newtree/include
Bill Currie 26a2d6a3de GL alias model meshes are now doubly protected from corruption and model
mismatch. First, the md4 checksum is stored in the mesh, and the md4 checksum
of the mesh and the model checksum are also stored. If, on loading, either
checksum fails, the model is re-meshed.

include/mdfour.h:
	Add define for MDFOUR_DIGEST_BYTES
source/.gdbinit
	setrom _windowed_mouse 0 so mods don't make debugging difficult
source/model_alias.c:
	pass original model data and size to GL_MakeAliasModelDisplayLists
source/sw_model_alias.c:
	GL_MakeAliasModelDisplayLists take (but ignore) new params
source/gl_mesh.c:
	do md4 checksums on the model and mesh
2001-01-15 06:50:59 +00:00
..
win32 use a saver version number :/ 2001-01-11 08:51:59 +00:00
.gitignore add Makefile 2000-05-18 02:24:33 +00:00
adivtab.h Fix comments 2000-05-22 08:40:21 +00:00
anorm_dots.h Fix comments 2000-05-22 08:40:21 +00:00
anorms.h Fix comments 2000-05-22 08:40:21 +00:00
asm_draw.h Fix comments 2000-05-22 08:40:21 +00:00
asm_i386.h Merge phase separated mixing from nuq. Still has bugs, but defaults off. 2000-12-19 19:02:37 +00:00
block8.h Fix comments 2000-05-22 08:40:21 +00:00
block16.h Fix comments 2000-05-22 08:40:21 +00:00
bothdefs.h One of the biggest things keeping -mem/-heapsize numbers up is the video 2000-10-18 10:16:11 +00:00
bspfile.h Include qtypes.h, caused a problem here 2001-01-06 07:21:52 +00:00
buildnum.h Fix comments 2000-05-22 08:40:21 +00:00
cdaudio.h forgot these 2000-12-30 02:25:58 +00:00
checksum.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
cl_cam.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
cl_demo.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_ents.h flickering rocket/lava lights are dead and cvars now support vectors (archiving 2001-01-08 07:07:48 +00:00
cl_input.h forgot these 2000-12-30 02:25:58 +00:00
cl_main.h cl_visedict re-write. lerping works MUCH better now, and lerping of torches 2000-12-20 06:18:55 +00:00
cl_parse.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_pred.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
cl_slist.h it was decided the menu code should return until release. here it is with the 2000-12-29 03:14:53 +00:00
cl_tent.h forgot these 2000-12-30 02:25:58 +00:00
client.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
cmd.h commands and aliases now use hash tables 2001-01-04 20:51:35 +00:00
commdef.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
compat.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
console.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
context_x11.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
crc.h Fix comments 2000-05-22 08:40:21 +00:00
cvar.h flickering rocket/lava lights are dead and cvars now support vectors (archiving 2001-01-08 07:07:48 +00:00
d_iface.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
d_ifacea.h Fix comments 2000-05-22 08:40:21 +00:00
d_local.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
dga_check.h rename quakedef.h to host.h (I should have done this months ago). 2000-12-05 06:33:44 +00:00
draw.h cl_ents.c: misc. tweaks to CL_ParsePacketEntities () 2000-12-12 02:46:46 +00:00
fractalnoise.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
gcc_attr.h add format checking to our printf style functions and correct the consequences 2000-06-17 12:27:59 +00:00
gl_warp_sin.h Fix comments 2000-05-22 08:40:21 +00:00
glquake.h glquake.h: Whitespace, a new convenience check #define for multitexturing. 2001-01-09 00:25:31 +00:00
hash.h cvars and cvar alias now use a hash table for lookups. commands and aliases 2001-01-04 19:10:38 +00:00
hl.h Woops, frogot to cvs add this one on the HL fix.. 2000-06-10 21:48:01 +00:00
host.h cleanup the includes in host.h 2000-12-30 03:23:31 +00:00
in_win.h Fix comments 2000-05-22 08:40:21 +00:00
info.h die, borland, die 2000-12-30 05:40:39 +00:00
input.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
joystick.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
keys.h it was decided the menu code should return until release. here it is with the 2000-12-29 03:14:53 +00:00
link.h Fix comments 2000-05-22 08:40:21 +00:00
locs.h This is what I have done with this patch 2000-12-19 19:47:15 +00:00
logos.h Logos for the X11 clients. 2000-11-29 05:00:57 +00:00
Makefile.am Getting ready for 0.2.99beta6... 2001-01-11 10:07:19 +00:00
mathlib.h The big particle rework! 2000-10-28 08:02:08 +00:00
mdfour.h GL alias model meshes are now doubly protected from corruption and model 2001-01-15 06:50:59 +00:00
menu.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
model.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
modelgen.h include/modelgen.h include/spritegn.h: 2000-06-26 03:25:31 +00:00
msg.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
net.h ipv6 support. TOTALLY untested except for compile time. 2001-01-15 04:09:07 +00:00
pcx.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
pmove.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
pr_comp.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
progdefs.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
progs.h fix a crash in progs code caused by a bad prototype 2001-01-04 05:44:53 +00:00
protocol.h whitespace 2000-11-15 00:35:30 +00:00
qargs.h fix up <> vs "" in #includes 2000-12-30 03:07:15 +00:00
qdefs.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
qendian.h port in q* from OT, and split of other things in prep for removing common.* 2000-05-20 09:42:02 +00:00
qfgl_ext.h glquake.h: Whitespace, a new convenience check #define for multitexturing. 2001-01-09 00:25:31 +00:00
qtypes.h it was decided the menu code should return until release. here it is with the 2000-12-29 03:14:53 +00:00
quakeasm.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
quakefs.h include/tga.h source/tga.c: 2000-12-11 06:38:58 +00:00
quakeio.h fix up <> vs "" in #includes 2000-12-30 03:07:15 +00:00
r_dynamic.h forgot these 2000-12-30 02:25:58 +00:00
r_local.h clean up screen.c and gl_screen.c includes 2000-12-05 05:55:16 +00:00
r_shared.h Cvar fixups... 2000-05-24 02:07:53 +00:00
render.h cl_visedict re-write. lerping works MUCH better now, and lerping of torches 2000-12-20 06:18:55 +00:00
sbar.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
screen.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
server.h now progs and server really are separated :) 2001-01-03 07:08:28 +00:00
sizebuf.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
skin.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
sound.h Merge phase separated mixing from nuq. Still has bugs, but defaults off. 2000-12-19 19:02:37 +00:00
spritegn.h include/modelgen.h include/spritegn.h: 2000-06-26 03:25:31 +00:00
sv_pr_cmds.h forgot the fscking header file, didn't I? 2001-01-04 05:59:51 +00:00
sys.h ok, server now runs without segging on a cvar (with simple testing, anyway. 2000-10-31 05:24:34 +00:00
teamplay.h forgot these 2000-12-30 02:25:58 +00:00
tga.h remove un-needed #define _attribute__(x) (there's one in gcc_attr.h) 2000-12-11 19:40:34 +00:00
uint32.h SOLID_BSP fix (I hope) 2000-05-20 05:35:20 +00:00
va.h clean up the includes ov vid.c and bring over va.h from nuq 2000-10-21 07:20:57 +00:00
ver_check.h fix up <> vs "" in #includes 2000-12-30 03:07:15 +00:00
vid.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
view.h Overhaul of parts of the polyblend system. Contrast in GL no longer uses 2000-12-13 09:01:11 +00:00
wad.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
winquake.h Win32 sound cleanups - phase1 2000-12-29 15:20:12 +00:00
world.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
zone.h Clean up after myself in the Z_* purge.. 2000-06-29 23:30:21 +00:00