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232 lines
7.1 KiB
Text
232 lines
7.1 KiB
Text
QuakeForge - Release Notes
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999-2001 contributors to the QuakeForge Project
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place, Suite 330
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Boston, MA 02111-1307 USA
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See file COPYING for license details.
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Quake and QuakeWorld are registered trademarks of Id Software, Inc. All
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other trademarks are the property of their respective owners.
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Table of Contents
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~~~~~~~~~~~~~~~~~
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1 Special Thanks
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2 System Requirements
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3 Compiling and Running QuakeForge
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4 Platform-Specific Issues
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5 Errata and Known Bugs
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6 Troubleshooting
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7 Technical Support
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8 Joystick Notes
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9 Tested Systems
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1 Special Thanks
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~~~~~~~~~~~~~~~~~~~~~~
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The QuakeForge Project would like to thank Id Software, Inc. for writing
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and releasing Quake under the GNU General Public License (GPL). We'd
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like to thank John Carmack and Dave "Zoid" Kirsch in particular for the
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support they have provided to us and to the Free Software community as a
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whole.
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We would also like to thank the following organizations for their
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contributions to QuakeForge:
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VA Linux Systems, Inc.
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3Dfx Interactive, Inc.
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And last but certainly not least, we would like to thank every single
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person who has contributed even one line of code, documentation, or
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other support to the QuakeForge project. Without all of you, we would
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not be where we are today.
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If you'd like to contribute in any way to the QuakeForge project, please
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contact our mailing list at quake-devel@lists.sourceforge.net.
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2 System Requirements
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* A raster-capable display. ;-)
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* 16 megabytes of memory beyond operating system footprint.
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* A Floating-point processor (FPU). While not strictly required,
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QuakeForge uses a lot of floating-point math, so a FPU is highly
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recommended.
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* 10MB of free hard disk space to build all targets. In addition to the
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base system, you will require game data files. For the default game
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("Quake"), you will need either the shareware or registered version of
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Quake.
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3 Compiling and Running QuakeForge
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Please read the INSTALL file for more information on compiling.
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Autoconf 2.13 or later and automake 1.3 or later are required to use
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the bootstrap script, which creates the "configure" script.
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After you have compiled successfully, you must download the shareware
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version of Quake 1 to play. Insert the proper binaries in the same
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directory as the unpacked shareware files, and run.
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We are currently working on a free replacement for the Quake game data
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files.
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4 Platform-Specific Issues
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This section discusses issues that affect only certain platforms.
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4.1 Linux/Unix
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SVGALib-using targets (-svga and -3dfx) can't be started from within the
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X Window System. This is caused by a design limitation in SVGAlib. As a
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workaround, you can use "open" to start those targets from within X.
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(example: "open -s -- qf-client-svga")
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4.2 Windows 95/98/Me
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The MGL-using Windows target (qf-client-win) is unable to use the Alt
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and F10 keys. This is caused by a bug in the SciTech MGL library, which
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intercepts these key events before the client gets to see them. The
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SDL-using targets (currently available from the Borland-compiled
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distribution only) do not exhibit this problem, but may have other
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issues themselves that we are unaware of.
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4.2 Windows NT/2000
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For the most part, issues for Windows 9x-based operating environments
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will be similar. However, because of numerous differences in the way
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Windows NT and Windows 9x operate, these systems may have specific
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issues.
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5 Errata and Known Bugs
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Problem: After running the X11 target my keyboard repeat turns off! How
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do I turn it back on?
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Solution: xset r on
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6 Troubleshooting
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~~~~~~~~~~~~~~~~~~~~~~~
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If QuakeForge fails to start up, or has problems not addressed elsewhere
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in the documentation, try the -safe command line switch, which disables
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a number of parts of QuakeForge that can be problems if there are
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hardware or configuration problems. The -safe command line switch is
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equivalent to -stdvid, -nosound, -nonet, and -nocdaudio together. Those
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four switches do the following:
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-stdvid disables VESA video modes
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-nosound disables sound card support
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-nonet disables network card support
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-nocdaudio disables CD audio support
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If -safe makes the problem go away, try using each of the switches
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individually to isolate the area in which you're experiencing the
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problem, then either correct the configuration or hardware problem or
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play QuakeForge with that functionality disabled.
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7 Technical Support
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~~~~~~~~~~~~~~~~~~~~~~~~~
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Please do not contact Id Software, Inc. regarding technical support
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issues related to QuakeForge. QuakeForge is heavily modified from the
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original Quake source release and Id Software does not support these
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modifications.
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Visit the QuakeForge project's webpage for more information on technical
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support, bugs reports, and help at: http://www.quakeforge.net/
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Thank you.
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8 Joystick notes
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~~~~~~~~~~~~~~~~~~~~~~
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Your joystick must be plugged in when QuakeForge is launched.
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If you have a joystick plugged in, but do not wish QuakeForge to try to
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use it, just add the -nojoy option to the QuakeForge command line.
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You may disable joystick reads from the QuakeForge console with the
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"joy_enable 0" command.
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There are default configuration bindings for joystick buttons.
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If your joystick or interface card reports three or four buttons and you
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only have two, use the QuakeForge console command "joy_buttons 2".
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The "mlook" and "sidestep" commands work with a joystick exactly as they
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do for a mouse, as does the "invert mouse up/down" menu option.
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9 Tested Systems
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~~~~~~~~~~~~~~~~~~~~~~
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Processors tested:
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AMD Athlon
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AMD K6-2
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Apple/IBM/Motorola PowerPC
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Compaq/Digital Alpha 21x64
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IBM Power3
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Intel Pentium
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Intel Pentium II
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Intel Pentium III
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MIPS R10000
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Sun UltraSPARC
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SGI Indigo 2
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Operating systems tested:
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Linux 2.x
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FreeBSD
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Solaris
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SGI Irix
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IBM AIX 4.x
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Compaq/Digital Tru64 Unix
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Windows 98
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Windows NT
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Windows 2000
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Video cards tested (On Intel-based systems):
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3Dfx Voodoo Graphics (Linux)
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3Dfx Voodoo 2 (Linux)
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3Dfx Voodoo 3 3000 (Linux)
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Creative Labs Graphics Blaster RivaTNT (Linux)
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Diamond Stealth 2000 PRO (Linux)
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Matrox G200 (Linux)
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Matrox G400 (Linux)
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STB Velocity 4400 RivaTNT (Linux)
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Please send user testimonials via e-mail to the QuakeForge users mailing list,
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located at:
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"Quake-User" <quake-user@lists.sourceforge.net>
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Visit http://www.quakeforge.net/ to find out more about subscribing to our
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mailing lists and for more information.
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