newtree/include
Ragnvald Maartmann-Moe IV 9b0cea79ed Remove unused #define.
2001-01-27 02:59:33 +00:00
..
win32 qw_client.dsp and makefile.mgw: 2001-01-25 21:16:43 +00:00
.gitignore add .vimrc 2001-01-24 20:17:12 +00:00
adivtab.h Fix comments 2000-05-22 08:40:21 +00:00
anorm_dots.h Fix comments 2000-05-22 08:40:21 +00:00
anorms.h Fix comments 2000-05-22 08:40:21 +00:00
asm_draw.h Fix comments 2000-05-22 08:40:21 +00:00
asm_i386.h Merge phase separated mixing from nuq. Still has bugs, but defaults off. 2000-12-19 19:02:37 +00:00
block8.h Fix comments 2000-05-22 08:40:21 +00:00
block16.h Fix comments 2000-05-22 08:40:21 +00:00
bothdefs.h One of the biggest things keeping -mem/-heapsize numbers up is the video 2000-10-18 10:16:11 +00:00
bspfile.h Include qtypes.h, caused a problem here 2001-01-06 07:21:52 +00:00
buildnum.h Fix comments 2000-05-22 08:40:21 +00:00
cdaudio.h forgot these 2000-12-30 02:25:58 +00:00
checksum.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
cl_cam.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
cl_demo.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_ents.h flickering rocket/lava lights are dead and cvars now support vectors (archiving 2001-01-08 07:07:48 +00:00
cl_input.h forgot these 2000-12-30 02:25:58 +00:00
cl_main.h cl_visedict re-write. lerping works MUCH better now, and lerping of torches 2000-12-20 06:18:55 +00:00
cl_parse.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_pred.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
cl_slist.h it was decided the menu code should return until release. here it is with the 2000-12-29 03:14:53 +00:00
cl_tent.h forgot these 2000-12-30 02:25:58 +00:00
client.h move the definition of skin_t from client.h to skin.h 2001-01-20 04:10:12 +00:00
cmd.h commands now sport descriptions (currently "No Description", but then I'm a 2001-01-15 17:07:06 +00:00
commdef.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
compat.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
console.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
context_x11.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
crc.h Fix comments 2000-05-22 08:40:21 +00:00
cvar.h flickering rocket/lava lights are dead and cvars now support vectors (archiving 2001-01-08 07:07:48 +00:00
d_iface.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
d_ifacea.h Fix comments 2000-05-22 08:40:21 +00:00
d_local.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
dga_check.h rename quakedef.h to host.h (I should have done this months ago). 2000-12-05 06:33:44 +00:00
draw.h cl_ents.c: misc. tweaks to CL_ParsePacketEntities () 2000-12-12 02:46:46 +00:00
fractalnoise.h a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
gcc_attr.h add format checking to our printf style functions and correct the consequences 2000-06-17 12:27:59 +00:00
gl_warp_sin.h Fix comments 2000-05-22 08:40:21 +00:00
glquake.h reserve some texture numbers for player skin fullbrights 2001-01-19 06:16:40 +00:00
hash.h cvars and cvar alias now use a hash table for lookups. commands and aliases 2001-01-04 19:10:38 +00:00
hl.h Woops, frogot to cvs add this one on the HL fix.. 2000-06-10 21:48:01 +00:00
host.h cleanup the includes in host.h 2000-12-30 03:23:31 +00:00
in_win.h Fix comments 2000-05-22 08:40:21 +00:00
info.h die, borland, die 2000-12-30 05:40:39 +00:00
input.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
joystick.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
keys.h it was decided the menu code should return until release. here it is with the 2000-12-29 03:14:53 +00:00
link.h Fix comments 2000-05-22 08:40:21 +00:00
locs.h More fixes for the loc code. 2001-01-23 14:48:05 +00:00
logos.h Logos for the X11 clients. 2000-11-29 05:00:57 +00:00
Makefile.am Getting ready for 0.2.99beta6... 2001-01-11 10:07:19 +00:00
mathlib.h The big particle rework! 2000-10-28 08:02:08 +00:00
mdfour.h GL alias model meshes are now doubly protected from corruption and model 2001-01-15 06:50:59 +00:00
menu.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
model.h fullbrights on player skins now work properly instead of using the fb skin 2001-01-20 06:47:01 +00:00
modelgen.h include/modelgen.h include/spritegn.h: 2000-06-26 03:25:31 +00:00
msg.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
net.h Function defs for packet logging. 2001-01-15 16:55:44 +00:00
pcx.h skin.c: 2001-01-18 10:20:36 +00:00
pmove.h Remove unused #define. 2001-01-27 02:59:33 +00:00
pr_comp.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
progdefs.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
progs.h white space 2001-01-16 23:11:51 +00:00
protocol.h whitespace 2000-11-15 00:35:30 +00:00
qargs.h fix up <> vs "" in #includes 2000-12-30 03:07:15 +00:00
qdefs.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
qendian.h port in q* from OT, and split of other things in prep for removing common.* 2000-05-20 09:42:02 +00:00
qfgl_ext.h glquake.h: Whitespace, a new convenience check #define for multitexturing. 2001-01-09 00:25:31 +00:00
qtypes.h it was decided the menu code should return until release. here it is with the 2000-12-29 03:14:53 +00:00
quakeasm.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
quakefs.h remove the hardcoding of qw from all but the default server gamedir. This 2001-01-19 03:36:08 +00:00
quakeio.h fix up <> vs "" in #includes 2000-12-30 03:07:15 +00:00
r_dynamic.h forgot these 2000-12-30 02:25:58 +00:00
r_local.h clean up screen.c and gl_screen.c includes 2000-12-05 05:55:16 +00:00
r_shared.h Cvar fixups... 2000-05-24 02:07:53 +00:00
render.h cl_visedict re-write. lerping works MUCH better now, and lerping of torches 2000-12-20 06:18:55 +00:00
sbar.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
screen.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
server.h bump MAX_STUFFTEXT from 256 to 512 so pox will run 2001-01-16 03:29:21 +00:00
sizebuf.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
skin.h fullbrights on player skins now work properly instead of using the fb skin 2001-01-20 06:47:01 +00:00
sound.h partial fixes for cross-compiling using mingw32. MIGHT break normal builds 2001-01-24 00:06:58 +00:00
spritegn.h include/modelgen.h include/spritegn.h: 2000-06-26 03:25:31 +00:00
sv_pr_cmds.h forgot the fscking header file, didn't I? 2001-01-04 05:59:51 +00:00
sys.h ok, server now runs without segging on a cvar (with simple testing, anyway. 2000-10-31 05:24:34 +00:00
teamplay.h forgot these 2000-12-30 02:25:58 +00:00
texture.h skin.c: 2001-01-18 10:20:36 +00:00
tga.h remove un-needed #define _attribute__(x) (there's one in gcc_attr.h) 2000-12-11 19:40:34 +00:00
uint32.h SOLID_BSP fix (I hope) 2000-05-20 05:35:20 +00:00
va.h clean up the includes ov vid.c and bring over va.h from nuq 2000-10-21 07:20:57 +00:00
ver_check.h fix up <> vs "" in #includes 2000-12-30 03:07:15 +00:00
vid.h server builds (and works, thanks for the test, Dabb) and an sdl client attempts 2001-01-24 17:41:34 +00:00
view.h Overhaul of parts of the polyblend system. Contrast in GL no longer uses 2000-12-13 09:01:11 +00:00
wad.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
winquake.h Win32 sound cleanups - phase1 2000-12-29 15:20:12 +00:00
world.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
zone.h Clean up after myself in the Z_* purge.. 2000-06-29 23:30:21 +00:00