newtree/ROADMAP

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o = todo
X = done
? = maybe but not likely
M = more testing
o it seems possible to crash a QF server still - need to fix this!
X water textures are seriously screwed in GL
M GL is still way too slow
X R_DrawParticles in software hangs
o Draw_Pic and friends need a cleanup in GL at least
o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
o Scitech MGL used in win32 is screwed - dump it and use SDL
o software PCXs don't work in X11 at least if you're using 24/32 color
o console commands to see a user, ignore talk from them, etc
o more direct inter-team comms (ie, talk to offense or defense directly)
o improved crosshairs (custom file, 32 bit for GL, etc)
o Endy's effects need to be made to work properly (totally broken!)
? software targets should mix color at 16/16 or 24/32 color
? Draw_Pic and other tex draw functions should to use local palettes
? wad loader should load wad3 and fall back to wad2 if necessary
o timestamping server (and optionally client) consoles
o better control over client console logging
? ban reasons and expire times
o fullbrights on models (yeah, we have to..)