mirror of
https://git.code.sf.net/p/quake/newtree
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81 lines
1.9 KiB
Text
81 lines
1.9 KiB
Text
include <win32.mak> # Microsoft VC6++
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#!include <winopt.mak> # Use to compile with Intel's compiler
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all:glclient.exe
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INCPATH=E:\quakesrc\q1src\incs # Path to other includes (mgl, etc)
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MGLPATH=E:\quakesrc\q1src\libs # Path to other librarys (mgl)
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DXPATH=E:\quakesrc\q1src\libs # Path to other librarys (DirectX)
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LIBS=winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib $(DXPATH)\dinput.lib $(DXPATH)\dxguid.lib $(MGLPATH)\mgllt.lib glu32.lib opengl32.lib
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NCFLAGS=/c /nologo /DWIN32 /D_WIN32 /I..\include /MT /I$(INCPATH)
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COM_sources=\
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net_chan.obj \
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net_com.obj \
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pmove.obj \
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pmovetst.obj \
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zone.obj \
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mdfour.obj \
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mathlib.obj \
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cvar.obj \
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crc.obj \
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common.obj \
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cmd.obj
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CL_GL_sources=\
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gl_draw.obj \
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gl_mesh.obj \
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gl_model.obj \
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gl_ngraph.obj \
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gl_parse.obj \
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gl_part.obj \
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gl_refrag.obj \
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gl_rlight.obj \
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gl_rmain.obj \
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gl_rmisc.obj \
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gl_rsurf.obj \
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gl_screen.obj \
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gl_view.obj \
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gl_warp.obj \
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gl_vidnt.obj
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CL_sources=\
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cl_cmd.obj \
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cl_cvar.obj \
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cl_demo.obj \
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cl_ents.obj \
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cl_input.obj \
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cl_main.obj \
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cl_misc.obj \
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cl_pred.obj \
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cl_tent.obj \
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cl_cam.obj \
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wad.obj \
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snd_dma.obj \
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snd_mem.obj \
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snd_mix.obj \
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skin.obj \
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sbar.obj \
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nonintel.obj \
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menu.obj \
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keys.obj \
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console.obj
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CL_platform=\
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snd_win.obj \
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in_win.obj \
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sys_win.obj \
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cl_sys_win.obj \
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cd_win.obj \
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net_wins.obj
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CL_asm=\
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sys_wina.obj
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glclient.exe: $(COM_sources) $(CL_GL_sources) $(CL_sources) $(CL_platform) $(CL_asm)
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$(link) /nologo /subsystem:windows /incremental:yes /machine:I386 -out:glclient.exe *.obj $(LIBS)
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.c.obj:
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$(cc) $(NCFLAGS) $*.c
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