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copy CalcBlend from newtree
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1 changed files with 32 additions and 21 deletions
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@ -34,18 +34,21 @@
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#include "client.h"
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#include "host.h"
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#include "console.h"
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#include "compat.h"
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byte ramps[3][256];
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float v_blend[4]; // rgba 0.0 - 1.0
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/*
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=============
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V_CalcBlend
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=============
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V_CalcBlend
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LordHavoc made this a real, (messy,) true alpha blend. Cleaned it up
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a bit, but otherwise this is his code. --KB
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*/
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void V_CalcBlend (void)
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void
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V_CalcBlend (void)
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{
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float r, g, b, a, a2;
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float r, g, b, a, a2, a3;
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int j;
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r = 0;
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@ -53,32 +56,40 @@ void V_CalcBlend (void)
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b = 0;
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a = 0;
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for (j=0 ; j<NUM_CSHIFTS ; j++)
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for (j=0 ; j<NUM_CSHIFTS ; j++)
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{
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if (!gl_cshiftpercent->value)
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continue;
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a2 = ((cl.cshifts[j].percent * gl_cshiftpercent->value) / 100.0) / 255.0;
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// a2 = cl.cshifts[j].percent/255.0;
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if (!a2)
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continue;
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a = a + a2*(1-a);
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//Con_Printf ("j:%i a:%f\n", j, a);
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a2 = a2/a;
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r = r*(1-a2) + cl.cshifts[j].destcolor[0]*a2;
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g = g*(1-a2) + cl.cshifts[j].destcolor[1]*a2;
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b = b*(1-a2) + cl.cshifts[j].destcolor[2]*a2;
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a2 = min(a2, 1.0);
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r += (cl.cshifts[j].destcolor[0]-r) * a2;
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g += (cl.cshifts[j].destcolor[1]-g) * a2;
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b += (cl.cshifts[j].destcolor[2]-b) * a2;
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a3 = (1.0 - a) * (1.0 - a2);
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a = 1.0 - a3;
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}
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v_blend[0] = r/255.0;
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v_blend[1] = g/255.0;
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v_blend[2] = b/255.0;
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v_blend[3] = a;
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if (v_blend[3] > 1)
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v_blend[3] = 1;
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if (v_blend[3] < 0)
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v_blend[3] = 0;
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// LordHavoc: saturate color
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if (a)
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{
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a2 = 1.0 / a;
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r *= a2;
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g *= a2;
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b *= a2;
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if (a > 1) // clamp alpha blend too
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a = 1;
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}
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v_blend[0] = min(r, 255.0)/255.0;
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v_blend[1] = min(g, 255.0)/255.0;
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v_blend[2] = min(b, 255.0)/255.0;
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v_blend[3] = bound (0.0, a, 1.0);
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}
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/*
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