mirror of
https://git.code.sf.net/p/quake/newtree
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34 lines
1.6 KiB
Text
34 lines
1.6 KiB
Text
Here's what we want to do before this tree can become public. Note that
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these things need to be done in the order described here and checked off
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when work is completed and tested. Those numbers with letter suffixes
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have multiple parts which can be implemented simultaneously with other
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items sharing the number.
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-- NOTE -----------------------------------------------------------------
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With Mega2k's impending release tonight, we have decided to forgo some
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of these features to target a release in the next 24 to 36 hours, sooner
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if possible. Once we have a release a tree with as much of this as we
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can tomorrow (stamped as "test tree beta") we will finish it up before
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officially commiting it. Knghtbrd will handle the source availability
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till then.
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Features which are -'d are not necessary for this quick release.
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-------------------------------------------------------------------------
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M: Ender has built these binaries sucessfully with a makefile.
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-------------------------------------------------------------------------
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[X] 1. The five conflicting files between client and server need to
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have those conflicts removed.
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[X] 2. One object per source
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[M] 3a. Win32 binaries must be buildable for client and server
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[-] 3b. Linux binaries should become buildable with auto*
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[ ] 4. Any structural changes to the tree we agree to make
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[ ] 5a. Linux targets need to be verified
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[ ] 5b Win32 targets need to be verified
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[X] 6a. Mercury's speed cheat fix
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< > M2k. QSG Standards Version 1
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[-] 6b. Cvar revamp
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[-] 7. Global config file
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[-] 8. fs_*path cvars
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[ ] 9. Known buffer overflow issues need resolution
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[-] 10. DGA support for Linux
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