..
win32
rev for 0.3.0 release
2001-02-12 07:17:01 +00:00
.gitignore
add .vimrc
2001-01-24 20:17:12 +00:00
adivtab.h
Fix comments
2000-05-22 08:40:21 +00:00
anorm_dots.h
Fix comments
2000-05-22 08:40:21 +00:00
anorms.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
asm_draw.h
Fix comments
2000-05-22 08:40:21 +00:00
asm_i386.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
block8.h
Fix comments
2000-05-22 08:40:21 +00:00
block16.h
Fix comments
2000-05-22 08:40:21 +00:00
bothdefs.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
bspfile.h
Include qtypes.h, caused a problem here
2001-01-06 07:21:52 +00:00
buildnum.h
Fix comments
2000-05-22 08:40:21 +00:00
cdaudio.h
forgot these
2000-12-30 02:25:58 +00:00
checksum.h
First off in gl_draw.c we have some nice cleanup code for the upload
2000-09-22 09:08:08 +00:00
cl_cam.h
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
cl_demo.h
The init sequence cleanup!
2000-10-29 15:35:24 +00:00
cl_ents.h
flickering rocket/lava lights are dead and cvars now support vectors (archiving
2001-01-08 07:07:48 +00:00
cl_input.h
forgot these
2000-12-30 02:25:58 +00:00
cl_main.h
Clear packet entities when they are removed. This fixes a bug in particle
2001-02-08 17:43:14 +00:00
cl_parse.h
The init sequence cleanup!
2000-10-29 15:35:24 +00:00
cl_pred.h
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
cl_slist.h
it was decided the menu code should return until release. here it is with the
2000-12-29 03:14:53 +00:00
cl_tent.h
forgot these
2000-12-30 02:25:58 +00:00
client.h
New server Cvar: sv_extensions. When set to zero, it disables the extended
2001-03-09 04:50:14 +00:00
cmd.h
commands now sport descriptions (currently "No Description", but then I'm a
2001-01-15 17:07:06 +00:00
commdef.h
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
compat.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
console.h
The init sequence cleanup!
2000-10-29 15:35:24 +00:00
context_x11.h
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
crc.h
Fix comments
2000-05-22 08:40:21 +00:00
cvar.h
flickering rocket/lava lights are dead and cvars now support vectors (archiving
2001-01-08 07:07:48 +00:00
d_iface.h
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
d_ifacea.h
Fix comments
2000-05-22 08:40:21 +00:00
d_local.h
First off in gl_draw.c we have some nice cleanup code for the upload
2000-09-22 09:08:08 +00:00
dga_check.h
rename quakedef.h to host.h (I should have done this months ago).
2000-12-05 06:33:44 +00:00
draw.h
disable transparent pixels in the conback. They will still currently be black,
2001-02-16 22:07:40 +00:00
fbset.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
fractalnoise.h
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
gcc_attr.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
gl_warp_sin.h
Fix comments
2000-05-22 08:40:21 +00:00
glquake.h
remove a bogus prototype
2001-02-14 05:12:14 +00:00
hash.h
cvars and cvar alias now use a hash table for lookups. commands and aliases
2001-01-04 19:10:38 +00:00
hl.h
Woops, frogot to cvs add this one on the HL fix..
2000-06-10 21:48:01 +00:00
host.h
cl_demospeed cvar. 1 = normal speed, < 1 = slow-mo, > 1 = timelaps.
2001-02-07 20:15:33 +00:00
in_win.h
Fix comments
2000-05-22 08:40:21 +00:00
info.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
input.h
The init sequence cleanup!
2000-10-29 15:35:24 +00:00
joystick.h
The init sequence cleanup!
2000-10-29 15:35:24 +00:00
keys.h
forgot to commit this with in_x11.c
2001-02-07 04:57:38 +00:00
link.h
Fix comments
2000-05-22 08:40:21 +00:00
locs.h
More fixes for the loc code.
2001-01-23 14:48:05 +00:00
logos.h
Logos for the X11 clients.
2000-11-29 05:00:57 +00:00
Makefile.am
the mingw files were feeling neglected
2001-02-18 05:01:24 +00:00
mathlib.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
mdfour.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
menu.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
model.h
fullbrights on player skins now work properly instead of using the fb skin
2001-01-20 06:47:01 +00:00
modelgen.h
include/modelgen.h include/spritegn.h:
2000-06-26 03:25:31 +00:00
msg.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
net.h
fix broken ipv6 address field
2001-02-22 19:00:34 +00:00
pcx.h
skin.c:
2001-01-18 10:20:36 +00:00
pmove.h
Merged duplicate client/server functions (placed into PMOVETST.C).
2001-03-05 11:52:19 +00:00
pr_comp.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
progdefs.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
progs.h
make edict_t.v a union of entvars_t and pr_type_t[]
2001-02-02 21:22:35 +00:00
protocol.h
whitespace
2000-11-15 00:35:30 +00:00
qargs.h
fix up <> vs "" in #includes
2000-12-30 03:07:15 +00:00
qdefs.h
move WritePCXfile to pcx.c, move the screenshot filname creation code to
2000-12-11 03:30:32 +00:00
qendian.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
qfgl_ext.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
qfplist.h
(Finally!) commit the property list parser.
2001-02-15 17:18:45 +00:00
qtypes.h
it was decided the menu code should return until release. here it is with the
2000-12-29 03:14:53 +00:00
quakeasm.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
quakefs.h
remove the hardcoding of qw from all but the default server gamedir. This
2001-01-19 03:36:08 +00:00
quakeio.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
r_dynamic.h
forgot these
2000-12-30 02:25:58 +00:00
r_local.h
clean up screen.c and gl_screen.c includes
2000-12-05 05:55:16 +00:00
r_shared.h
Cvar fixups...
2000-05-24 02:07:53 +00:00
render.h
cl_visedict re-write. lerping works MUCH better now, and lerping of torches
2000-12-20 06:18:55 +00:00
sbar.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
screen.h
fix gl_conalpha/scr_consize interaction
2001-02-03 04:04:22 +00:00
server.h
New server Cvar: sv_extensions. When set to zero, it disables the extended
2001-03-09 04:50:14 +00:00
sizebuf.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
skin.h
fullbrights on player skins now work properly instead of using the fb skin
2001-01-20 06:47:01 +00:00
sound.h
partial fixes for cross-compiling using mingw32. MIGHT break normal builds
2001-01-24 00:06:58 +00:00
spritegn.h
include/modelgen.h include/spritegn.h:
2000-06-26 03:25:31 +00:00
sv_pr_cmds.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
sys.h
ok, server now runs without segging on a cvar (with simple testing, anyway.
2000-10-31 05:24:34 +00:00
teamplay.h
forgot these
2000-12-30 02:25:58 +00:00
texture.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
tga.h
remove un-needed #define _attribute__(x) (there's one in gcc_attr.h)
2000-12-11 19:40:34 +00:00
uint32.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
va.h
clean up the includes ov vid.c and bring over va.h from nuq
2000-10-21 07:20:57 +00:00
ver_check.h
fix up <> vs "" in #includes
2000-12-30 03:07:15 +00:00
vid.h
Linux frame buffer support from Ryan Nielsen <ran@gondolin.fortyoz.org> (thank
2001-02-02 05:56:53 +00:00
view.h
Overhaul of parts of the polyblend system. Contrast in GL no longer uses
2000-12-13 09:01:11 +00:00
wad.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
winquake.h
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
world.h
Merged duplicate client/server functions (placed into PMOVETST.C).
2001-03-05 11:52:19 +00:00
zone.h
Clean up after myself in the Z_* purge..
2000-06-29 23:30:21 +00:00