mirror of
https://git.code.sf.net/p/quake/nuq
synced 2024-11-21 19:51:09 +00:00
backport the snd_* setup cvars
This commit is contained in:
parent
73bc23e117
commit
048a9253ea
3 changed files with 521 additions and 502 deletions
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@ -174,6 +174,10 @@ extern cvar_t *loadas8bit;
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extern cvar_t *bgmvolume;
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extern cvar_t *volume;
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extern cvar_t *snd_device;
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extern cvar_t *snd_rate;
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extern cvar_t *snd_bits;
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extern cvar_t *snd_stereo;
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extern cvar_t *snd_interp;
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extern cvar_t *snd_stereo_phase_separation;
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@ -47,179 +47,183 @@ static const snd_pcm_channel_area_t *mmap_areas;
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static char *pcmname = NULL;
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size_t buffer_size;
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qboolean SNDDMA_Init(void)
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qboolean
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SNDDMA_Init (void)
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{
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int err,i;
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int rate=-1,bps=-1,stereo=-1,frag_size;
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int err;
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int rate = -1, bps = -1, stereo = -1, frag_size;
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snd_pcm_hw_params_t *hw;
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snd_pcm_sw_params_t *sw;
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snd_pcm_hw_params_alloca(&hw);
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snd_pcm_sw_params_alloca(&sw);
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if ((i=COM_CheckParm("-sndpcm"))!=0) {
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pcmname=com_argv[i+1];
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}
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if ((i=COM_CheckParm("-sndbits")) != 0) {
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bps = atoi(com_argv[i+1]);
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snd_pcm_hw_params_alloca (&hw);
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snd_pcm_sw_params_alloca (&sw);
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if (snd_device->string[0])
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pcmname = snd_device->string;
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if (snd_bits->int_val) {
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bps = snd_bits->int_val;
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if (bps != 16 && bps != 8) {
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Con_Printf("Error: invalid sample bits: %d\n", i);
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Con_Printf ("Error: invalid sample bits: %d\n", bps);
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return 0;
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}
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}
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if ((i=COM_CheckParm("-sndspeed")) != 0) {
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rate = atoi(com_argv[i+1]);
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if (rate!=44100 && rate!=22050 && rate!=11025) {
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Con_Printf("Error: invalid sample rate: %d\n", rate);
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if (snd_rate->int_val) {
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rate = snd_rate->int_val;
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if (rate != 44100 && rate != 22050 && rate != 11025) {
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Con_Printf ("Error: invalid sample rate: %d\n", rate);
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return 0;
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}
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}
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if ((i=COM_CheckParm("-sndmono")) != 0) {
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stereo=0;
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}
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if ((i=COM_CheckParm("-sndstereo")) != 0) {
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stereo=1;
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}
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stereo = snd_stereo->int_val;
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if (!pcmname)
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pcmname = "plug:0,0";
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if ((err=snd_pcm_open(&pcm, pcmname,
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SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK))<0) {
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Con_Printf("Error: audio open error: %s\n", snd_strerror(err));
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if ((err = snd_pcm_open (&pcm, pcmname,
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SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK)) < 0) {
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Con_Printf ("Error: audio open error: %s\n", snd_strerror (err));
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return 0;
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}
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Con_Printf("Using PCM %s.\n", pcmname);
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snd_pcm_hw_params_any(pcm, hw);
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Con_Printf ("Using PCM %s.\n", pcmname);
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snd_pcm_hw_params_any (pcm, hw);
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switch (rate) {
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case -1:
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if (snd_pcm_hw_params_set_rate_near(pcm, hw, 44100, 0) >= 0) {
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if (snd_pcm_hw_params_set_rate_near (pcm, hw, 44100, 0) >= 0) {
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frag_size = 256; /* assuming stereo 8 bit */
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rate = 44100;
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} else if (snd_pcm_hw_params_set_rate_near(pcm, hw, 22050, 0) >= 0) {
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} else if (snd_pcm_hw_params_set_rate_near (pcm, hw, 22050, 0) >= 0) {
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frag_size = 128; /* assuming stereo 8 bit */
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rate = 22050;
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} else if (snd_pcm_hw_params_set_rate_near(pcm, hw, 11025, 0) >= 0) {
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} else if (snd_pcm_hw_params_set_rate_near (pcm, hw, 11025, 0) >= 0) {
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frag_size = 64; /* assuming stereo 8 bit */
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rate = 11025;
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} else {
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Con_Printf("ALSA: no useable rates\n");
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Con_Printf ("ALSA: no useable rates\n");
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goto error;
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}
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break;
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case 11025:
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case 22050:
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case 44100:
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if (snd_pcm_hw_params_set_rate_near(pcm, hw, rate, 0) >= 0) {
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if (snd_pcm_hw_params_set_rate_near (pcm, hw, rate, 0) >= 0) {
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frag_size = 64 * rate / 11025; /* assuming stereo 8 bit */
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break;
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}
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/* Fall through */
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default:
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Con_Printf("ALSA: desired rate not supported\n");
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Con_Printf ("ALSA: desired rate not supported\n");
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goto error;
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}
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switch (bps) {
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case -1:
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if (snd_pcm_hw_params_set_format(pcm, hw, SND_PCM_FORMAT_S16_LE) >= 0) {
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if (snd_pcm_hw_params_set_format (pcm, hw, SND_PCM_FORMAT_S16_LE) >= 0) {
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bps = 16;
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} else if (snd_pcm_hw_params_set_format(pcm, hw, SND_PCM_FORMAT_U8) >= 0) {
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} else if (snd_pcm_hw_params_set_format (pcm, hw, SND_PCM_FORMAT_U8) >=
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0) {
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bps = 8;
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} else {
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Con_Printf("ALSA: no useable formats\n");
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Con_Printf ("ALSA: no useable formats\n");
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goto error;
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}
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break;
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case 8:
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case 16:
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if (snd_pcm_hw_params_set_format(pcm, hw,
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if (snd_pcm_hw_params_set_format (pcm, hw,
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bps == 8 ? SND_PCM_FORMAT_U8 :
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SND_PCM_FORMAT_S16) >= 0) {
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break;
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}
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/* Fall through */
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default:
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Con_Printf("ALSA: desired format not supported\n");
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Con_Printf ("ALSA: desired format not supported\n");
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goto error;
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}
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if (snd_pcm_hw_params_set_access(pcm, hw,
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if (snd_pcm_hw_params_set_access (pcm, hw,
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SND_PCM_ACCESS_MMAP_INTERLEAVED) < 0) {
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Con_Printf("ALSA: interleaved is not supported\n");
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Con_Printf ("ALSA: interleaved is not supported\n");
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goto error;
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}
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switch (stereo) {
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case -1:
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if (snd_pcm_hw_params_set_channels(pcm, hw, 2) >= 0) {
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if (snd_pcm_hw_params_set_channels (pcm, hw, 2) >= 0) {
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stereo = 1;
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} else if (snd_pcm_hw_params_set_channels(pcm, hw, 1) >= 0) {
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} else if (snd_pcm_hw_params_set_channels (pcm, hw, 1) >= 0) {
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stereo = 0;
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} else {
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Con_Printf("ALSA: no useable channels\n");
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Con_Printf ("ALSA: no useable channels\n");
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goto error;
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}
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break;
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case 0:
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case 1:
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if (snd_pcm_hw_params_set_channels(pcm, hw, stereo ? 2 : 1) >= 0)
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if (snd_pcm_hw_params_set_channels (pcm, hw, stereo ? 2 : 1) >= 0)
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break;
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/* Fall through */
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default:
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Con_Printf("ALSA: desired channels not supported\n");
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Con_Printf ("ALSA: desired channels not supported\n");
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goto error;
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}
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snd_pcm_hw_params_set_period_size_near(pcm, hw, frag_size, 0);
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snd_pcm_hw_params_set_period_size_near (pcm, hw, frag_size, 0);
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err = snd_pcm_hw_params(pcm, hw);
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err = snd_pcm_hw_params (pcm, hw);
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if (err < 0) {
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Con_Printf("ALSA: unable to install hw params\n");
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Con_Printf ("ALSA: unable to install hw params\n");
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goto error;
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}
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snd_pcm_sw_params_current(pcm, sw);
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snd_pcm_sw_params_set_start_mode(pcm, sw, SND_PCM_START_EXPLICIT);
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snd_pcm_sw_params_set_xrun_mode(pcm, sw, SND_PCM_XRUN_NONE);
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snd_pcm_sw_params_current (pcm, sw);
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snd_pcm_sw_params_set_start_mode (pcm, sw, SND_PCM_START_EXPLICIT);
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snd_pcm_sw_params_set_xrun_mode (pcm, sw, SND_PCM_XRUN_NONE);
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err = snd_pcm_sw_params(pcm, sw);
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err = snd_pcm_sw_params (pcm, sw);
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if (err < 0) {
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Con_Printf("ALSA: unable to install sw params\n");
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Con_Printf ("ALSA: unable to install sw params\n");
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goto error;
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}
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mmap_areas = snd_pcm_mmap_running_areas(pcm);
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mmap_areas = snd_pcm_mmap_running_areas (pcm);
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shm=&sn;
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memset((dma_t*)shm,0,sizeof(*shm));
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shm = &sn;
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memset ((dma_t *) shm, 0, sizeof (*shm));
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shm->splitbuffer = 0;
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shm->channels=stereo+1;
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shm->submission_chunk=snd_pcm_hw_params_get_period_size(hw, 0); // don't mix less than this #
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shm->samplepos=0; // in mono samples
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shm->samplebits=bps;
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buffer_size = snd_pcm_hw_params_get_buffer_size(hw);
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shm->samples=buffer_size*shm->channels; // mono samples in buffer
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shm->speed=rate;
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shm->buffer=(unsigned char*)mmap_areas->addr;
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Con_Printf("%5d stereo\n", shm->channels - 1);
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Con_Printf("%5d samples\n", shm->samples);
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Con_Printf("%5d samplepos\n", shm->samplepos);
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Con_Printf("%5d samplebits\n", shm->samplebits);
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Con_Printf("%5d submission_chunk\n", shm->submission_chunk);
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Con_Printf("%5d speed\n", shm->speed);
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Con_Printf("0x%x dma buffer\n", (int)shm->buffer);
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Con_Printf("%5d total_channels\n", total_channels);
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shm->channels = stereo + 1;
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shm->submission_chunk = snd_pcm_hw_params_get_period_size (hw, 0); // don't
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//
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//
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// mix
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// less
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// than
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// this
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// #
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shm->samplepos = 0; // in mono samples
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shm->samplebits = bps;
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buffer_size = snd_pcm_hw_params_get_buffer_size (hw);
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shm->samples = buffer_size * shm->channels; // mono samples in buffer
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shm->speed = rate;
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shm->buffer = (unsigned char *) mmap_areas->addr;
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Con_Printf ("%5d stereo\n", shm->channels - 1);
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Con_Printf ("%5d samples\n", shm->samples);
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Con_Printf ("%5d samplepos\n", shm->samplepos);
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Con_Printf ("%5d samplebits\n", shm->samplebits);
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Con_Printf ("%5d submission_chunk\n", shm->submission_chunk);
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Con_Printf ("%5d speed\n", shm->speed);
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Con_Printf ("0x%x dma buffer\n", (int) shm->buffer);
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Con_Printf ("%5d total_channels\n", total_channels);
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snd_inited=1;
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snd_inited = 1;
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return 1;
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error:
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snd_pcm_close(pcm);
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snd_pcm_close (pcm);
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return 0;
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}
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static inline int
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get_hw_ptr()
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get_hw_ptr ()
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{
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size_t app_ptr;
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snd_pcm_sframes_t delay;
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@ -235,23 +239,25 @@ get_hw_ptr()
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return hw_ptr;
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}
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int SNDDMA_GetDMAPos(void)
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int
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SNDDMA_GetDMAPos (void)
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{
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int hw_ptr;
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if (!snd_inited) return 0;
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if (!snd_inited)
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return 0;
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hw_ptr = get_hw_ptr();
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hw_ptr = get_hw_ptr ();
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hw_ptr *= shm->channels;
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shm->samplepos = hw_ptr;
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return shm->samplepos;
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}
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void SNDDMA_Shutdown(void)
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void
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SNDDMA_Shutdown (void)
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{
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if (snd_inited)
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{
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snd_pcm_close(pcm);
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if (snd_inited) {
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snd_pcm_close (pcm);
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snd_inited = 0;
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}
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}
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@ -263,7 +269,8 @@ SNDDMA_Submit
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Send sound to device if buffer isn't really the dma buffer
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===============
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*/
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void SNDDMA_Submit(void)
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void
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SNDDMA_Submit (void)
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{
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int count = paintedtime - soundtime;
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int avail;
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@ -280,7 +287,7 @@ void SNDDMA_Submit(void)
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snd_pcm_start (pcm);
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break;
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case SND_PCM_STATE_RUNNING:
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hw_ptr = get_hw_ptr();
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hw_ptr = get_hw_ptr ();
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missed = hw_ptr - shm->samplepos / shm->channels;
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if (missed < 0)
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missed += buffer_size;
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@ -293,7 +300,7 @@ void SNDDMA_Submit(void)
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if (count < 0) {
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snd_pcm_rewind (pcm, -count);
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} else {
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avail = snd_pcm_avail_update(pcm);
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avail = snd_pcm_avail_update (pcm);
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if (avail < 0)
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avail = buffer_size;
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if (count > avail)
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@ -305,4 +312,3 @@ void SNDDMA_Submit(void)
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break;
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}
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}
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481
source/snd_dma.c
481
source/snd_dma.c
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@ -45,12 +45,12 @@
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#include "winquake.h"
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#endif
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void S_Play(void);
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void S_PlayVol(void);
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void S_SoundList(void);
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void S_Update_();
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void S_StopAllSounds(qboolean clear);
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void S_StopAllSoundsC(void);
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void S_Play (void);
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void S_PlayVol (void);
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void S_SoundList (void);
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void S_Update_ ();
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void S_StopAllSounds (qboolean clear);
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void S_StopAllSoundsC (void);
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// =======================================================================
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// Internal sound data & structures
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@ -71,7 +71,7 @@ vec3_t listener_origin;
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vec3_t listener_forward;
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vec3_t listener_right;
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vec3_t listener_up;
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vec_t sound_nominal_clip_dist=1000.0;
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vec_t sound_nominal_clip_dist = 1000.0;
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int soundtime; // sample PAIRS
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int paintedtime; // sample PAIRS
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@ -86,11 +86,15 @@ sfx_t *ambient_sfx[NUM_AMBIENTS];
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int desired_speed = 11025;
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int desired_bits = 16;
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int sound_started=0;
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int sound_started = 0;
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cvar_t *bgmvolume;
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cvar_t *volume;
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cvar_t *snd_device;
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cvar_t *snd_rate;
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cvar_t *snd_bits;
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cvar_t *snd_stereo;
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cvar_t *nosound;
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cvar_t *precache;
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cvar_t *loadas8bit;
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@ -120,34 +124,36 @@ qboolean fakedma = false;
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int fakedma_updates = 15;
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void S_AmbientOff (void)
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void
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S_AmbientOff (void)
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{
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snd_ambient = false;
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}
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void S_AmbientOn (void)
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void
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S_AmbientOn (void)
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{
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snd_ambient = true;
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}
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void S_SoundInfo_f(void)
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void
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S_SoundInfo_f (void)
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{
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if (!sound_started || !shm)
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{
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if (!sound_started || !shm) {
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Con_Printf ("sound system not started\n");
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return;
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}
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Con_Printf("%5d stereo\n", shm->channels - 1);
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Con_Printf("%5d samples\n", shm->samples);
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Con_Printf("%5d samplepos\n", shm->samplepos);
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Con_Printf("%5d samplebits\n", shm->samplebits);
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Con_Printf("%5d submission_chunk\n", shm->submission_chunk);
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Con_Printf("%5d speed\n", shm->speed);
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Con_Printf("0x%x dma buffer\n", shm->buffer);
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Con_Printf("%5d total_channels\n", total_channels);
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Con_Printf ("%5d stereo\n", shm->channels - 1);
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Con_Printf ("%5d samples\n", shm->samples);
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Con_Printf ("%5d samplepos\n", shm->samplepos);
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Con_Printf ("%5d samplebits\n", shm->samplebits);
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Con_Printf ("%5d submission_chunk\n", shm->submission_chunk);
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Con_Printf ("%5d speed\n", shm->speed);
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Con_Printf ("0x%x dma buffer\n", (int) shm->buffer);
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Con_Printf ("%5d total_channels\n", total_channels);
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}
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|
@ -157,21 +163,20 @@ S_Startup
|
|||
================
|
||||
*/
|
||||
|
||||
void S_Startup (void)
|
||||
void
|
||||
S_Startup (void)
|
||||
{
|
||||
int rc;
|
||||
|
||||
if (!snd_initialized)
|
||||
return;
|
||||
|
||||
if (!fakedma)
|
||||
{
|
||||
rc = SNDDMA_Init();
|
||||
if (!fakedma) {
|
||||
rc = SNDDMA_Init ();
|
||||
|
||||
if (!rc)
|
||||
{
|
||||
if (!rc) {
|
||||
#ifndef _WIN32
|
||||
Con_Printf("S_Startup: SNDDMA_Init failed.\n");
|
||||
Con_Printf ("S_Startup: SNDDMA_Init failed.\n");
|
||||
#endif
|
||||
sound_started = 0;
|
||||
return;
|
||||
|
@ -187,41 +192,55 @@ void S_Startup (void)
|
|||
S_Init
|
||||
================
|
||||
*/
|
||||
void S_Init (void)
|
||||
void
|
||||
S_Init (void)
|
||||
{
|
||||
|
||||
Con_Printf("\nSound Initialization\n");
|
||||
Con_Printf ("\nSound Initialization\n");
|
||||
|
||||
Cmd_AddCommand("play", S_Play);
|
||||
Cmd_AddCommand("playvol", S_PlayVol);
|
||||
Cmd_AddCommand("stopsound", S_StopAllSoundsC);
|
||||
Cmd_AddCommand("soundlist", S_SoundList);
|
||||
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
|
||||
Cmd_AddCommand ("play", S_Play);
|
||||
Cmd_AddCommand ("playvol", S_PlayVol);
|
||||
Cmd_AddCommand ("stopsound", S_StopAllSoundsC);
|
||||
Cmd_AddCommand ("soundlist", S_SoundList);
|
||||
Cmd_AddCommand ("soundinfo", S_SoundInfo_f);
|
||||
|
||||
nosound = Cvar_Get("nosound", "0", CVAR_NONE, "None");
|
||||
volume = Cvar_Get("volume", "0.7", CVAR_ARCHIVE, "None");
|
||||
precache = Cvar_Get("precache", "1", CVAR_NONE, "None");
|
||||
loadas8bit = Cvar_Get("loadas8bit", "0", CVAR_NONE, "None");
|
||||
bgmvolume = Cvar_Get("bgmvolume", "1", CVAR_ARCHIVE, "None");
|
||||
bgmbuffer = Cvar_Get("bgmbuffer", "4096", CVAR_NONE, "None");
|
||||
ambient_level = Cvar_Get("ambient_level", "0.3", CVAR_NONE, "None");
|
||||
ambient_fade = Cvar_Get("ambient_fade", "100", CVAR_NONE, "None");
|
||||
snd_noextraupdate = Cvar_Get("snd_noextraupdate", "0", CVAR_NONE, "None");
|
||||
snd_show = Cvar_Get("snd_show", "0", CVAR_NONE, "None");
|
||||
snd_interp = Cvar_Get("snd_interp", "1", CVAR_ARCHIVE, "control sample interpolation");
|
||||
snd_phasesep = Cvar_Get("snd_phasesep", "0.0", CVAR_ARCHIVE, "max stereo phase separation in ms. 0.6 is for 20cm head");
|
||||
snd_volumesep = Cvar_Get("snd_volumesep", "1.0", CVAR_ARCHIVE, "max stereo volume separation in ms. 1.0 is max");
|
||||
_snd_mixahead = Cvar_Get("_snd_mixahead", "0.1", CVAR_ARCHIVE, "None");
|
||||
snd_device = Cvar_Get ("snd_device", "", CVAR_ROM,
|
||||
"sound device. \"\" is system default");
|
||||
snd_rate = Cvar_Get ("snd_rate", "0", CVAR_ROM,
|
||||
"sound playback rate. 0 is system default");
|
||||
snd_bits = Cvar_Get ("snd_bits", "0", CVAR_ROM,
|
||||
"sound sample depth. 0 is system default");
|
||||
snd_stereo = Cvar_Get ("snd_stereo", "1", CVAR_ROM,
|
||||
"sound stereo output");
|
||||
nosound = Cvar_Get ("nosound", "0", CVAR_NONE, "None");
|
||||
volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, "None");
|
||||
precache = Cvar_Get ("precache", "1", CVAR_NONE, "None");
|
||||
loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, "None");
|
||||
bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, "None");
|
||||
bgmbuffer = Cvar_Get ("bgmbuffer", "4096", CVAR_NONE, "None");
|
||||
ambient_level = Cvar_Get ("ambient_level", "0.3", CVAR_NONE, "None");
|
||||
ambient_fade = Cvar_Get ("ambient_fade", "100", CVAR_NONE, "None");
|
||||
snd_noextraupdate = Cvar_Get ("snd_noextraupdate", "0", CVAR_NONE, "None");
|
||||
snd_show = Cvar_Get ("snd_show", "0", CVAR_NONE, "None");
|
||||
snd_interp =
|
||||
Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE,
|
||||
"control sample interpolation");
|
||||
snd_phasesep =
|
||||
Cvar_Get ("snd_phasesep", "0.0", CVAR_ARCHIVE,
|
||||
"max stereo phase separation in ms. 0.6 is for 20cm head");
|
||||
snd_volumesep =
|
||||
Cvar_Get ("snd_volumesep", "1.0", CVAR_ARCHIVE,
|
||||
"max stereo volume separation in ms. 1.0 is max");
|
||||
_snd_mixahead = Cvar_Get ("_snd_mixahead", "0.1", CVAR_ARCHIVE, "None");
|
||||
|
||||
if (COM_CheckParm("-nosound"))
|
||||
if (COM_CheckParm ("-nosound"))
|
||||
return;
|
||||
|
||||
if (COM_CheckParm("-simsound"))
|
||||
if (COM_CheckParm ("-simsound"))
|
||||
fakedma = true;
|
||||
|
||||
if (host_parms.memsize < 0x800000)
|
||||
{
|
||||
Cvar_Set(loadas8bit, "1");
|
||||
if (host_parms.memsize < 0x800000) {
|
||||
Cvar_Set (loadas8bit, "1");
|
||||
Con_Printf ("loading all sounds as 8bit\n");
|
||||
}
|
||||
|
||||
|
@ -236,14 +255,14 @@ void S_Init (void)
|
|||
|
||||
SND_InitScaletable ();
|
||||
|
||||
known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t");
|
||||
known_sfx = Hunk_AllocName (MAX_SFX * sizeof (sfx_t), "sfx_t");
|
||||
|
||||
num_sfx = 0;
|
||||
|
||||
// create a piece of DMA memory
|
||||
|
||||
if (fakedma)
|
||||
{
|
||||
shm = (void *) Hunk_AllocName(sizeof(*shm), "shm");
|
||||
if (fakedma) {
|
||||
shm = (void *) Hunk_AllocName (sizeof (*shm), "shm");
|
||||
shm->splitbuffer = 0;
|
||||
shm->samplebits = 16;
|
||||
shm->speed = 22050;
|
||||
|
@ -253,7 +272,7 @@ void S_Init (void)
|
|||
shm->soundalive = true;
|
||||
shm->gamealive = true;
|
||||
shm->submission_chunk = 1;
|
||||
shm->buffer = Hunk_AllocName(1<<16, "shmbuf");
|
||||
shm->buffer = Hunk_AllocName (1 << 16, "shmbuf");
|
||||
}
|
||||
|
||||
Con_Printf ("Sound sampling rate: %i\n", shm->speed);
|
||||
|
@ -274,7 +293,8 @@ void S_Init (void)
|
|||
// Shutdown sound engine
|
||||
// =======================================================================
|
||||
|
||||
void S_Shutdown(void)
|
||||
void
|
||||
S_Shutdown (void)
|
||||
{
|
||||
|
||||
if (!sound_started)
|
||||
|
@ -286,9 +306,8 @@ void S_Shutdown(void)
|
|||
shm = 0;
|
||||
sound_started = 0;
|
||||
|
||||
if (!fakedma)
|
||||
{
|
||||
SNDDMA_Shutdown();
|
||||
if (!fakedma) {
|
||||
SNDDMA_Shutdown ();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -303,7 +322,8 @@ S_FindName
|
|||
|
||||
==================
|
||||
*/
|
||||
sfx_t *S_FindName (char *name)
|
||||
sfx_t *
|
||||
S_FindName (char *name)
|
||||
{
|
||||
int i;
|
||||
sfx_t *sfx;
|
||||
|
@ -311,13 +331,12 @@ sfx_t *S_FindName (char *name)
|
|||
if (!name)
|
||||
Sys_Error ("S_FindName: NULL\n");
|
||||
|
||||
if (strlen(name) >= MAX_QPATH)
|
||||
if (strlen (name) >= MAX_QPATH)
|
||||
Sys_Error ("Sound name too long: %s", name);
|
||||
|
||||
// see if already loaded
|
||||
for (i=0 ; i < num_sfx ; i++)
|
||||
if (!strcmp(known_sfx[i].name, name))
|
||||
{
|
||||
for (i = 0; i < num_sfx; i++)
|
||||
if (!strcmp (known_sfx[i].name, name)) {
|
||||
return &known_sfx[i];
|
||||
}
|
||||
|
||||
|
@ -339,7 +358,8 @@ S_TouchSound
|
|||
|
||||
==================
|
||||
*/
|
||||
void S_TouchSound (char *name)
|
||||
void
|
||||
S_TouchSound (char *name)
|
||||
{
|
||||
sfx_t *sfx;
|
||||
|
||||
|
@ -356,7 +376,8 @@ S_PrecacheSound
|
|||
|
||||
==================
|
||||
*/
|
||||
sfx_t *S_PrecacheSound (char *name)
|
||||
sfx_t *
|
||||
S_PrecacheSound (char *name)
|
||||
{
|
||||
sfx_t *sfx;
|
||||
|
||||
|
@ -380,7 +401,8 @@ sfx_t *S_PrecacheSound (char *name)
|
|||
SND_PickChannel
|
||||
=================
|
||||
*/
|
||||
channel_t *SND_PickChannel(int entnum, int entchannel)
|
||||
channel_t *
|
||||
SND_PickChannel (int entnum, int entchannel)
|
||||
{
|
||||
int ch_idx;
|
||||
int first_to_die;
|
||||
|
@ -389,22 +411,27 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
|
|||
// Check for replacement sound, or find the best one to replace
|
||||
first_to_die = -1;
|
||||
life_left = 0x7fffffff;
|
||||
for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
|
||||
{
|
||||
for (ch_idx = NUM_AMBIENTS; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS;
|
||||
ch_idx++) {
|
||||
if (entchannel != 0 // channel 0 never overrides
|
||||
&& channels[ch_idx].entnum == entnum
|
||||
&& (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
|
||||
{ // allways override sound from same entity
|
||||
&& (channels[ch_idx].entchannel == entchannel || entchannel == -1)) { // always
|
||||
//
|
||||
//
|
||||
// override
|
||||
// sound
|
||||
// from
|
||||
// same
|
||||
// entity
|
||||
first_to_die = ch_idx;
|
||||
break;
|
||||
}
|
||||
|
||||
// don't let monster sounds override player sounds
|
||||
if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx)
|
||||
if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity
|
||||
&& channels[ch_idx].sfx)
|
||||
continue;
|
||||
|
||||
if (channels[ch_idx].end - paintedtime < life_left)
|
||||
{
|
||||
if (channels[ch_idx].end - paintedtime < life_left) {
|
||||
life_left = channels[ch_idx].end - paintedtime;
|
||||
first_to_die = ch_idx;
|
||||
}
|
||||
|
@ -424,7 +451,8 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
|
|||
SND_Spatialize
|
||||
=================
|
||||
*/
|
||||
void SND_Spatialize(channel_t *ch)
|
||||
void
|
||||
SND_Spatialize (channel_t *ch)
|
||||
{
|
||||
vec_t dot;
|
||||
vec_t dist;
|
||||
|
@ -433,32 +461,27 @@ void SND_Spatialize(channel_t *ch)
|
|||
vec3_t source_vec;
|
||||
sfx_t *snd;
|
||||
|
||||
// anything coming from the view entity will allways be full volume
|
||||
if (ch->entnum == cl.viewentity)
|
||||
{
|
||||
// anything coming from the view entity will always be full volume
|
||||
if (ch->entnum == cl.viewentity) {
|
||||
ch->leftvol = ch->master_vol;
|
||||
ch->rightvol = ch->master_vol;
|
||||
ch->phase = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// calculate stereo seperation and distance attenuation
|
||||
|
||||
snd = ch->sfx;
|
||||
VectorSubtract(ch->origin, listener_origin, source_vec);
|
||||
VectorSubtract (ch->origin, listener_origin, source_vec);
|
||||
|
||||
dist = VectorNormalize(source_vec) * ch->dist_mult;
|
||||
dist = VectorNormalize (source_vec) * ch->dist_mult;
|
||||
|
||||
dot = DotProduct(listener_right, source_vec);
|
||||
dot = DotProduct (listener_right, source_vec);
|
||||
|
||||
if (shm->channels == 1)
|
||||
{
|
||||
if (shm->channels == 1) {
|
||||
rscale = 1.0;
|
||||
lscale = 1.0;
|
||||
phase = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
rscale = 1.0 + dot * snd_volumesep->value;
|
||||
lscale = 1.0 - dot * snd_volumesep->value;
|
||||
phase = snd_phasesep->value * 0.001 * shm->speed * dot;
|
||||
|
@ -483,7 +506,9 @@ void SND_Spatialize(channel_t *ch)
|
|||
// Start a sound effect
|
||||
// =======================================================================
|
||||
|
||||
void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
|
||||
void
|
||||
S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin,
|
||||
float fvol, float attenuation)
|
||||
{
|
||||
channel_t *target_chan, *check;
|
||||
sfxcache_t *sc;
|
||||
|
@ -500,21 +525,21 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
|
|||
if (nosound->int_val)
|
||||
return;
|
||||
|
||||
vol = fvol*255;
|
||||
vol = fvol * 255;
|
||||
|
||||
// pick a channel to play on
|
||||
target_chan = SND_PickChannel(entnum, entchannel);
|
||||
target_chan = SND_PickChannel (entnum, entchannel);
|
||||
if (!target_chan)
|
||||
return;
|
||||
|
||||
// spatialize
|
||||
memset (target_chan, 0, sizeof(*target_chan));
|
||||
VectorCopy(origin, target_chan->origin);
|
||||
memset (target_chan, 0, sizeof (*target_chan));
|
||||
VectorCopy (origin, target_chan->origin);
|
||||
target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
|
||||
target_chan->master_vol = vol;
|
||||
target_chan->entnum = entnum;
|
||||
target_chan->entchannel = entchannel;
|
||||
SND_Spatialize(target_chan);
|
||||
SND_Spatialize (target_chan);
|
||||
target_chan->oldphase = target_chan->phase;
|
||||
|
||||
if (!target_chan->leftvol && !target_chan->rightvol)
|
||||
|
@ -522,8 +547,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
|
|||
|
||||
// new channel
|
||||
sc = S_LoadSound (sfx);
|
||||
if (!sc)
|
||||
{
|
||||
if (!sc) {
|
||||
target_chan->sfx = NULL;
|
||||
return; // couldn't load the sound's data
|
||||
}
|
||||
|
@ -535,13 +559,12 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
|
|||
// if an identical sound has also been started this frame, offset the pos
|
||||
// a bit to keep it from just making the first one louder
|
||||
check = &channels[NUM_AMBIENTS];
|
||||
for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
|
||||
{
|
||||
for (ch_idx = NUM_AMBIENTS; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS;
|
||||
ch_idx++, check++) {
|
||||
if (check == target_chan)
|
||||
continue;
|
||||
if (check->sfx == sfx && !check->pos)
|
||||
{
|
||||
skip = rand () % (int)(0.1*shm->speed);
|
||||
if (check->sfx == sfx && !check->pos) {
|
||||
skip = rand () % (int) (0.1 * shm->speed);
|
||||
if (skip >= target_chan->end)
|
||||
skip = target_chan->end - 1;
|
||||
target_chan->pos += skip;
|
||||
|
@ -552,15 +575,14 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
|
|||
}
|
||||
}
|
||||
|
||||
void S_StopSound(int entnum, int entchannel)
|
||||
void
|
||||
S_StopSound (int entnum, int entchannel)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<MAX_DYNAMIC_CHANNELS ; i++)
|
||||
{
|
||||
for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++) {
|
||||
if (channels[i].entnum == entnum
|
||||
&& channels[i].entchannel == entchannel)
|
||||
{
|
||||
&& channels[i].entchannel == entchannel) {
|
||||
channels[i].end = 0;
|
||||
channels[i].sfx = NULL;
|
||||
return;
|
||||
|
@ -568,7 +590,8 @@ void S_StopSound(int entnum, int entchannel)
|
|||
}
|
||||
}
|
||||
|
||||
void S_StopAllSounds(qboolean clear)
|
||||
void
|
||||
S_StopAllSounds (qboolean clear)
|
||||
{
|
||||
int i;
|
||||
|
||||
|
@ -577,22 +600,24 @@ void S_StopAllSounds(qboolean clear)
|
|||
|
||||
total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
|
||||
|
||||
for (i=0 ; i<MAX_CHANNELS ; i++)
|
||||
for (i = 0; i < MAX_CHANNELS; i++)
|
||||
if (channels[i].sfx)
|
||||
channels[i].sfx = NULL;
|
||||
|
||||
memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
|
||||
memset (channels, 0, MAX_CHANNELS * sizeof (channel_t));
|
||||
|
||||
if (clear)
|
||||
S_ClearBuffer ();
|
||||
}
|
||||
|
||||
void S_StopAllSoundsC (void)
|
||||
void
|
||||
S_StopAllSoundsC (void)
|
||||
{
|
||||
S_StopAllSounds (true);
|
||||
}
|
||||
|
||||
void S_ClearBuffer (void)
|
||||
void
|
||||
S_ClearBuffer (void)
|
||||
{
|
||||
int clear;
|
||||
|
||||
|
@ -609,8 +634,7 @@ void S_ClearBuffer (void)
|
|||
clear = 0;
|
||||
|
||||
#ifdef _WIN32
|
||||
if (pDSBuf)
|
||||
{
|
||||
if (pDSBuf) {
|
||||
DWORD dwSize;
|
||||
DWORD *pData;
|
||||
int reps;
|
||||
|
@ -618,32 +642,31 @@ void S_ClearBuffer (void)
|
|||
|
||||
reps = 0;
|
||||
|
||||
while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pData, &dwSize, NULL, NULL, 0)) != DS_OK)
|
||||
{
|
||||
if (hresult != DSERR_BUFFERLOST)
|
||||
{
|
||||
while (
|
||||
(hresult =
|
||||
pDSBuf->lpVtbl->Lock (pDSBuf, 0, gSndBufSize, &pData, &dwSize,
|
||||
NULL, NULL, 0)) != DS_OK) {
|
||||
if (hresult != DSERR_BUFFERLOST) {
|
||||
Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
|
||||
S_Shutdown ();
|
||||
return;
|
||||
}
|
||||
|
||||
if (++reps > 10000)
|
||||
{
|
||||
if (++reps > 10000) {
|
||||
Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n");
|
||||
S_Shutdown ();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
memset(pData, clear, shm->samples * shm->samplebits/8);
|
||||
memset (pData, clear, shm->samples * shm->samplebits / 8);
|
||||
|
||||
pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
|
||||
pDSBuf->lpVtbl->Unlock (pDSBuf, pData, dwSize, NULL, 0);
|
||||
|
||||
}
|
||||
else
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
|
||||
memset (shm->buffer, clear, shm->samples * shm->samplebits / 8);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -653,7 +676,8 @@ void S_ClearBuffer (void)
|
|||
S_StaticSound
|
||||
=================
|
||||
*/
|
||||
void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
|
||||
void
|
||||
S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
|
||||
{
|
||||
channel_t *ss;
|
||||
sfxcache_t *sc;
|
||||
|
@ -661,8 +685,7 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
|
|||
if (!sfx)
|
||||
return;
|
||||
|
||||
if (total_channels == MAX_CHANNELS)
|
||||
{
|
||||
if (total_channels == MAX_CHANNELS) {
|
||||
Con_Printf ("total_channels == MAX_CHANNELS\n");
|
||||
return;
|
||||
}
|
||||
|
@ -674,8 +697,7 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
|
|||
if (!sc)
|
||||
return;
|
||||
|
||||
if (sc->loopstart == -1)
|
||||
{
|
||||
if (sc->loopstart == -1) {
|
||||
Con_Printf ("Sound %s not looped\n", sfx->name);
|
||||
return;
|
||||
}
|
||||
|
@ -683,7 +705,7 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
|
|||
ss->sfx = sfx;
|
||||
VectorCopy (origin, ss->origin);
|
||||
ss->master_vol = vol;
|
||||
ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
|
||||
ss->dist_mult = (attenuation / 64) / sound_nominal_clip_dist;
|
||||
ss->end = paintedtime + sc->length;
|
||||
|
||||
SND_Spatialize (ss);
|
||||
|
@ -698,7 +720,8 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
|
|||
S_UpdateAmbientSounds
|
||||
===================
|
||||
*/
|
||||
void S_UpdateAmbientSounds (void)
|
||||
void
|
||||
S_UpdateAmbientSounds (void)
|
||||
{
|
||||
mleaf_t *l;
|
||||
float vol;
|
||||
|
@ -713,15 +736,14 @@ void S_UpdateAmbientSounds (void)
|
|||
return;
|
||||
|
||||
l = Mod_PointInLeaf (listener_origin, cl.worldmodel);
|
||||
if (!l || !ambient_level->value)
|
||||
{
|
||||
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
|
||||
if (!l || !ambient_level->value) {
|
||||
for (ambient_channel = 0; ambient_channel < NUM_AMBIENTS;
|
||||
ambient_channel++)
|
||||
channels[ambient_channel].sfx = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
|
||||
{
|
||||
for (ambient_channel = 0; ambient_channel < NUM_AMBIENTS; ambient_channel++) {
|
||||
chan = &channels[ambient_channel];
|
||||
chan->sfx = ambient_sfx[ambient_channel];
|
||||
|
||||
|
@ -730,14 +752,11 @@ void S_UpdateAmbientSounds (void)
|
|||
vol = 0;
|
||||
|
||||
// don't adjust volume too fast
|
||||
if (chan->master_vol < vol)
|
||||
{
|
||||
if (chan->master_vol < vol) {
|
||||
chan->master_vol += host_frametime * ambient_fade->value;
|
||||
if (chan->master_vol > vol)
|
||||
chan->master_vol = vol;
|
||||
}
|
||||
else if (chan->master_vol > vol)
|
||||
{
|
||||
} else if (chan->master_vol > vol) {
|
||||
chan->master_vol -= host_frametime * ambient_fade->value;
|
||||
if (chan->master_vol < vol)
|
||||
chan->master_vol = vol;
|
||||
|
@ -755,7 +774,8 @@ S_Update
|
|||
Called once each time through the main loop
|
||||
============
|
||||
*/
|
||||
void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
|
||||
void
|
||||
S_Update (vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
|
||||
{
|
||||
int i, j;
|
||||
int total;
|
||||
|
@ -765,10 +785,10 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
|
|||
if (!sound_started || (snd_blocked > 0))
|
||||
return;
|
||||
|
||||
VectorCopy(origin, listener_origin);
|
||||
VectorCopy(forward, listener_forward);
|
||||
VectorCopy(right, listener_right);
|
||||
VectorCopy(up, listener_up);
|
||||
VectorCopy (origin, listener_origin);
|
||||
VectorCopy (forward, listener_forward);
|
||||
VectorCopy (right, listener_right);
|
||||
VectorCopy (up, listener_up);
|
||||
|
||||
// update general area ambient sound sources
|
||||
S_UpdateAmbientSounds ();
|
||||
|
@ -776,43 +796,37 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
|
|||
combine = NULL;
|
||||
|
||||
// update spatialization for static and dynamic sounds
|
||||
ch = channels+NUM_AMBIENTS;
|
||||
for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
|
||||
{
|
||||
ch = channels + NUM_AMBIENTS;
|
||||
for (i = NUM_AMBIENTS; i < total_channels; i++, ch++) {
|
||||
if (!ch->sfx)
|
||||
continue;
|
||||
ch->oldphase = ch->phase; // prepare to lerp from prev to next phase
|
||||
SND_Spatialize(ch); // respatialize channel
|
||||
ch->oldphase = ch->phase; // prepare to lerp from prev to next
|
||||
// phase
|
||||
SND_Spatialize (ch); // respatialize channel
|
||||
if (!ch->leftvol && !ch->rightvol)
|
||||
continue;
|
||||
|
||||
// try to combine static sounds with a previous channel of the same
|
||||
// sound effect so we don't mix five torches every frame
|
||||
|
||||
if (i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
|
||||
{
|
||||
if (i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS) {
|
||||
// see if it can just use the last one
|
||||
if (combine && combine->sfx == ch->sfx)
|
||||
{
|
||||
if (combine && combine->sfx == ch->sfx) {
|
||||
combine->leftvol += ch->leftvol;
|
||||
combine->rightvol += ch->rightvol;
|
||||
ch->leftvol = ch->rightvol = 0;
|
||||
continue;
|
||||
}
|
||||
// search for one
|
||||
combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
|
||||
for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
|
||||
combine = channels + MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
|
||||
for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; j < i; j++, combine++)
|
||||
if (combine->sfx == ch->sfx)
|
||||
break;
|
||||
|
||||
if (j == total_channels)
|
||||
{
|
||||
if (j == total_channels) {
|
||||
combine = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (combine != ch)
|
||||
{
|
||||
} else {
|
||||
if (combine != ch) {
|
||||
combine->leftvol += ch->leftvol;
|
||||
combine->rightvol += ch->rightvol;
|
||||
ch->leftvol = ch->rightvol = 0;
|
||||
|
@ -827,25 +841,24 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
|
|||
//
|
||||
// debugging output
|
||||
//
|
||||
if (snd_show->int_val)
|
||||
{
|
||||
if (snd_show->int_val) {
|
||||
total = 0;
|
||||
ch = channels;
|
||||
for (i=0 ; i<total_channels; i++, ch++)
|
||||
if (ch->sfx && (ch->leftvol || ch->rightvol) )
|
||||
{
|
||||
//Con_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name);
|
||||
for (i = 0; i < total_channels; i++, ch++)
|
||||
if (ch->sfx && (ch->leftvol || ch->rightvol)) {
|
||||
// Con_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol,
|
||||
// ch->sfx->name);
|
||||
total++;
|
||||
}
|
||||
|
||||
Con_Printf ("----(%i)----\n", total);
|
||||
}
|
||||
|
||||
// mix some sound
|
||||
S_Update_();
|
||||
S_Update_ ();
|
||||
}
|
||||
|
||||
void GetSoundtime(void)
|
||||
void
|
||||
GetSoundtime (void)
|
||||
{
|
||||
int samplepos;
|
||||
static int buffers;
|
||||
|
@ -857,17 +870,16 @@ void GetSoundtime(void)
|
|||
// it is possible to miscount buffers if it has wrapped twice between
|
||||
// calls to S_Update. Oh well.
|
||||
#ifdef __sun__
|
||||
soundtime = SNDDMA_GetSamples();
|
||||
soundtime = SNDDMA_GetSamples ();
|
||||
#else
|
||||
samplepos = SNDDMA_GetDMAPos();
|
||||
samplepos = SNDDMA_GetDMAPos ();
|
||||
|
||||
|
||||
if (samplepos < oldsamplepos)
|
||||
{
|
||||
if (samplepos < oldsamplepos) {
|
||||
buffers++; // buffer wrapped
|
||||
|
||||
if (paintedtime > 0x40000000)
|
||||
{ // time to chop things off to avoid 32 bit limits
|
||||
if (paintedtime > 0x40000000) { // time to chop things off to avoid
|
||||
// 32 bit limits
|
||||
buffers = 0;
|
||||
paintedtime = fullsamples;
|
||||
S_StopAllSounds (true);
|
||||
|
@ -875,11 +887,12 @@ void GetSoundtime(void)
|
|||
}
|
||||
oldsamplepos = samplepos;
|
||||
|
||||
soundtime = buffers*fullsamples + samplepos/shm->channels;
|
||||
soundtime = buffers * fullsamples + samplepos / shm->channels;
|
||||
#endif
|
||||
}
|
||||
|
||||
void S_ExtraUpdate (void)
|
||||
void
|
||||
S_ExtraUpdate (void)
|
||||
{
|
||||
|
||||
#ifdef _WIN32
|
||||
|
@ -888,10 +901,11 @@ void S_ExtraUpdate (void)
|
|||
|
||||
if (snd_noextraupdate->int_val)
|
||||
return; // don't pollute timings
|
||||
S_Update_();
|
||||
S_Update_ ();
|
||||
}
|
||||
|
||||
void S_Update_(void)
|
||||
void
|
||||
S_Update_ (void)
|
||||
{
|
||||
unsigned endtime;
|
||||
int samps;
|
||||
|
@ -900,18 +914,16 @@ void S_Update_(void)
|
|||
return;
|
||||
|
||||
// Updates DMA time
|
||||
GetSoundtime();
|
||||
GetSoundtime ();
|
||||
|
||||
// check to make sure that we haven't overshot
|
||||
if (paintedtime < soundtime)
|
||||
{
|
||||
//Con_Printf ("S_Update_ : overflow\n");
|
||||
if (paintedtime < soundtime) {
|
||||
// Con_Printf ("S_Update_ : overflow\n");
|
||||
paintedtime = soundtime;
|
||||
}
|
||||
|
||||
// mix ahead of current position
|
||||
endtime = soundtime + _snd_mixahead->value * shm->speed;
|
||||
samps = shm->samples >> (shm->channels-1);
|
||||
samps = shm->samples >> (shm->channels - 1);
|
||||
if (endtime - soundtime > samps)
|
||||
endtime = soundtime + samps;
|
||||
|
||||
|
@ -920,8 +932,7 @@ void S_Update_(void)
|
|||
{
|
||||
DWORD dwStatus;
|
||||
|
||||
if (pDSBuf)
|
||||
{
|
||||
if (pDSBuf) {
|
||||
if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK)
|
||||
Con_Printf ("Couldn't get sound buffer status\n");
|
||||
|
||||
|
@ -929,7 +940,7 @@ void S_Update_(void)
|
|||
pDSBuf->lpVtbl->Restore (pDSBuf);
|
||||
|
||||
if (!(dwStatus & DSBSTATUS_PLAYING))
|
||||
pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
||||
pDSBuf->lpVtbl->Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -947,55 +958,52 @@ console functions
|
|||
===============================================================================
|
||||
*/
|
||||
|
||||
void S_Play(void)
|
||||
void
|
||||
S_Play (void)
|
||||
{
|
||||
static int hash=345;
|
||||
static int hash = 345;
|
||||
int i;
|
||||
char name[256];
|
||||
sfx_t *sfx;
|
||||
|
||||
i = 1;
|
||||
while (i<Cmd_Argc())
|
||||
{
|
||||
if (!strrchr(Cmd_Argv(i), '.'))
|
||||
{
|
||||
strcpy(name, Cmd_Argv(i));
|
||||
strcat(name, ".wav");
|
||||
}
|
||||
else
|
||||
strcpy(name, Cmd_Argv(i));
|
||||
sfx = S_PrecacheSound(name);
|
||||
S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 1.0);
|
||||
while (i < Cmd_Argc ()) {
|
||||
if (!strrchr (Cmd_Argv (i), '.')) {
|
||||
strcpy (name, Cmd_Argv (i));
|
||||
strcat (name, ".wav");
|
||||
} else
|
||||
strcpy (name, Cmd_Argv (i));
|
||||
sfx = S_PrecacheSound (name);
|
||||
S_StartSound (hash++, 0, sfx, listener_origin, 1.0, 1.0);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
void S_PlayVol(void)
|
||||
void
|
||||
S_PlayVol (void)
|
||||
{
|
||||
static int hash=543;
|
||||
static int hash = 543;
|
||||
int i;
|
||||
float vol;
|
||||
char name[256];
|
||||
sfx_t *sfx;
|
||||
|
||||
i = 1;
|
||||
while (i<Cmd_Argc())
|
||||
{
|
||||
if (!strrchr(Cmd_Argv(i), '.'))
|
||||
{
|
||||
strcpy(name, Cmd_Argv(i));
|
||||
strcat(name, ".wav");
|
||||
}
|
||||
else
|
||||
strcpy(name, Cmd_Argv(i));
|
||||
sfx = S_PrecacheSound(name);
|
||||
vol = atof(Cmd_Argv(i+1));
|
||||
S_StartSound(hash++, 0, sfx, listener_origin, vol, 1.0);
|
||||
i+=2;
|
||||
while (i < Cmd_Argc ()) {
|
||||
if (!strrchr (Cmd_Argv (i), '.')) {
|
||||
strcpy (name, Cmd_Argv (i));
|
||||
strcat (name, ".wav");
|
||||
} else
|
||||
strcpy (name, Cmd_Argv (i));
|
||||
sfx = S_PrecacheSound (name);
|
||||
vol = atof (Cmd_Argv (i + 1));
|
||||
S_StartSound (hash++, 0, sfx, listener_origin, vol, 1.0);
|
||||
i += 2;
|
||||
}
|
||||
}
|
||||
|
||||
void S_SoundList(void)
|
||||
void
|
||||
S_SoundList (void)
|
||||
{
|
||||
int i;
|
||||
sfx_t *sfx;
|
||||
|
@ -1003,24 +1011,24 @@ void S_SoundList(void)
|
|||
int size, total;
|
||||
|
||||
total = 0;
|
||||
for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
|
||||
{
|
||||
for (sfx = known_sfx, i = 0; i < num_sfx; i++, sfx++) {
|
||||
sc = Cache_Check (&sfx->cache);
|
||||
if (!sc)
|
||||
continue;
|
||||
size = sc->length*sc->width*(sc->stereo+1);
|
||||
size = sc->length * sc->width * (sc->stereo + 1);
|
||||
total += size;
|
||||
if (sc->loopstart >= 0)
|
||||
Con_Printf ("L");
|
||||
else
|
||||
Con_Printf (" ");
|
||||
Con_Printf("(%2db) %6i : %s\n",sc->width*8, size, sfx->name);
|
||||
Con_Printf ("(%2db) %6i : %s\n", sc->width * 8, size, sfx->name);
|
||||
}
|
||||
Con_Printf ("Total resident: %i\n", total);
|
||||
}
|
||||
|
||||
|
||||
void S_LocalSound (char *sound)
|
||||
void
|
||||
S_LocalSound (char *sound)
|
||||
{
|
||||
sfx_t *sfx;
|
||||
|
||||
|
@ -1030,8 +1038,7 @@ void S_LocalSound (char *sound)
|
|||
return;
|
||||
|
||||
sfx = S_PrecacheSound (sound);
|
||||
if (!sfx)
|
||||
{
|
||||
if (!sfx) {
|
||||
Con_Printf ("S_LocalSound: can't cache %s\n", sound);
|
||||
return;
|
||||
}
|
||||
|
@ -1039,17 +1046,19 @@ void S_LocalSound (char *sound)
|
|||
}
|
||||
|
||||
|
||||
void S_ClearPrecache (void)
|
||||
void
|
||||
S_ClearPrecache (void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void S_BeginPrecaching (void)
|
||||
void
|
||||
S_BeginPrecaching (void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
void S_EndPrecaching (void)
|
||||
void
|
||||
S_EndPrecaching (void)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue