newtree/include
Bill Currie 8c90357234 subdivided skys are back. it seems some cards don't like big polys.
gl_sky_divide (default 1) controls this.
2000-12-17 22:07:06 +00:00
..
win32 WIN32 now uses %WINDIR% as the home dir (this basically means c:\windows\quakeforge.conf) 2000-12-11 19:14:51 +00:00
.gitignore
adivtab.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h
block8.h
block16.h
bothdefs.h One of the biggest things keeping -mem/-heapsize numbers up is the video 2000-10-18 10:16:11 +00:00
bspfile.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
buildnum.h
cdaudio.h
checksum.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
cl_cam.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_demo.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_ents.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_input.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_main.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_parse.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_pred.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
cl_slist.h zlib support (gzipped pack contents). if you have a probelm with gzgets, you 2000-09-27 19:44:26 +00:00
cl_tent.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
client.h This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :) 2000-12-15 12:18:54 +00:00
cmd.h Add $-expansion code. 2000-06-11 02:57:08 +00:00
commdef.h basedir is nolonger mentioned anywhere in the source. It's gone, gone, gone, 2000-11-27 23:03:01 +00:00
compat.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
console.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
context_x11.h context_x11.h -- didn't mean to commit my local changes 2000-12-08 07:46:40 +00:00
crc.h
cvar.h zlib support (gzipped pack contents). if you have a probelm with gzgets, you 2000-09-27 19:44:26 +00:00
d_iface.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
d_ifacea.h
d_local.h First off in gl_draw.c we have some nice cleanup code for the upload 2000-09-22 09:08:08 +00:00
dga_check.h rename quakedef.h to host.h (I should have done this months ago). 2000-12-05 06:33:44 +00:00
draw.h cl_ents.c: misc. tweaks to CL_ParsePacketEntities () 2000-12-12 02:46:46 +00:00
fractalnoise.h The big particle rework! 2000-10-28 08:02:08 +00:00
gcc_attr.h add format checking to our printf style functions and correct the consequences 2000-06-17 12:27:59 +00:00
gl_warp_sin.h
glquake.h subdivided skys are back. it seems some cards don't like big polys. 2000-12-17 22:07:06 +00:00
hl.h Woops, frogot to cvs add this one on the HL fix.. 2000-06-10 21:48:01 +00:00
host.h rename quakedef.h to host.h (I should have done this months ago). 2000-12-05 06:33:44 +00:00
in_win.h
info.h Misc cleanups. 2000-10-24 17:03:09 +00:00
input.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
joystick.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
keys.h A few compile fixes. 2000-11-17 21:23:26 +00:00
link.h
locs.h WildCode's location marking code (with a little touchup). 2000-12-03 23:52:54 +00:00
logos.h Logos for the X11 clients. 2000-11-29 05:00:57 +00:00
Makefile.am Fix up make dist 2000-12-09 18:48:11 +00:00
mathlib.h The big particle rework! 2000-10-28 08:02:08 +00:00
mdfour.h
menu.h
model.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
modelgen.h include/modelgen.h include/spritegn.h: 2000-06-26 03:25:31 +00:00
msg.h
net.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
pcx.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
pmove.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
pr_comp.h
progdefs.h
progs.h Brought over pr_exec.c and pals from darkplaces. 2000-12-06 13:23:44 +00:00
protocol.h whitespace 2000-11-15 00:35:30 +00:00
qargs.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
qdefs.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
qendian.h
qfgl_ext.h New functionality: QuakeForge now has a general OpenGL extension-loading 2000-11-29 04:55:24 +00:00
qtypes.h move WritePCXfile to pcx.c, move the screenshot filname creation code to 2000-12-11 03:30:32 +00:00
quakeasm.h
quakefs.h include/tga.h source/tga.c: 2000-12-11 06:38:58 +00:00
quakeio.h Add Qgetline for Mercury. Safely read in a random lenght line from a file. 2000-10-06 07:05:22 +00:00
r_dynamic.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
r_local.h clean up screen.c and gl_screen.c includes 2000-12-05 05:55:16 +00:00
r_shared.h Cvar fixups... 2000-05-24 02:07:53 +00:00
render.h pr_edict.c: whitespace 2000-12-11 09:59:27 +00:00
sbar.h
screen.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
server.h More fun missed by Havoc, SV_Init(void) 2000-11-27 15:30:09 +00:00
sizebuf.h
skin.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
sound.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
spritegn.h include/modelgen.h include/spritegn.h: 2000-06-26 03:25:31 +00:00
sys.h ok, server now runs without segging on a cvar (with simple testing, anyway. 2000-10-31 05:24:34 +00:00
teamplay.h WildCode's location marking code (with a little touchup). 2000-12-03 23:52:54 +00:00
tga.h remove un-needed #define _attribute__(x) (there's one in gcc_attr.h) 2000-12-11 19:40:34 +00:00
uint32.h
va.h clean up the includes ov vid.c and bring over va.h from nuq 2000-10-21 07:20:57 +00:00
ver_check.h Stole a proper version comparison function from dpkg. Version strings 2000-11-26 09:48:01 +00:00
vid.h The init sequence cleanup! 2000-10-29 15:35:24 +00:00
view.h Overhaul of parts of the polyblend system. Contrast in GL no longer uses 2000-12-13 09:01:11 +00:00
wad.h
winquake.h
world.h
zone.h Clean up after myself in the Z_* purge.. 2000-06-29 23:30:21 +00:00