newtree/include
2001-01-24 19:25:39 +00:00
..
win32 Add HAVE_WINSOCK_H 2001-01-24 19:25:39 +00:00
.gitignore
adivtab.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h
block8.h
block16.h
bothdefs.h
bspfile.h
buildnum.h
cdaudio.h
checksum.h
cl_cam.h
cl_demo.h
cl_ents.h flickering rocket/lava lights are dead and cvars now support vectors (archiving 2001-01-08 07:07:48 +00:00
cl_input.h
cl_main.h
cl_parse.h
cl_pred.h
cl_slist.h
cl_tent.h
client.h move the definition of skin_t from client.h to skin.h 2001-01-20 04:10:12 +00:00
cmd.h commands now sport descriptions (currently "No Description", but then I'm a 2001-01-15 17:07:06 +00:00
commdef.h
compat.h
console.h
context_x11.h
crc.h
cvar.h flickering rocket/lava lights are dead and cvars now support vectors (archiving 2001-01-08 07:07:48 +00:00
d_iface.h
d_ifacea.h
d_local.h
dga_check.h
draw.h
fractalnoise.h
gcc_attr.h
gl_warp_sin.h
glquake.h reserve some texture numbers for player skin fullbrights 2001-01-19 06:16:40 +00:00
hash.h
hl.h
host.h
in_win.h
info.h
input.h
joystick.h
keys.h
link.h
locs.h More fixes for the loc code. 2001-01-23 14:48:05 +00:00
logos.h
Makefile.am Getting ready for 0.2.99beta6... 2001-01-11 10:07:19 +00:00
mathlib.h
mdfour.h GL alias model meshes are now doubly protected from corruption and model 2001-01-15 06:50:59 +00:00
menu.h
model.h fullbrights on player skins now work properly instead of using the fb skin 2001-01-20 06:47:01 +00:00
modelgen.h
msg.h
net.h Function defs for packet logging. 2001-01-15 16:55:44 +00:00
pcx.h skin.c: 2001-01-18 10:20:36 +00:00
pmove.h
pr_comp.h
progdefs.h
progs.h white space 2001-01-16 23:11:51 +00:00
protocol.h
qargs.h
qdefs.h
qendian.h
qfgl_ext.h glquake.h: Whitespace, a new convenience check #define for multitexturing. 2001-01-09 00:25:31 +00:00
qtypes.h
quakeasm.h
quakefs.h remove the hardcoding of qw from all but the default server gamedir. This 2001-01-19 03:36:08 +00:00
quakeio.h
r_dynamic.h
r_local.h
r_shared.h
render.h
sbar.h
screen.h
server.h bump MAX_STUFFTEXT from 256 to 512 so pox will run 2001-01-16 03:29:21 +00:00
sizebuf.h
skin.h fullbrights on player skins now work properly instead of using the fb skin 2001-01-20 06:47:01 +00:00
sound.h partial fixes for cross-compiling using mingw32. MIGHT break normal builds 2001-01-24 00:06:58 +00:00
spritegn.h
sv_pr_cmds.h
sys.h
teamplay.h
texture.h skin.c: 2001-01-18 10:20:36 +00:00
tga.h
uint32.h
va.h
ver_check.h
vid.h server builds (and works, thanks for the test, Dabb) and an sdl client attempts 2001-01-24 17:41:34 +00:00
view.h
wad.h
winquake.h
world.h
zone.h