newtree/ROADMAP
Joseph Carter ae5b1b624b Well, Endy's changes seriously broke stuff. Lots of stuff. If you're not
pointed the right direction, entities don't get drawn correctly (no
texture) and the view model doesn't get drawn at all.  Blending gets
turned off some of the time. so particles are drawn wrong.

In other words, Endy's changes fucked stuff up, badly.  Someone get the
guy a box so he can actually test this stuff, eh?
2000-06-29 14:46:56 +00:00

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o = todo
X = done
? = maybe but not likely
M = more testing
o it seems possible to crash a QF server still - need to fix this!
X water textures are seriously screwed in GL
M GL is still way too slow
X R_DrawParticles in software hangs
o Draw_Pic and friends need a cleanup in GL at least
o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
o Scitech MGL used in win32 is screwed - dump it and use SDL
o software PCXs don't work in X11 at least if you're using 24/32 color
o console commands to see a user, ignore talk from them, etc
o more direct inter-team comms (ie, talk to offense or defense directly)
o improved crosshairs (custom file, 32 bit for GL, etc)
o Endy's effects need to be made to work properly (totally broken!)
? software targets should mix color at 16/16 or 24/32 color
? Draw_Pic and other tex draw functions should to use local palettes
? wad loader should load wad3 and fall back to wad2 if necessary
o timestamping server (and optionally client) consoles
o better control over client console logging
? ban reasons and expire times