="%WINDIR%/$PACKAGE.conf"
|
|
||||||
else
|
|
||||||
default_globalconf="/etc/$PACKAGE.conf"
|
|
||||||
fi
|
|
||||||
default_sharepath="."
|
default_sharepath="."
|
||||||
default_userpath="."
|
default_userpath="."
|
||||||
|
else
|
||||||
|
default_globalconf="/etc/${PACKAGE}.conf"
|
||||||
|
eval foo="$datadir"
|
||||||
|
default_sharepath="$foo/games/$PACKAGE"
|
||||||
|
default_userpath="~/.$PACKAGE"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
AC_ARG_WITH(global-cfg,
|
AC_ARG_WITH(global-cfg,
|
||||||
|
|
|
@ -65,16 +65,6 @@
|
||||||
/* Version strings */
|
/* Version strings */
|
||||||
#include "version.h"
|
#include "version.h"
|
||||||
|
|
||||||
/* Define if you want to use QF-style defaults instead of Id-style */
|
|
||||||
#undef NEWSTYLE
|
|
||||||
|
|
||||||
/* Define this to the subdirectory name of the default game */
|
|
||||||
#ifdef NEWSTYLE
|
|
||||||
# define BASEGAME "base"
|
|
||||||
#else
|
|
||||||
# define BASEGAME "id1"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Define if you have the XFree86 DGA extension */
|
/* Define if you have the XFree86 DGA extension */
|
||||||
#undef HAVE_DGA
|
#undef HAVE_DGA
|
||||||
|
|
||||||
|
|
|
@ -66,14 +66,9 @@
|
||||||
#include "..\version.h"
|
#include "..\version.h"
|
||||||
|
|
||||||
/* Define if you want to use QF-style defaults instead of Id-style */
|
/* Define if you want to use QF-style defaults instead of Id-style */
|
||||||
#undef NEWSTYLE
|
|
||||||
|
|
||||||
/* Define this to the subdirectory name of the default game */
|
/* Define this to the subdirectory name of the default game */
|
||||||
#ifdef NEWSTYLE
|
#define BASEGAME "id1"
|
||||||
# define BASEGAME "base"
|
|
||||||
#else
|
|
||||||
# define BASEGAME "id1"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Define if you have the XFree86 DGA extension */
|
/* Define if you have the XFree86 DGA extension */
|
||||||
#undef HAVE_DGA
|
#undef HAVE_DGA
|
||||||
|
|
|
@ -930,7 +930,7 @@ COM_InitFilesystem ( void )
|
||||||
"location of shared (read only) game directories");
|
"location of shared (read only) game directories");
|
||||||
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM,
|
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM,
|
||||||
"location of your game directories");
|
"location of your game directories");
|
||||||
fs_basegame = Cvar_Get ("fs_basegame", BASEGAME, CVAR_ROM,
|
fs_basegame = Cvar_Get ("fs_basegame", "id1", CVAR_ROM,
|
||||||
"game to use by default");
|
"game to use by default");
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
Loading…
Reference in a new issue