newtree/ROADMAP
2000-08-02 15:14:23 +00:00

27 lines
1.3 KiB
Text

o = todo
X = done
? = maybe but not likely
M = more testing
X water textures are seriously screwed in GL
X Endy's effects need to be made to work properly (totally broken!)
X R_DrawParticles in software hangs
X timestamping server (and optionally client) consoles
M it seems possible to crash a QF server still - need to fix this!
M GL is still way too slow
M Scitech MGL used in win32 is screwed - dump it and use SDL
o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
o? fullbrights on models (yeah, we have to..)
? Draw_Pic and friends need a cleanup in GL at least
? software PCXs don't work in X11 at least if you're using 24/32 color
? console commands to see a user, ignore talk from them, etc
? more direct inter-team comms (ie, talk to offense or defense directly)
? improved crosshairs (custom file, 32 bit for GL, etc)
? software targets should mix color at 16/16 or 24/32 color
? Draw_Pic and other tex draw functions should to use local palettes
? wad loader should load wad3 and fall back to wad2 if necessary
? better control over client console logging
? ban reasons and expire times
o "proxy" cvars (cl_muzzleflash, v_bonusflash)
o teamplay messages ($location, $health; %L, %h?; cl_parsesay)
o triggers (f_respawn, f_death, f_took; cl_triggers)