.. |
win32
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Add HAVE_WINSOCK_H
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2001-01-24 19:25:39 +00:00 |
.gitignore
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add Makefile
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2000-05-18 02:24:33 +00:00 |
adivtab.h
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Fix comments
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2000-05-22 08:40:21 +00:00 |
anorm_dots.h
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Fix comments
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2000-05-22 08:40:21 +00:00 |
anorms.h
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Fix comments
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2000-05-22 08:40:21 +00:00 |
asm_draw.h
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Fix comments
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2000-05-22 08:40:21 +00:00 |
asm_i386.h
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Merge phase separated mixing from nuq. Still has bugs, but defaults off.
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2000-12-19 19:02:37 +00:00 |
block8.h
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Fix comments
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2000-05-22 08:40:21 +00:00 |
block16.h
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Fix comments
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2000-05-22 08:40:21 +00:00 |
bothdefs.h
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One of the biggest things keeping -mem/-heapsize numbers up is the video
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2000-10-18 10:16:11 +00:00 |
bspfile.h
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Include qtypes.h, caused a problem here
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2001-01-06 07:21:52 +00:00 |
buildnum.h
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Fix comments
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2000-05-22 08:40:21 +00:00 |
cdaudio.h
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forgot these
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2000-12-30 02:25:58 +00:00 |
checksum.h
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First off in gl_draw.c we have some nice cleanup code for the upload
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2000-09-22 09:08:08 +00:00 |
cl_cam.h
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a start on a #include audit for the header files and misc fixups for win32
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2000-12-30 05:18:48 +00:00 |
cl_demo.h
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The init sequence cleanup!
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2000-10-29 15:35:24 +00:00 |
cl_ents.h
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flickering rocket/lava lights are dead and cvars now support vectors (archiving
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2001-01-08 07:07:48 +00:00 |
cl_input.h
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forgot these
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2000-12-30 02:25:58 +00:00 |
cl_main.h
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cl_visedict re-write. lerping works MUCH better now, and lerping of torches
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2000-12-20 06:18:55 +00:00 |
cl_parse.h
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The init sequence cleanup!
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2000-10-29 15:35:24 +00:00 |
cl_pred.h
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a start on a #include audit for the header files and misc fixups for win32
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2000-12-30 05:18:48 +00:00 |
cl_slist.h
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it was decided the menu code should return until release. here it is with the
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2000-12-29 03:14:53 +00:00 |
cl_tent.h
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forgot these
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2000-12-30 02:25:58 +00:00 |
client.h
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move the definition of skin_t from client.h to skin.h
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2001-01-20 04:10:12 +00:00 |
cmd.h
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commands now sport descriptions (currently "No Description", but then I'm a
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2001-01-15 17:07:06 +00:00 |
commdef.h
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a start on a #include audit for the header files and misc fixups for win32
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2000-12-30 05:18:48 +00:00 |
compat.h
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move WritePCXfile to pcx.c, move the screenshot filname creation code to
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2000-12-11 03:30:32 +00:00 |
console.h
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The init sequence cleanup!
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2000-10-29 15:35:24 +00:00 |
context_x11.h
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a start on a #include audit for the header files and misc fixups for win32
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2000-12-30 05:18:48 +00:00 |
crc.h
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Fix comments
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2000-05-22 08:40:21 +00:00 |
cvar.h
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flickering rocket/lava lights are dead and cvars now support vectors (archiving
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2001-01-08 07:07:48 +00:00 |
d_iface.h
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a start on a #include audit for the header files and misc fixups for win32
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2000-12-30 05:18:48 +00:00 |
d_ifacea.h
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Fix comments
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2000-05-22 08:40:21 +00:00 |
d_local.h
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First off in gl_draw.c we have some nice cleanup code for the upload
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2000-09-22 09:08:08 +00:00 |
dga_check.h
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rename quakedef.h to host.h (I should have done this months ago).
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2000-12-05 06:33:44 +00:00 |
draw.h
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cl_ents.c: misc. tweaks to CL_ParsePacketEntities ()
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2000-12-12 02:46:46 +00:00 |
fractalnoise.h
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a start on a #include audit for the header files and misc fixups for win32
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2000-12-30 05:18:48 +00:00 |
gcc_attr.h
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add format checking to our printf style functions and correct the consequences
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2000-06-17 12:27:59 +00:00 |
gl_warp_sin.h
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Fix comments
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2000-05-22 08:40:21 +00:00 |
glquake.h
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reserve some texture numbers for player skin fullbrights
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2001-01-19 06:16:40 +00:00 |
hash.h
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cvars and cvar alias now use a hash table for lookups. commands and aliases
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2001-01-04 19:10:38 +00:00 |
hl.h
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Woops, frogot to cvs add this one on the HL fix..
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2000-06-10 21:48:01 +00:00 |
host.h
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cleanup the includes in host.h
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2000-12-30 03:23:31 +00:00 |
in_win.h
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Fix comments
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2000-05-22 08:40:21 +00:00 |
info.h
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die, borland, die
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2000-12-30 05:40:39 +00:00 |
input.h
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The init sequence cleanup!
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2000-10-29 15:35:24 +00:00 |
joystick.h
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The init sequence cleanup!
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2000-10-29 15:35:24 +00:00 |
keys.h
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it was decided the menu code should return until release. here it is with the
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2000-12-29 03:14:53 +00:00 |
link.h
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Fix comments
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2000-05-22 08:40:21 +00:00 |
locs.h
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More fixes for the loc code.
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2001-01-23 14:48:05 +00:00 |
logos.h
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Logos for the X11 clients.
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2000-11-29 05:00:57 +00:00 |
Makefile.am
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Getting ready for 0.2.99beta6...
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2001-01-11 10:07:19 +00:00 |
mathlib.h
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The big particle rework!
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2000-10-28 08:02:08 +00:00 |
mdfour.h
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GL alias model meshes are now doubly protected from corruption and model
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2001-01-15 06:50:59 +00:00 |
menu.h
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white space cleanup for last checkin
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2000-05-22 08:44:34 +00:00 |
model.h
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fullbrights on player skins now work properly instead of using the fb skin
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2001-01-20 06:47:01 +00:00 |
modelgen.h
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include/modelgen.h include/spritegn.h:
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2000-06-26 03:25:31 +00:00 |
msg.h
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white space cleanup for last checkin
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2000-05-22 08:44:34 +00:00 |
net.h
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Function defs for packet logging.
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2001-01-15 16:55:44 +00:00 |
pcx.h
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skin.c:
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2001-01-18 10:20:36 +00:00 |
pmove.h
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The init sequence cleanup!
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2000-10-29 15:35:24 +00:00 |
pr_comp.h
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white space cleanup for last checkin
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2000-05-22 08:44:34 +00:00 |
progdefs.h
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white space cleanup for last checkin
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2000-05-22 08:44:34 +00:00 |
progs.h
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white space
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2001-01-16 23:11:51 +00:00 |
protocol.h
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whitespace
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2000-11-15 00:35:30 +00:00 |
qargs.h
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fix up <> vs "" in #includes
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2000-12-30 03:07:15 +00:00 |
qdefs.h
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move WritePCXfile to pcx.c, move the screenshot filname creation code to
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2000-12-11 03:30:32 +00:00 |
qendian.h
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port in q* from OT, and split of other things in prep for removing common.*
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2000-05-20 09:42:02 +00:00 |
qfgl_ext.h
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glquake.h: Whitespace, a new convenience check #define for multitexturing.
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2001-01-09 00:25:31 +00:00 |
qtypes.h
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it was decided the menu code should return until release. here it is with the
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2000-12-29 03:14:53 +00:00 |
quakeasm.h
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white space cleanup for last checkin
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2000-05-22 08:44:34 +00:00 |
quakefs.h
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remove the hardcoding of qw from all but the default server gamedir. This
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2001-01-19 03:36:08 +00:00 |
quakeio.h
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fix up <> vs "" in #includes
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2000-12-30 03:07:15 +00:00 |
r_dynamic.h
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forgot these
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2000-12-30 02:25:58 +00:00 |
r_local.h
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clean up screen.c and gl_screen.c includes
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2000-12-05 05:55:16 +00:00 |
r_shared.h
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Cvar fixups...
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2000-05-24 02:07:53 +00:00 |
render.h
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cl_visedict re-write. lerping works MUCH better now, and lerping of torches
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2000-12-20 06:18:55 +00:00 |
sbar.h
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white space cleanup for last checkin
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2000-05-22 08:44:34 +00:00 |
screen.h
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The init sequence cleanup!
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2000-10-29 15:35:24 +00:00 |
server.h
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bump MAX_STUFFTEXT from 256 to 512 so pox will run
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2001-01-16 03:29:21 +00:00 |
sizebuf.h
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white space cleanup for last checkin
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2000-05-22 08:44:34 +00:00 |
skin.h
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fullbrights on player skins now work properly instead of using the fb skin
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2001-01-20 06:47:01 +00:00 |
sound.h
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partial fixes for cross-compiling using mingw32. MIGHT break normal builds
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2001-01-24 00:06:58 +00:00 |
spritegn.h
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include/modelgen.h include/spritegn.h:
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2000-06-26 03:25:31 +00:00 |
sv_pr_cmds.h
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forgot the fscking header file, didn't I?
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2001-01-04 05:59:51 +00:00 |
sys.h
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ok, server now runs without segging on a cvar (with simple testing, anyway.
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2000-10-31 05:24:34 +00:00 |
teamplay.h
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forgot these
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2000-12-30 02:25:58 +00:00 |
texture.h
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skin.c:
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2001-01-18 10:20:36 +00:00 |
tga.h
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remove un-needed #define _attribute__(x) (there's one in gcc_attr.h)
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2000-12-11 19:40:34 +00:00 |
uint32.h
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SOLID_BSP fix (I hope)
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2000-05-20 05:35:20 +00:00 |
va.h
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clean up the includes ov vid.c and bring over va.h from nuq
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2000-10-21 07:20:57 +00:00 |
ver_check.h
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fix up <> vs "" in #includes
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2000-12-30 03:07:15 +00:00 |
vid.h
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server builds (and works, thanks for the test, Dabb) and an sdl client attempts
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2001-01-24 17:41:34 +00:00 |
view.h
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Overhaul of parts of the polyblend system. Contrast in GL no longer uses
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2000-12-13 09:01:11 +00:00 |
wad.h
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white space cleanup for last checkin
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2000-05-22 08:44:34 +00:00 |
winquake.h
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Win32 sound cleanups - phase1
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2000-12-29 15:20:12 +00:00 |
world.h
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white space cleanup for last checkin
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2000-05-22 08:44:34 +00:00 |
zone.h
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Clean up after myself in the Z_* purge..
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2000-06-29 23:30:21 +00:00 |